#pragma once #include #define KBD_CHAR 0x01 #define KBD_ALT 0x02 #define KBD_CTRL 0x04 #define KBD_SUPER 0x08 #define KBD_SHIFT 0x10 #define KBD_CAPS 0x20 #define KBD_MOD 0x40 typedef struct { union { int chr; // if flags & KBD_CHAR, chr is a character number int key; // if !(flags & KBD_CHAR), key is one of KBD_CODE_* defined in }; uint32_t flags; // one of kbd_* } key_t; typedef struct { keymap_t km; uint32_t status; // mask of alt/ctrl/super } keyboard_t; keyboard_t *init_keyboard(); void free_keyboard(keyboard_t *t); bool load_keymap(keyboard_t *kb, const char* kmname); key_t keyboard_press(keyboard_t *t, int scancode); // what key is pressed? key_t keyboard_release(keyboard_t *t, int scancode); // what key is released? /* vim: set ts=4 sw=4 tw=0 noet :*/