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#ifndef DEF_RESSOURCECALLER_CLASS_H
#define DEF_RESSOURCECALLER_CLASS_H
#include <Syscall/Syscall.wtf.h>
#include <common.h>
class Serialized {
private:
u32int m_value;
public:
Serialized(u32int v) : m_value(v) {}
~Serialized() { Mem::free( (void*)m_value); }
operator u32int () { return m_value; }
};
class RessourceCaller {
private:
u32int m_id;
u32int m_type;
protected:
RessourceCaller(u32int id, u32int type);
//Static call -- a call specific to a class and not an object
u32int doCall(u8int call, u32int a = 0, u32int b = 0, u32int c = 0, u32int d = 0, u32int e = 0);
public:
static u32int sCall(u32int type, u8int wat, u32int a = 0, u32int b = 0, u32int c = 0, u32int d = 0);
u32int resId() const { return m_id; }
u32int resType() const { return m_type; }
bool valid() { return m_type != 0; }
};
#endif
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