aboutsummaryrefslogtreecommitdiff
path: root/judge/morpion_rec.ml
blob: 15af1696e6d4f691e03211d53534f64fd8653929 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
open Core
open Main

let ( |> ) x f = f x

module Morpion_rec : sig

  type game   (* immutable structure *)

  val name : string
  val id   : string

  val new_game : game

  val possibilities : game -> string list
  val play : game -> player -> string -> game
  val s    : game -> game_status

  val display_game : game -> (string * string) -> unit

end = struct
  
  exception Invalid_pos

  type loc1 = int * int
  type loc = loc1 * loc1

  type c =
      | Empty
      | X
      | O
      | T

  type 'a r = 'a * 'a * 'a
  type 'a morpion = 'a r * 'a r * 'a r

  type game = game_status * c morpion morpion * loc1 option

  (* all_p1 : loc1 list *)
  let all_p1 = [ 1,1; 1,2; 1,3; 2,1; 2,2; 2,3; 3,1; 3,2; 3,3 ]
  (* all_w_s : loc1 list list *)
  let all_w_p1l = [
      [ 1,1; 1,2; 1,3 ];
      [ 2,1; 2,2; 2,3 ];
      [ 3,1; 3,2; 3,3 ];
      [ 1,1; 2,1; 3,1 ];
      [ 1,2; 2,2; 3,2 ];
      [ 1,3; 2,3; 3,3 ];
      [ 1,1; 2,2; 3,3 ];
      [ 1,3; 2,2; 3,1 ];
    ]

  (* encode : loc -> string *)
  let encode ((xg, yg), (xp, yp)) =
    Format.sprintf "%d %d %d %d" xg yg xp yp
  (* decode : string -> loc *)
  let decode s =
    Scanf.sscanf s "%d %d %d %d"
      (fun xg yg xp yp -> (xg, yg), (xp, yp))

  (* getp0 : ('a, 'a, 'a) -> int -> 'a *)
  let getp0 (a, b, c) x = match x with
    | 1 -> a | 2 -> b | 3 -> c
    | _ -> raise Invalid_pos
  (* getp1 : 'a morpion -> loc1 -> 'a *)
  let getp1 m (px, py) =
    getp0 (getp0 m px) py
  (* getp : 'a morpion morpion -> loc2 -> 'a *)
  let getp m (pg, pp) =
    getp1 (getp1 m pg) pp

  (* setp0 : ('a, 'a, 'a) -> int -> 'a -> ('a, 'a, 'a) *)
  let setp0 (a, b, c) x v = match x with
    | 1 -> (v, b, c)
    | 2 -> (a, v, c)
    | 3 -> (a, b, v)
    | _ -> raise Invalid_pos
  (* setp1 : 'a morpion -> loc1 -> 'a -> 'a morpion *)
  let setp1 m (px, py) v =
    setp0 m px (setp0 (getp0 m px) py v) 
  (* setp2 : 'a morpion morpion -> loc2 -> 'a -> 'a morpion morpion *)
  let setp m (pg, pp) v =
    setp1 m pg (setp1 (getp1 m pg) pp v)

  (* r : 'a -> ('a, 'a, 'a) *)
  let r x = (x, x, x)

  (* *************************** *)
  (* Début du code intéressant ! *)

  let id = "morpion_rec"
  let name = "Morpion récursif!"

  let new_game = 
    TurnOf P1, r (r (r (r Empty))), None

  let full_pm m =
    List.for_all (fun p -> getp1 m p <> Empty) all_p1


  let possibilities (s, m, lg) =
    let pg_poss = match lg with
      | None -> all_p1
      | Some x -> if full_pm (getp1 m x) then all_p1 else [x]
    in
    List.flatten
      (List.map (fun pg ->
          all_p1
          |> List.filter (fun pp -> getp m (pg, pp) = Empty)
          |> List.map (fun pp -> (pg, pp)))
        pg_poss)
    |> List.map encode

  let reduce_m rf m =
    match
      all_w_p1l
      |> List.map (List.map (fun x -> rf (getp1 m x)))
      |> List.map (function
            | l when List.for_all ((=) X) l -> X
            | l when List.for_all ((=) O) l -> O
            | l when List.exists ((=) X) l && List.exists ((=) O) l -> T
            | _ -> Empty)
    with
    | l when List.exists ((=) X) l -> X
    | l when List.exists ((=) O) l -> O
    | l when List.exists ((=) Empty) l -> Empty
    | _ -> T

  let play (gs, m, pgo) player act =
    let elim = (Eliminated player, m, pgo) in
    let op = other_player player in
    let (pg, pp) = decode act in
    if
      gs = TurnOf player
    && (match pgo with
        | None -> true
        | Some x when full_pm (getp1 m x) -> true
        | Some x when pg = x -> true
        | _ -> false)
    && getp m (pg, pp) = Empty
    then
      let new_m = setp m (pg, pp) (match player with P1 -> X | P2 -> O) in
      let new_s = match reduce_m (reduce_m (fun x -> x)) new_m with
        | Empty -> TurnOf op
        | X -> Won P1
        | O -> Won P2
        | T -> Tie
      in
      (new_s, new_m, Some pp)
    else elim

  let s (s, _, _) = s

  let display_game (s, m, q) (pn1, pn2) =
    (* TODO *)
    ()


end

module C = Core(Morpion_rec)
module Main = Juge(C)

let () = Main.run ()