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authorAlex AUVOLAT <alex.auvolat@ens.fr>2014-11-09 22:19:57 +0100
committerAlex AUVOLAT <alex.auvolat@ens.fr>2014-11-09 22:19:57 +0100
commitb3ace3075f22c50c99e2f1c3004fac2bbfee2989 (patch)
tree33d98c8308750a5506264a7ece8c15ed62e1eb90 /morpion_rec
parent67332d5f6542601fede361af23647bf3afaf19ee (diff)
downloadCompetIA-b3ace3075f22c50c99e2f1c3004fac2bbfee2989.tar.gz
CompetIA-b3ace3075f22c50c99e2f1c3004fac2bbfee2989.zip
Update C template IA for morpion_rec from Alexis.
Diffstat (limited to 'morpion_rec')
-rw-r--r--morpion_rec/NiAh/Makefile23
-rw-r--r--morpion_rec/NiAh/ia.c50
-rw-r--r--morpion_rec/NiAh/ia.h15
-rw-r--r--morpion_rec/NiAh/main.c179
-rw-r--r--morpion_rec/NiAh/main.h11
5 files changed, 205 insertions, 73 deletions
diff --git a/morpion_rec/NiAh/Makefile b/morpion_rec/NiAh/Makefile
new file mode 100644
index 0000000..4fb6bec
--- /dev/null
+++ b/morpion_rec/NiAh/Makefile
@@ -0,0 +1,23 @@
+C=gcc
+CFLAGS=-W -Wall -O3
+LDFLAGS=-lm
+EXEC=IA-MR
+
+.PHONY: clean mrproper
+
+all: $(EXEC)
+
+IA-MR: ia.o main.o
+ $(C) main.o ia.o -o IA-MR $(LDFLAGS)
+
+ia.o: ia.c ia.h
+ $(C) -o ia.o -c ia.c $(CFLAGS)
+
+main.o: main.c main.h ia.o
+ $(C) -o main.o -c main.c $(CFLAGS)
+
+clean:
+ rm -rf *.o
+
+mkproper: clean
+ rm -rf $(EXEC)
diff --git a/morpion_rec/NiAh/ia.c b/morpion_rec/NiAh/ia.c
new file mode 100644
index 0000000..70533a9
--- /dev/null
+++ b/morpion_rec/NiAh/ia.c
@@ -0,0 +1,50 @@
+/* IA pour morpion récursif - Alexis
+ * ia.c
+ * Fonctions nécéssaires à l'intelligence artificielle */
+
+#include <stdlib.h>
+#include <math.h>
+#include "ia.h"
+
+Dots chooseFirstSubgrid()
+{
+ return V;
+}
+
+Dots chooseFirstMove()
+{
+ return V;
+}
+
+int pickUpMove(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid)
+{
+ int i,j;
+
+ if(subgrid == Z)
+ return 1;
+
+ // Cas général
+ for(i=0;i<9;i++)
+ {
+ if(grid[subgrid][i] == FREE)
+ {
+ *move = i;
+ return 0;
+ }
+ }
+
+ //Cas particulier où il n'y a pas de place dans la sous-grille (car c'est la première à avoir été jouée)
+ for(i=0;i<9;i++)
+ {
+ for(j=0;j<9;j++)
+ {
+ if(grid[j][i] == FREE)
+ {
+ *move = i;
+ return 0;
+ }
+ }
+ }
+ return 1;
+}
+
diff --git a/morpion_rec/NiAh/ia.h b/morpion_rec/NiAh/ia.h
new file mode 100644
index 0000000..1174049
--- /dev/null
+++ b/morpion_rec/NiAh/ia.h
@@ -0,0 +1,15 @@
+/* IA pour morpion récursif - Alexis
+ * ia.h
+ * Définitions des fonctions nécéssaires à l'intelligence artificielle */
+
+#ifndef IA_H
+#define IA_H
+
+#include "main.h"
+
+Dots chooseFirstSubgrid();
+Dots chooseFirstMove();
+int pickUpMove(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid);
+
+#endif
+
diff --git a/morpion_rec/NiAh/main.c b/morpion_rec/NiAh/main.c
index 74248c3..1cee771 100644
--- a/morpion_rec/NiAh/main.c
+++ b/morpion_rec/NiAh/main.c
@@ -5,7 +5,9 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
#include "main.h"
+#include "ia.h"
#define INPUT_LENGTH 50
@@ -16,16 +18,27 @@ int main()
char input[INPUT_LENGTH];
float timeout;
- Dots grid[9][9];
+ Dots grid[9][9]; //La grille
Boxes subgrid, move, firstsubgrid;
int firstMove=1;
+ Dots won; //Si quelqu'un a gagné
+ Dots swon[9]; //Qui a gagné les sous-grilles ?
+
for(i=0;i<9;i++)
for(j=0;j<9;j++)
grid[i][j] = FREE;
subgrid = Z;
- firstsubgrid=V;
+ firstsubgrid=Z;
+
+ won = FREE; // Personne n'a gagné ...
