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authorAlex Auvolat <alex@adnab.me>2023-09-15 15:01:13 +0200
committerAlex Auvolat <alex@adnab.me>2023-09-15 15:01:13 +0200
commit6d998c3f8c7960338621bd5317522249ca234d70 (patch)
tree7033d3ccb6fc502f14c61ce32cebd4cfc5425194 /xkb/types
parent510ac3616b4f73c686d5b46d6764f9759db0ae01 (diff)
downloaduser-config-6d998c3f8c7960338621bd5317522249ca234d70.tar.gz
user-config-6d998c3f8c7960338621bd5317522249ca234d70.zip
fix wayland on nvidia; fix keyboard layout on kde wayland
Diffstat (limited to 'xkb/types')
-rw-r--r--xkb/types/fr-custom-lx386
1 files changed, 386 insertions, 0 deletions
diff --git a/xkb/types/fr-custom-lx b/xkb/types/fr-custom-lx
new file mode 100644
index 0000000..b4a53a9
--- /dev/null
+++ b/xkb/types/fr-custom-lx
@@ -0,0 +1,386 @@
+xkb_types "fr-custom-lx" {
+
+ virtual_modifiers NumLock,Alt,LevelThree,LAlt,RAlt,RControl,LControl,ScrollLock,LevelFive,AltGr,Meta,Super,Hyper;
+
+ type "ONE_LEVEL" {
+ modifiers= none;
+ level_name[Level1]= "Any";
+ };
+ type "TWO_LEVEL" {
+ modifiers= Shift;
+ map[Shift]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ };
+ type "ALPHABETIC" {
+ modifiers= Shift+Lock;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Caps";
+ };
+ type "KEYPAD" {
+ modifiers= Shift+NumLock;
+ map[Shift]= Level2;
+ map[NumLock]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Number";
+ };
+ type "SHIFT+ALT" {
+ modifiers= Shift+Alt;
+ map[Shift+Alt]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift+Alt";
+ };
+ type "PC_SUPER_LEVEL2" {
+ modifiers= Mod4;
+ map[Mod4]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Super";
+ };
+ type "PC_CONTROL_LEVEL2" {
+ modifiers= Control;
+ map[Control]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Control";
+ };
+ type "PC_LCONTROL_LEVEL2" {
+ modifiers= LControl;
+ map[LControl]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "LControl";
+ };
+ type "PC_RCONTROL_LEVEL2" {
+ modifiers= RControl;
+ map[RControl]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "RControl";
+ };
+ type "PC_ALT_LEVEL2" {
+ modifiers= Alt;
+ map[Alt]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Alt";
+ };
+ type "PC_LALT_LEVEL2" {
+ modifiers= LAlt;
+ map[LAlt]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "LAlt";
+ };
+ type "PC_RALT_LEVEL2" {
+ modifiers= RAlt;
+ map[RAlt]= Level2;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "RAlt";
+ };
+ type "CTRL+ALT" {
+ modifiers= Shift+Control+Alt+LevelThree;
+ map[Shift]= Level2;
+ preserve[Shift]= Shift;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ preserve[Shift+LevelThree]= Shift;
+ map[Control+Alt]= Level5;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "Ctrl+Alt";
+ };
+ type "LOCAL_EIGHT_LEVEL" {
+ modifiers= Shift+Lock+Control+LevelThree;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+Lock+LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level4;
+ map[Control]= Level5;
+ map[Shift+Lock+Control]= Level5;
+ map[Shift+Control]= Level6;
+ map[Lock+Control]= Level6;
+ map[Control+LevelThree]= Level7;
+ map[Shift+Lock+Control+LevelThree]= Level7;
+ map[Shift+Control+LevelThree]= Level8;
+ map[Lock+Control+LevelThree]= Level8;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Level3";
+ level_name[Level4]= "Shift Level3";
+ level_name[Level5]= "Ctrl";
+ level_name[Level6]= "Shift Ctrl";
+ level_name[Level7]= "Level3 Ctrl";
+ level_name[Level8]= "Shift Level3 Ctrl";
+ };
+ type "THREE_LEVEL" {
+ modifiers= Shift+LevelThree;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level3;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Level3";
