open Unix
open Protocol
let ( |> ) x f = f x
let iteri f l =
let rec aux i = function
| p::q -> f i p; aux (i+1) q
| [] -> ()
in aux 0 l
(* Description of data structures *)
exception Eliminated_ex of string
type player = P1 | P2
let other_player = function P1 -> P2 | P2 -> P1
type game_status =
| TurnOf of player
| Won of player
| Tie
| Eliminated of player
type player_proc_status =
| Loading
| StandBy of float (* temps restant sur toute la partie *)
| Thinking of (float * float) (* temps restant ; heure de début de réflexion *)
| Saving
| Dead
module type GAME = sig
type game (* immutable structure *)
val name : string (* ex: Morpion récursif *)
val id : string (* ex: morpion_rec *)
val new_game : game
val play : game -> string -> game
val s : game -> game_status
val display_game : game -> (string * string) -> unit
end
module type CORE = sig
module G : GAME
type game
val p1 : game -> player_proc_status
val p2 : game -> player_proc_status
val pn : game -> string * string
val s : game -> game_status
val g : game -> G.game
val hist : game -> G.game list (* head: same as g g *)
val init : unit -> unit
val finish : unit -> unit
val handle_events : unit -> unit (* is anything happening ? *)
val add_rounds : unit -> unit (* adds one game of everyone against everyone *)
val ql : unit -> int
val scores : unit -> (string * int) list
val games : unit -> game list
end
(* ****************************************** *)
(* BEGIN IMPLEMENTATION *)
(* ****************************************** *)
module Core (G: GAME) : CORE = struct
module G : GAME = G
type player = {
name: string;
binary: string;
dir: string;
log_out: file_descr;
mutable score: int;
mutable running: player_proc option;
}
and player_proc = {
pid: int;
cfd: file_descr list;
p: player;
i: in_channel;
o: out_channel;
mutable s: player_proc_status;
}
type game = {
mutable hist: G.game list;
p1: player_proc;
p2: player_proc;
mutable gs: game_status;
}
let p1 g = g.p1.s
let p2 g = g.p2.s
let pn g = (g.p1.p.name, g.p2.p.name)
let s g = g.gs
let g g = List.hd g.hist
let hist g = g.hist
let players = Hashtbl.create 12
let planned_games = ref []
let r_games = ref []
let ql () = List.length !planned_games
(* program paremeters *)
let par_games = ref 2 (* default: launch two simultaneous games *)
let game_time = ref 30.0 (* default: 30 sec for each player *)
let pt_win = ref 3 (* default: on win, score += 3 *)
let pt_tie = ref 1 (* default: on tie, score += 1 *)
let pt_lose = ref 0 (* default: on lose, score does not change *)
let pt_elim = ref (-1) (* default: on eliminated, score -= 1 *)
let log_games = ref false (* default: do not log games *)
let scores () =
Hashtbl.fold (fun _ p l -> (p.name, p.score)::l) players []
let games () = !r_games
let init () =
(* 1. PARSE ARGUMENTS *)
let game_dir = ref "" in
let args = [
"-p", Arg.Set_int par_games, "How many games to run in parallel (2)";
"-s", Arg.Set_float game_time,
"Time (seconds) allotted to each player for a game (30)";
"-w", Arg.Set_int pt_win, "Points granted on win (+3)";
"-t", Arg.Set_int pt_tie, "Points granted on tie (+1)";
"-l", Arg.Set_int pt_lose, "Points granted on lose (0)";
"-e", Arg.Set_int pt_elim, "Points granted on eliminated (-1)";
"-l", Arg.Set log_games, "Log all games (false)";
] in
Arg.parse args (fun s -> game_dir := s)
"Usage: judge <game_directory>";
if !game_dir = "" then begin
Format.eprintf "Error: no game directory specified.@.";
exit 1
end;
if Filename.is_relative !game_dir then
game_dir := Filename.concat (Unix.getcwd()) !game_dir;
let date =
let d = Unix.gmtime (Unix.gettimeofday ()) in
Format.sprintf "%04d%02d%02d%02d%02d" (d.tm_year+1900) (d.tm_mon+1) d.tm_mday d.tm_hour d.tm_min
in
(* 2. REDIRECT STDOUT TO LOG FILE *)