+ for(i=0;i<9;i++)
+ swon[i]=FREE;
+
+ srand(time(NULL));
+
+ /* Fin des initialisation */
// Dis bonjour à Alex ...
fgets(input, sizeof(input), stdin);
@@ -40,9 +53,9 @@ int main()
return EXIT_FAILURE;
}
- printGrid(grid);
+ printGrid(grid, swon);
- // Est-ce à moi de jouer ?
+ // Boucle de jeu
while(1)
{
while(1)
@@ -53,6 +66,7 @@ int main()
if(strstr(input,"Your turn")==input)
{
sscanf(input+10,"%f",&timeout);
+ fprintf(stderr, "Timeout: %f\n", timeout);
break;
}
@@ -69,89 +83,84 @@ int main()
firstsubgrid=subgrid;
firstMove=0;
}
- play(grid, subgrid, CIRCLE, move);
- printGrid(grid);
+ play(grid, subgrid, move, CIRCLE);
+ updateWon(grid, &won, swon, subgrid, move);
+ printGrid(grid, swon);
subgrid=move;
+ if(won == CIRCLE)
+ fprintf(stderr, "You won :|");
}
// Attendre le résultat de la partie
- if(strstr(input,"You win")==input)
+ if(strstr(input,"You win")==input || strstr(input,"You lose")==input || strstr(input,"Tie")==input || strstr(input,"Cheater")==input)
{
- printf("Yeah!");
+ printf("Fair enough\n");
return EXIT_SUCCESS;
}
- if(strstr(input,"You lose")==input)
- {
- printf("I am so sad...");
- return EXIT_SUCCESS;
- }
- if(strstr(input,"Tie")==input)
- {
- printf("It is a good result anyways.");
- return EXIT_SUCCESS;
- }
- if(strstr(input,"Cheater")==input)
- {
- printf("You are so nasty :(");
- return EXIT_FAILURE;
- }
-
}
// On joue toujours les croix
if(firstMove)
{
- firstsubgrid=V;
+ firstsubgrid=chooseFirstSubgrid();
subgrid=firstsubgrid;
+ move=chooseFirstMove();
firstMove=0;
}
- if(chooseMoveAndPlay(grid, subgrid, CROSS, &move, firstsubgrid) != 0){return EXIT_FAILURE;}
+ else if(pickUpMove(grid, subgrid, CROSS, &move, firstsubgrid) != 0)
+ {
+ return EXIT_FAILURE;
+ }
+
+ play(grid, subgrid, move, CROSS);
+ updateWon(grid, &won, swon, subgrid, move);
printf("Play %d %d %d %d\n", subgrid%3+1, subgrid/3+1, move%3+1, move/3+1);
subgrid=move;
- printGrid(grid);
+ printGrid(grid, swon);
+ if(won==CROSS)
+ fprintf(stderr, "I won !!");
}
-
return EXIT_SUCCESS;
}
-int play(Dots grid[9][9], Boxes subgrid, Dots player, Boxes move)
+// Joue un coup sur la grille
+int play(Dots grid[9][9], Boxes subgrid, Boxes move, Dots player)
{
if(subgrid == Z || move == Z || player == FREE || grid[subgrid][move] != FREE)
return 1;
grid[subgrid][move] = player;
+ return 0;
}
-int chooseMoveAndPlay(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid)
+
+// Les affichages se font dans stderr
+void printGrid(Dots grid[9][9], Dots swon[9])
{
- int i,j;
- Boxes sg = (subgrid!=Z) ? subgrid : V; // Inutile maintenant
- for(i=0;i<9;i++)
+ int x,y, i,j;
+
+ fprintf(stderr,"\n*********\n");
+ for(x=0;x<9;x++)
{
- if(grid[sg][i] == FREE)
+ for(y=0;y<9;y++)
{
- *move = i;
- grid[sg][i] = player;
- return 0;
+ i=(y/3)*3+(x/3);
+ j=(y-(y/3)*3)*3+(x-(x/3)*3);
+ fprintf(stderr,"%d", grid[i][j]);
}
+ fprintf(stderr,"\n");
}
- if(firstSubgrid=subgrid)
+ fprintf(stderr,"*********\n");
+ for(x=0;x<3;x++)
{
- for(i=0;i<9;i++)
+ for(y=0;y<3;y++)
{
- for(j=0;j<9;j++)
- {
- if(grid[j][i] == FREE)
- {
- *move = i;
- grid[j][i] = player;
- return 0;
- }
- }
+ fprintf(stderr, "%d", swon[x+3*y]);
}
+ fprintf(stderr, "\n");
}
- return 1;
+ fprintf(stderr,"*********\n");
}
void checkSolutions(Boxes a, Solutions sols)
@@ -161,7 +170,7 @@ void checkSolutions(Boxes a, Solutions sols)
case I:
sols[0][0] = II; sols[0][1] = III;
sols[1][0] = IV; sols[1][1] = VII;
- sols[2][0] = Z; sols[2][1] = Z;
+ sols[2][0] = V; sols[2][1] = IX;
sols[3][0] = Z; sols[3][1] = Z;
