#ifndef DEF_FILESYSTEM_PROTO_H #define DEF_FILESYSTEM_PROTO_H #include class FSNode; class FileNode; class DirectoryNode; class FileSystem; namespace VFS { bool unmount(FileSystem*); } //This abstract class describes a filesystem class FileSystem { friend bool VFS::unmount(FileSystem*); protected: virtual ~FileSystem(); bool m_isWritable; //false = read only DirectoryNode* m_rootNode; virtual bool unmount() = 0; //Sync data with the disk public: bool isWritable() { return m_isWritable; } DirectoryNode* getRootNode() { return m_rootNode; } //Must be implemented by the filesystem virtual bool setName(FSNode* node, String name) = 0; virtual bool setPermissions(FSNode* node, u32int permissions) = 0; virtual bool setUid(FSNode* node, u32int uid) = 0; virtual bool setGid(FSNode* node, u32int gid) = 0; virtual bool setParent(FSNode* node, FSNode* parent) = 0; virtual u32int read(FileNode* file, u64int position, u32int max_length, u8int *data) = 0; virtual bool write(FileNode* file, u64int position, u32int length, u8int *data) = 0; virtual bool truncate(FileNode* file) = 0; virtual bool loadContents(DirectoryNode* dir) = 0; virtual FileNode* createFile(DirectoryNode* parent, String name) = 0; virtual DirectoryNode* createDirectory(DirectoryNode* parent, String name) = 0; virtual bool remove(DirectoryNode* parent, FSNode* node) = 0; }; #endif