let log_file = Filename.concat !game_dir (date^".log") in
Format.printf "Juge for '%s' starting up...@." G.name;
Format.printf "Redirecting standard output to '%s'.@." log_file;
flush Pervasives.stdout;
begin try
let log_out = Unix.openfile log_file [O_APPEND; O_CREAT; O_WRONLY] 0o644 in
dup2 log_out Unix.stdout
with _ ->
Format.eprintf "Could not open log output file.@.";
exit 1
end;
Format.printf "Juge for '%s' starting up...@." G.name;
Format.printf "Session: %s@." date;
(* 3. LOAD PLAYER LIST *)
Format.printf "Loading player list...@.";
let fd = try opendir !game_dir with _ ->
Format.printf "Could not open directory %s for listing.@." !game_dir;
exit 1
in
let rec rd () =
try let s = readdir fd in
begin try
let dir = Filename.concat !game_dir s in
let b = Filename.concat dir "player" in
let st = Unix.stat b in
if (st.st_kind = S_REG || st.st_kind = S_LNK)
&& (st.st_perm land 0o100 <> 0) then begin
Format.printf "- %s@." s;
(* open log output for player *)
let p_log_file = Filename.concat dir "stderr.log" in
let p_log_out = Unix.openfile p_log_file [O_APPEND; O_CREAT; O_WRONLY] 0o644 in
let f = Format.formatter_of_out_channel (out_channel_of_descr p_log_out) in
Format.fprintf f "---- Begin session %s@." date;
Hashtbl.add players s
{ name = s;
binary = b;
dir;
log_out = p_log_out;
score = 0;
running = None; }
end
with _ -> () end;
rd()
with End_of_file -> ()
in rd (); closedir fd
let finish () =
(* TODO :
- save scores
*)
let childs = ref [] in
List.iter
(fun g ->
if g.p1.s <> Dead then childs := g.p1.pid::!childs;
if g.p2.s <> Dead then childs := g.p2.pid::!childs)
!r_games;
List.iter (fun pid -> kill pid Sys.sigterm) !childs;
while !childs <> [] do
try
let pid, _ = waitpid [] (-1) in
childs := List.filter (( <> ) pid) !childs
with _ -> ()
done
let add_rounds () =
Hashtbl.iter
(fun p _ -> Hashtbl.iter
(fun q _ -> if p <> q then planned_games := (p, q)::!planned_games)
players)
players
let send_m (pp : player_proc) m =
if pp.s <> Dead then begin
let m = encode m in
if !log_games then Format.printf ">%s< %s@." pp.p.name m;
output_string pp.o (m ^ "\n");
flush pp.o
end
let handle_events () =
(* 1. IF NOT ENOUGH MATCHES ARE RUNING, LAUNCH ONE *)
let matches_in_progress =
!r_games
|> List.filter (fun g -> match g.p1.s, g.p2.s with Dead, Dead -> false | _ -> true)
|> List.length
in
let launch_match p1 p2 =
Format.printf "Launching match: %s vs. %s@." p1 p2;
let open_c p =
let f = Format.formatter_of_out_channel (out_channel_of_descr p.log_out) in
Format.fprintf f "--- Begin game (%s vs. %s)@." p1 p2;
let (j2p_i, j2p_o) = pipe () in
let (p2j_i, p2j_o) = pipe () in
let pid = fork() in
if pid = 0 then begin
chdir p.dir;
dup2 j2p_i stdin;
dup2 p2j_o stdout;
dup2 p.log_out stderr;
execvp p.binary [| p.binary |];
end;
Format.printf "[%s start, pid: %d]@." p.name pid;
let pl = { pid; p;
i = in_channel_of_descr p2j_i;
o = out_channel_of_descr j2p_o;
cfd = [p2j_i; p2j_o; j2p_i; j2p_o];
s = Loading } in
p.running <- Some pl;
send_m pl (Hello G.id);
pl
in
let p1 = open_c (Hashtbl.find players p1) in
let p2 = open_c (Hashtbl.find players p2) in
let g = G.new_game in
let g = { p1; p2; hist = [g]; gs = G.s g } in
r_games := g::(!r_games)
in
let can_launch, cannot_launch = List.partition
(fun (p1, p2) ->
(Hashtbl.find players p1).running = None
&& (Hashtbl.find players p2).running = None)
!planned_games
in
begin match can_launch with
| (p1, p2)::q when matches_in_progress < !par_games ->
launch_match p1 p2;
planned_games := q @ cannot_launch
| _ -> ()
end;
(* 2. LOOK IF ANYBODY IS TELLING US SOMETHING - IF SO, REACT
(wait max. 0.01 sec) *)
let in_fd_x = List.fold_left
(fun l g ->
let l = if g.p1.s = Dead then l
else (Unix.descr_of_in_channel g.p1.i, (g, g.p1))::l
in if g.p2.s = Dead then l
else (Unix.descr_of_in_channel g.p2.i, (g, g.p2))::l)
