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open Core
module type IA = sig
module G : GAME
val play : G.game -> string
end
module P (W : IA) : sig
val run : unit -> unit
end = struct
module G = W.G
let expect mgs =
let l = read_line () in
begin try
let (s, f) = List.find
(fun (s, _) ->
String.length l >= String.length s
&& String.sub l 0 (String.length s) = s)
mgs
in f (String.sub l (String.length s)
(String.length l - String.length s))
with
Not_found ->
Format.eprintf "Unexpected '%s'.@." l;
exit 1
end
let finished _ =
print_string "Fair enough\n"
let rec turn g _ =
expect [
"Your turn",
(fun _ ->
let act = W.play g in
Format.printf "Play %s@." act;
let g' = G.play g act in
expect [ "OK", turn g' ]);
"Play ", (fun act -> turn (G.play g act) "");
"Tie", finished;
"You win", finished;
"You lose", finished;
"Eliminated", finished
]
let run () =
Random.self_init ();
expect [
"Hello " ^ G.id,
(fun _ -> Format.printf "Hello %s@." G.id;
turn (G.new_game) "")
];
end
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