+ };
+ type "EIGHT_LEVEL" {
+ modifiers= Shift+LevelThree+LevelFive;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[LevelFive]= Level5;
+ map[Shift+LevelFive]= Level6;
+ map[LevelThree+LevelFive]= Level7;
+ map[Shift+LevelThree+LevelFive]= Level8;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "X";
+ level_name[Level6]= "X Shift";
+ level_name[Level7]= "X Alt Base";
+ level_name[Level8]= "X Shift Alt";
+ };
+ type "EIGHT_LEVEL_ALPHABETIC" {
+ modifiers= Shift+Lock+LevelThree+LevelFive;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level4;
+ map[Shift+Lock+LevelThree]= Level3;
+ map[LevelFive]= Level5;
+ map[Shift+LevelFive]= Level6;
+ map[Lock+LevelFive]= Level6;
+ map[LevelThree+LevelFive]= Level7;
+ map[Shift+LevelThree+LevelFive]= Level8;
+ map[Lock+LevelThree+LevelFive]= Level8;
+ map[Shift+Lock+LevelThree+LevelFive]= Level7;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "X";
+ level_name[Level6]= "X Shift";
+ level_name[Level7]= "X Alt Base";
+ level_name[Level8]= "X Shift Alt";
+ };
+ type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
+ modifiers= Shift+Lock+NumLock+LevelThree+LevelFive;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[LevelFive]= Level5;
+ map[Shift+LevelFive]= Level6;
+ preserve[Shift+LevelFive]= Shift;
+ map[LevelThree+LevelFive]= Level7;
+ map[Shift+LevelThree+LevelFive]= Level8;
+ map[NumLock]= Level5;
+ map[Shift+NumLock]= Level6;
+ preserve[Shift+NumLock]= Shift;
+ map[NumLock+LevelThree]= Level7;
+ map[Shift+NumLock+LevelThree]= Level8;
+ map[Shift+NumLock+LevelFive]= Level2;
+ map[NumLock+LevelThree+LevelFive]= Level3;
+ map[Shift+NumLock+LevelThree+LevelFive]= Level4;
+ map[Shift+Lock]= Level2;
+ map[Lock+LevelThree]= Level3;
+ map[Shift+Lock+LevelThree]= Level4;
+ map[Lock+LevelFive]= Level5;
+ map[Shift+Lock+LevelFive]= Level6;
+ preserve[Shift+Lock+LevelFive]= Shift;
+ map[Lock+LevelThree+LevelFive]= Level7;
+ map[Shift+Lock+LevelThree+LevelFive]= Level8;
+ map[Lock+NumLock]= Level5;
+ map[Shift+Lock+NumLock]= Level6;
+ preserve[Shift+Lock+NumLock]= Shift;
+ map[Lock+NumLock+LevelThree]= Level7;
+ map[Shift+Lock+NumLock+LevelThree]= Level8;
+ map[Shift+Lock+NumLock+LevelFive]= Level2;
+ map[Lock+NumLock+LevelThree+LevelFive]= Level3;
+ map[Shift+Lock+NumLock+LevelThree+LevelFive]= Level4;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "X";
+ level_name[Level6]= "X Shift";
+ level_name[Level7]= "X Alt Base";
+ level_name[Level8]= "X Shift Alt";
+ };
+ type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
+ modifiers= Shift+Lock+NumLock+LevelThree+LevelFive;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[LevelFive]= Level5;
+ map[Shift+LevelFive]= Level6;
+ preserve[Shift+LevelFive]= Shift;
+ map[LevelThree+LevelFive]= Level7;
+ map[Shift+LevelThree+LevelFive]= Level8;
+ map[NumLock]= Level5;
+ map[Shift+NumLock]= Level6;
+ preserve[Shift+NumLock]= Shift;
+ map[NumLock+LevelThree]= Level7;
+ map[Shift+NumLock+LevelThree]= Level8;
+ map[Shift+NumLock+LevelFive]= Level2;
+ map[NumLock+LevelThree+LevelFive]= Level3;
+ map[Shift+NumLock+LevelThree+LevelFive]= Level4;
+ map[Lock]= Level2;
+ map[Lock+LevelThree]= Level3;
+ map[Shift+Lock+LevelThree]= Level4;
+ map[Lock+LevelFive]= Level5;
+ map[Shift+Lock+LevelFive]= Level6;
+ map[Lock+LevelThree+LevelFive]= Level7;
+ map[Shift+Lock+LevelThree+LevelFive]= Level8;
+ map[Lock+NumLock]= Level5;
+ map[Shift+Lock+NumLock]= Level6;
+ map[Lock+NumLock+LevelThree]= Level7;
+ map[Shift+Lock+NumLock+LevelThree]= Level8;
+ map[Lock+NumLock+LevelFive]= Level2;
+ map[Lock+NumLock+LevelThree+LevelFive]= Level4;