[] !r_games
in
let in_fd, _, _ =
try select (List.map fst in_fd_x) [] [] 0.01
with Unix_error (EINTR, _, _) -> [], [], []
in
let do_fd fd =
let (g, p) = List.assoc fd in_fd_x in
let pi = if p == g.p1 then P1 else P2 in
let op = match pi with P1 -> g.p2 | P2 -> g.p1 in
begin try
try
let l = input_line p.i in
if !log_games then Format.printf "<%s> %s@." p.p.name l;
match decode l, p.s with
| Hello x, Loading when x = G.id ->
p.s <- StandBy !game_time;
| Play act, Thinking (time, beg_r) ->
let end_r = Unix.gettimeofday () in
if G.s (List.hd g.hist) <> TurnOf pi then
raise (Eliminated_ex "not your turn (assert failed)");
let new_g = G.play (List.hd g.hist) act in
let new_s = G.s new_g in
send_m p OK;
send_m op (Play act);
g.gs <- new_s;
g.hist <- new_g::g.hist;
let finished = match new_s with
| Tie ->
send_m p Protocol.Tie;
send_m op Protocol.Tie;
Format.printf "%s vs. %s: tie!@." g.p1.p.name g.p2.p.name;
p.p.score <- p.p.score + !pt_tie;
op.p.score <- op.p.score + !pt_tie;
true
| Won x ->
let (w, l) = if x = P1 then (g.p1, g.p2) else (g.p2, g.p1) in
send_m w YouWin;
send_m l YouLose;
Format.printf "%s vs. %s: %s wins!@." g.p1.p.name g.p2.p.name w.p.name;
w.p.score <- w.p.score + !pt_win;
l.p.score <- l.p.score + !pt_lose;
true
| TurnOf _ ->
p.s <- StandBy (time -. (end_r -. beg_r));
false
| Eliminated _ -> raise (Eliminated_ex ("invalid move: " ^ act))
in
if finished then begin
p.s <- Saving;
if op.s <> Dead then op.s <- Saving;
end
| FairEnough, Saving ->
kill p.pid Sys.sigterm;
| _, Saving ->
() (* player may be anywhere in its protocol state, we don't care*)
| bad_m, _ -> raise (Eliminated_ex ("unexpected message: '" ^ encode bad_m ^ "'"))
with
| Invalid_message m -> raise (Eliminated_ex ("invalid message: '" ^ m ^"'"))
| _ -> raise (Eliminated_ex "exception when reading message")
with
| Eliminated_ex r ->
send_m p Protocol.Eliminated;
send_m op YouWin;
(* since process is not respecting the protocol, we cannot assume
it is doing anything reasonable, so we kill it now rather than later... *)
kill p.pid Sys.sigterm;
Format.printf "%s vs. %s: %s eliminated (%s)!@." g.p1.p.name g.p2.p.name p.p.name r;
p.p.score <- p.p.score + !pt_elim;
if op.s <> Dead then op.s <- Saving;
p.s <- Saving;
g.gs <- Eliminated pi
end;
begin match g.gs, g.p1.s, g.p2.s, g.p1, g.p2 with
| TurnOf P1, StandBy t, StandBy _, p, _
| TurnOf P2, StandBy _, StandBy t, _, p ->
send_m p (YourTurn t);
p.s <- Thinking (t, Unix.gettimeofday());
| _ -> ()
end
in List.iter do_fd in_fd;
(* Check if somebody has timed out *)
let check_timeout g =
match g.p1.s, g.p2.s, g.p1, g.p2 with
| Thinking(t, st), _, l, w
| _, Thinking(t, st), w, l ->
if t -. (Unix.gettimeofday() -. st) < 0. then begin
send_m w YouWin;
send_m l YouLose;
Format.printf "%s vs. %s: %s wins! (time out for %s)@." g.p1.p.name g.p2.p.name w.p.name l.p.name;
w.p.score <- w.p.score + !pt_win;
l.p.score <- l.p.score + !pt_lose;
w.s <- Saving;
if l.s <> Dead then l.s <- Saving
end
| _ -> ()
in List.iter check_timeout !r_games;
(* Check if somebody has died on us *)
begin try
let pid, _ = waitpid [WNOHANG] (-1) in
if pid <> 0 then begin
let g = List.find
(fun g ->
(g.p1.s <> Dead && g.p1.pid = pid)
|| (g.p2.s <> Dead && g.p2.pid = pid))
!r_games
in
let pi = if g.p1.pid = pid then P1 else P2 in
let p, op = if g.p1.pid = pid then g.p1, g.p2 else g.p2, g.p1 in
Format.printf "[%s (%d) died.]@." p.p.name pid;
if p.s <> Saving then begin
(* YOU DIE -> ELIMINATED! *)
send_m op YouWin;
Format.printf "%s vs. %s: %s eliminated (died...)!@." g.p1.p.name g.p2.p.name p.p.name;
p.p.score <- p.p.score + !pt_elim;
if op.s <> Dead then op.s <- Saving;
g.gs <- Eliminated pi
end;
p.s <- Dead;
p.p.running <- None;
List.iter close p.cfd;
end
with _ -> () end
end