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module Amane : Player.IA = struct
module G = Morpion_rec.G
open Core
let take_random cc =
List.nth cc
(Random.int (List.length cc))
let won_game g = match G.s g with Won _ -> true | _ -> false
let play g =
let cc = G.possibilities g in
match List.partition
(fun act -> won_game (G.play g act))
cc
with
| win::_, _ -> win
| [], other ->
let o' = List.filter
(fun act ->
try
let g' = G.play g act in
let adv_win =
G.possibilities g'
|> List.map (G.play g')
|> List.exists won_game
in not adv_win
with _ -> true)
other
in
if List.length o' > 0 then
take_random o'
else
take_random other
end
module P = Player.P(Amane)
let () =
Random.self_init();
P.run()
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