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#ifndef DEF_FILESYSTEM_PROTO_H
#define DEF_FILESYSTEM_PROTO_H
#include <VFS/Partition.class.h>
class FSNode;
class FileNode;
class DirectoryNode;
class FileSystem;
namespace VFS {
bool unmount(FileSystem*);
}
//This abstract class describes a filesystem
class FileSystem {
friend bool VFS::unmount(FileSystem*);
protected:
virtual ~FileSystem();
bool m_isWritable; //false = read only
DirectoryNode* m_rootNode;
virtual bool unmount() = 0; //Sync data with the disk
public:
bool isWritable() { return m_isWritable; }
DirectoryNode* getRootNode() { return m_rootNode; }
//Must be implemented by the filesystem
virtual bool setName(FSNode* node, String name) = 0;
virtual bool setPermissions(FSNode* node, u32int permissions) = 0;
virtual bool setUid(FSNode* node, u32int uid) = 0;
virtual bool setGid(FSNode* node, u32int gid) = 0;
virtual bool setParent(FSNode* node, FSNode* parent) = 0;
virtual u32int read(FileNode* file, u64int position, u32int max_length, u8int *data) = 0;
virtual bool write(FileNode* file, u64int position, u32int length, u8int *data) = 0;
virtual bool truncate(FileNode* file) = 0;
virtual bool loadContents(DirectoryNode* dir) = 0;
virtual FileNode* createFile(DirectoryNode* parent, String name) = 0;
virtual DirectoryNode* createDirectory(DirectoryNode* parent, String name) = 0;
virtual bool remove(DirectoryNode* parent, FSNode* node) = 0;
};
#endif
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