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#pragma once
#include <proto/keymap_file.h>
#define KBD_CHAR 0x01
#define KBD_ALT 0x02
#define KBD_CTRL 0x04
#define KBD_SUPER 0x08
#define KBD_SHIFT 0x10
#define KBD_CAPS 0x20
#define KBD_MOD 0x40
typedef struct {
union {
int chr; // if flags & KBD_CHAR, chr is a character number
int key; // if !(flags & KBD_CHAR), key is one of KBD_CODE_* defined in <proto/keyboard.h>
};
uint32_t flags; // one of kbd_*
} key_t;
typedef struct {
keymap_t km;
uint32_t status; // mask of alt/ctrl/super
} keyboard_t;
keyboard_t *init_keyboard();
void free_keyboard(keyboard_t *t);
bool load_keymap(keyboard_t *kb, const char* kmname);
key_t keyboard_press(keyboard_t *t, int scancode); // what key is pressed?
key_t keyboard_release(keyboard_t *t, int scancode); // what key is released?
/* vim: set ts=4 sw=4 tw=0 noet :*/
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