open Core
open Graphics
(* ****************** *)
(* The user interface *)
(* ****************** *)
exception Exit_judge
module UI (C : CORE) : sig
val init : unit -> unit
val close : unit -> unit
val handle_events : unit -> unit
val display : unit -> unit
end = struct
module G = C.G
open G_util
(* Init/Close *)
let init () =
open_graph " 800x600";
set_font "-misc-fixed-bold-r-normal--15-120-90--c-90-iso8859-1";
auto_synchronize false;
display_mode false;
remember_mode true;
fullscreen_msg "Starting up..."
let close () =
close_graph ()
(* View types *)
type view =
| ScoreBoard
| MatchList of bool
| ViewLastGame
| NavGame of C.game * int
| Question of string * (unit -> unit) * view
let rec handle_events () =
while key_pressed () do
match !curr_view, read_key() with
| ScoreBoard, '\t' -> curr_view := MatchList false
| MatchList _, '\t' -> curr_view := ScoreBoard
| MatchList e, 'f' -> curr_view := MatchList (not e)
| MatchList _, 'r' -> curr_view := Question(
"Launch new round?",
(fun () -> C.add_rounds(); curr_view := MatchList false),
!curr_view
)
| MatchList _, 'v' when C.games () <> [] -> curr_view := ViewLastGame
| MatchList _, 'n' when C.games () <> [] ->
curr_view := NavGame ((List.hd (C.games())), 0)
| NavGame (g, n), 'b' when n > 0 ->
curr_view := NavGame (g, n-1)
| NavGame (g, n), 'f' when n < List.length (C.hist g) - 1 ->
curr_view := NavGame (g, n+1)
| NavGame (g, _), 'n' ->
let rec dx = function
| gg::pg::_ when pg == g -> curr_view := NavGame (gg, 0)
| _::l -> dx l
| [] -> ()
in dx (C.games())
| NavGame (g, _), 'p' ->
let rec dx = function
| pg::gg::_ when pg == g -> curr_view := NavGame (gg, 0)
| _::l -> dx l
| [] -> ()
in dx (C.games())
| ViewLastGame, '\t' | NavGame _, '\t' -> curr_view := MatchList false
| Question(_, y, n), 'y' -> y()
| Question(_, y, n), 'n' -> curr_view := n
| v, 'q' ->
curr_view := Question(
"Really quit?",
(fun () ->
fullscreen_msg "Exiting...";
raise Exit_judge),
v)
| _ -> ()
done
and display () =
clear_graph ();
begin match !curr_view with
| ScoreBoard -> scoreboard_disp ()
| MatchList f -> matchlist_disp f
| ViewLastGame -> last_game_disp ()
| NavGame (g, n) -> nav_game_disp g n
| Question (q, _, _) -> fullscreen_msg (q ^ " (y/n)")
end;
synchronize ()
and curr_view = ref ScoreBoard
(* Scoreboard view *)
and scoreboard_disp () =
text1 1 black "score board";
text4 1 grey "match list >";
hl();
let scores = List.sort
(fun (_, sc) (_, sc') -> sc' - sc)
(C.scores())
in
let show_sc i (n, s) =
text2 (i+4) black (string_of_int (i+1)^". ");
text3 (i+4) black n;
text4 (i+4) black (string_of_int s)
in
List.iteri show_sc scores
(* Match list view *)
and matchlist_disp show_only_running =
text1 1 black "match list";
text2 1 black "queued matches:";
text3 1 black (string_of_int (C.ql ()));
text4 1 grey "score board >";
hl();
let games =
if show_only_running then
List.filter
(fun g -> match C.p1 g, C.p2 g with Dead, Dead -> false | _ -> true)
(C.games())
else C.games()
in
let time = Unix.gettimeofday() in
let print_g i g =
let cp1, cp2 = match C.s g with
| TurnOf _ -> black, black
| Won P1 -> green, red
| Won P2 -> red, green
| Tie -> grey, grey
| Eliminated P1 -> red, grey
| Eliminated P2 -> grey, red
in
let mp = function
| Loading -> grey, ">>>"
| Saving -> grey, "<<<"
| Dead -> black, ""
| StandBy t -> grey, Format.sprintf "%.2f" t
| Thinking (t, tb) -> black,
Format.sprintf "[ %.2f ]" (t -. (time -. tb))
in
let p1n, p2n = C.pn g in
let c, m = mp (C.p1 g) in text1 (i+4) c m;
text2 (i+4) cp1 p1n;
text3 (i+4) cp2 p2n;
let c, m = mp (C.p2 g) in text4 (i+4) c m
in
List.iteri print_g games
(* Game view *)
and last_game_disp () =
match C.games () with
| g::_ ->
let p1n, p2n = C.pn g in
text1 1 p1c p1n;
text2 1 p2c p2n;
text4 1 grey "match list >";
hl();
G.display_game (C.g g) (p1n, p2n)
| _ -> ()
and nav_game_disp g n =
let p1n, p2n = C.pn g in
text1 1 p1c p1n;
text2 1 p2c p2n;
text4 1 grey "match list >";
hl();
let put_st i g =
let cx = 10 * i + 30 in
let cy = size_y () - 60 in
begin match G.s g with
| TurnOf p ->
set_color (pc p);
draw_circle cx cy 2
| Won p ->
set_color (pc p);
draw_circle cx cy 2;
draw_circle cx cy 4
| Tie ->
set_color black;
draw_circle cx cy 4
| Eliminated p ->
set_color (pc p);
draw_segments [| cx - 3, cy - 3, cx + 4, cy + 4; cx - 3, cy + 3, cx + 4, cy - 4 |]
end;
if i = n then begin
set_color black;
fill_circle cx (cy-10) 2;
G.display_game g (p1n, p2n)
end
in
List.iteri put_st (List.rev (C.hist g))
end
(* ************* *)
(* The main loop *)
(* ************* *)
module Juge (C : CORE) : sig
val run : unit -> unit
end = struct
module UI = UI(C)
let run () =
C.init();
UI.init();
begin try while true do
C.handle_events ();
UI.handle_events ();
UI.display ()
done with
Exit_judge ->
C.finish ();
UI.close ()
end
end