break;
case II:
@@ -173,7 +182,7 @@ void checkSolutions(Boxes a, Solutions sols)
case III:
sols[0][0] = I; sols[0][1] = II;
sols[1][0] = VI; sols[1][1] = IX;
- sols[2][0] = Z; sols[2][1] = Z;
+ sols[2][0] = V; sols[2][1] = VII;
sols[3][0] = Z; sols[3][1] = Z;
break;
case IV:
@@ -196,20 +205,20 @@ void checkSolutions(Boxes a, Solutions sols)
break;
case VII:
sols[0][0] = I; sols[0][1] = IV;
- sols[1][0] = VII; sols[1][1] = IX;
- sols[2][0] = Z; sols[2][1] = Z;
+ sols[1][0] = VIII; sols[1][1] = IX;
+ sols[2][0] = V; sols[2][1] = III;
sols[3][0] = Z; sols[3][1] = Z;
break;
case VIII:
sols[0][0] = II; sols[0][1] = V;
- sols[1][0] = VI; sols[1][1] = IX;
+ sols[1][0] = VII; sols[1][1] = IX;
sols[2][0] = Z; sols[2][1] = Z;
sols[3][0] = Z; sols[3][1] = Z;
break;
case IX:
sols[0][0] = III; sols[0][1] = VI;
- sols[1][0] = VII; sols[2][1] = IX;
- sols[2][0] = Z; sols[2][1] = Z;
+ sols[1][0] = VII; sols[1][1] = VIII;
+ sols[2][0] = I; sols[2][1] = V;
sols[3][0] = Z; sols[3][1] = Z;
break;
default:
@@ -221,23 +230,53 @@ void checkSolutions(Boxes a, Solutions sols)
}
}
-// Les affichages se font dans stderr
-void printGrid(Dots grid[9][9])
+void updateWon(Dots grid[9][9], Dots *won, Dots swon[9], Boxes subgrid, Boxes move)
{
- int x,y, i,j;
+ int i;
+ Dots player = grid[subgrid][move];
+ Solutions sols;
- fprintf(stderr,"\n*********\n");
- for(x=0;x<9;x++)
+ fprintf(stderr, "Start update\n");
+
+ //Si la sous-grille n'est pas déja attribuée ...
+ if(swon[subgrid] != FREE)
+ return;
+
+ // On vérifie d'abord la petite grille
+ checkSolutions(move, sols);
+ fprintf(stderr, "For %d %d: ", subgrid, move);
+ for(i=0;i<4;i++)
{
- for(y=0;y<9;y++)
+ if(sols[i][0]==Z)
+ break;
+
+ if(grid[subgrid][ sols[i][0] ] == player && grid[subgrid][ sols[i][1] ] == player)
{
- i=(y/3)*3+(x/3);
- j=(y-(y/3)*3)*3+(x-(x/3)*3);
- fprintf(stderr,"%d", grid[i][j]);
+ fprintf(stderr, "check %d %d -> OK ; ", sols[i][0], sols[i][1]);
+ swon[subgrid] = player;
+ break;
}
- fprintf(stderr,"\n");
- }
- fprintf(stderr,"\n*********\n");
+ else
+ fprintf(stderr, "check %d %d -> Fail ; ", sols[i][0], sols[i][1]);
+ }
+ // On vérifie ensuite la grande grille si besoin
+ if(swon[subgrid] == player)
+ {
+ fprintf(stderr, "\nFor %d: ", subgrid);
+ checkSolutions(subgrid, sols);
+ for(i=0;i<4;i++)
+ {
+ if(sols[i][0] == Z)
+ break;
+ if(swon[ sols[i][0] ] == player && swon[ sols[i][1] ] == player)
+ {
+ fprintf(stderr, "check %d %d -> OK ; ", sols[i][0], sols[i][1]);
+ *won = player;
+ break;
+ }
+ else
+ fprintf(stderr, "check %d %d -> Fail ; ", sols[i][0], sols[i][1]);
+ }
+ }
+ fprintf(stderr, "\nEnd update\n");
}
-
-
diff --git a/morpion_rec/NiAh/main.h b/morpion_rec/NiAh/main.h
index 5cf06d2..5942256 100644
--- a/morpion_rec/NiAh/main.h
+++ b/morpion_rec/NiAh/main.h
@@ -2,12 +2,17 @@
* main.h
* Définition des énumérations, typedef et autres */
+#ifndef MAIN_H
+#define MAIN_H
+
typedef enum {FREE, CROSS, CIRCLE} Dots;
typedef enum {I=0, II=1, III=2, IV = 3, V=4, VI=5, VII=6, VIII=7, IX=8, Z=-1} Boxes;
typedef Boxes Solutions[4][2];
-int play(Dots grid[9][9], Boxes subgrid, Dots player, Boxes move);
-int chooseMoveAndPlay(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid);
+int play(Dots grid[9][9], Boxes subgrid, Boxes move, Dots player);
+void printGrid(Dots grid[9][9], Dots swon[9]);
void checkSolutions(Boxes a, Solutions sols);
-void printGrid(Dots grid[9][9]);
+void updateWon(Dots grid[9][9], Dots *won, Dots swon[9], Boxes subgrid, Boxes move);
+
+#endif