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open Core
open Main
module Dummy : GAME = struct
type game = player * int
let new_game = (P1, 10), TurnOf P1
let turn (p0, g) p _ =
if p <> p0 || g <= 0 then
(p0, g), Eliminated p
else
let op = other_player p in
(op, g-1), (
if g - 1 = 0 then
if Random.int 100 = 0 then Eliminated p
else if Random.int 2 = 0 then Won p
else if Random.int 2 = 0 then Won op
else Tie
else
TurnOf op
)
let id = "dummy_game"
let name = "Dummy game for testing purposes"
end
module C = Core(Dummy)
module Main = Juge(C)
let () =
Random.self_init ();
Main.run ()
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