+ map[Shift+Lock+NumLock+LevelThree+LevelFive]= Level3;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "X";
+ level_name[Level6]= "X Shift";
+ level_name[Level7]= "X Alt Base";
+ level_name[Level8]= "X Shift Alt";
+ };
+ type "EIGHT_LEVEL_SEMIALPHABETIC" {
+ modifiers= Shift+Lock+LevelThree+LevelFive;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level3;
+ preserve[Lock+LevelThree]= Lock;
+ map[Shift+Lock+LevelThree]= Level4;
+ preserve[Shift+Lock+LevelThree]= Lock;
+ map[LevelFive]= Level5;
+ map[Shift+LevelFive]= Level6;
+ map[Lock+LevelFive]= Level6;
+ preserve[Lock+LevelFive]= Lock;
+ map[Shift+Lock+LevelFive]= Level6;
+ preserve[Shift+Lock+LevelFive]= Lock;
+ map[LevelThree+LevelFive]= Level7;
+ map[Shift+LevelThree+LevelFive]= Level8;
+ map[Lock+LevelThree+LevelFive]= Level7;
+ preserve[Lock+LevelThree+LevelFive]= Lock;
+ map[Shift+Lock+LevelThree+LevelFive]= Level8;
+ preserve[Shift+Lock+LevelThree+LevelFive]= Lock;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "X";
+ level_name[Level6]= "X Shift";
+ level_name[Level7]= "X Alt Base";
+ level_name[Level8]= "X Shift Alt";
+ };
+ type "FOUR_LEVEL" {
+ modifiers= Shift+LevelThree;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ };
+ type "FOUR_LEVEL_ALPHABETIC" {
+ modifiers= Shift+Lock+LevelThree;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level4;
+ map[Shift+Lock+LevelThree]= Level3;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ };
+ type "FOUR_LEVEL_SEMIALPHABETIC" {
+ modifiers= Shift+Lock+LevelThree;
+ map[Shift]= Level2;
+ map[Lock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level3;
+ preserve[Lock+LevelThree]= Lock;
+ map[Shift+Lock+LevelThree]= Level4;
+ preserve[Shift+Lock+LevelThree]= Lock;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ };
+ type "FOUR_LEVEL_MIXED_KEYPAD" {
+ modifiers= Shift+NumLock+LevelThree;
+ map[NumLock]= Level2;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[NumLock+LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Shift+NumLock+LevelThree]= Level4;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Number";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ };
+ type "FOUR_LEVEL_X" {
+ modifiers= Shift+Control+Alt+LevelThree;
+ map[LevelThree]= Level2;
+ map[Shift+LevelThree]= Level3;
+ map[Control+Alt]= Level4;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Alt Base";
+ level_name[Level3]= "Shift Alt";
+ level_name[Level4]= "Ctrl+Alt";
+ };
+ type "SEPARATE_CAPS_AND_SHIFT_ALPHABETIC" {
+ modifiers= Shift+Lock+LevelThree;
+ map[Shift]= Level2;
+ map[Lock]= Level4;
+ preserve[Lock]= Lock;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock+LevelThree]= Level3;
+ preserve[Lock+LevelThree]= Lock;
+ map[Shift+Lock+LevelThree]= Level3;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "AltGr Base";
+ level_name[Level4]= "Shift AltGr";
+ };
+ type "FOUR_LEVEL_PLUS_LOCK" {
+ modifiers= Shift+Lock+LevelThree;
+ map[Shift]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[Lock]= Level5;
+ map[Shift+Lock]= Level2;
+ map[Lock+LevelThree]= Level3;
+ map[Shift+Lock+LevelThree]= Level4;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Shift";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Shift Alt";
+ level_name[Level5]= "Lock";
+ };
+ type "FOUR_LEVEL_KEYPAD" {
+ modifiers= Shift+NumLock+LevelThree;
+ map[Shift]= Level2;
+ map[NumLock]= Level2;
+ map[LevelThree]= Level3;
+ map[Shift+LevelThree]= Level4;
+ map[NumLock+LevelThree]= Level4;
+ map[Shift+NumLock+LevelThree]= Level3;
+ level_name[Level1]= "Base";
+ level_name[Level2]= "Number";
+ level_name[Level3]= "Alt Base";
+ level_name[Level4]= "Alt Number";
+ };
+};