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path: root/src/sysbin/lx/main.c
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/*
** lx: Lua Extended, based on the Lua stand-alone interpreter
*/

#define lua_c

#include <lua/lprefix.h>

#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <lua/lua.h>

#include <lua/lauxlib.h>
#include <lua/lualib.h>

#include "lxlib.h"


#define LUA_PROMPT		"> "
#define LUA_PROMPT2		">> "

#define LUA_PROGNAME		"lx"

#define LUA_MAXINPUT		512

#define LUA_INIT_VAR		"LUA_INIT"
#define LUA_INITVARVERSION  \
	LUA_INIT_VAR "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
#define LUA_INITSTR   "require 'lx.lxinit'"


/*
** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
** is, whether we're running lua interactively).
*/
#if !defined(lua_stdin_is_tty)	/* { */

#if defined(LUA_USE_POSIX)	/* { */

#include <unistd.h>
#define lua_stdin_is_tty()	isatty(0)

#elif defined(LUA_USE_WINDOWS)	/* }{ */

#include <io.h>
#define lua_stdin_is_tty()	_isatty(_fileno(stdin))

#else				/* }{ */

/* ISO C definition */
#define lua_stdin_is_tty()	1  /* assume stdin is a tty */

#endif				/* } */

#endif				/* } */


/*
** lua_readline defines how to show a prompt and then read a line from
** the standard input.
** lua_saveline defines how to "save" a read line in a "history".
** lua_freeline defines how to free a line read by lua_readline.
*/
#include <readline/readline.h>
#include <readline/history.h>
#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
#define lua_saveline(L,line)	((void)L, add_history(line))
#define lua_freeline(L,b)	((void)L, free(b))




lua_State *globalL = NULL;

const char *progname = LUA_PROGNAME;


/*
** Hook set by signal function to stop the interpreter.
*/
void lstop (lua_State *L, lua_Debug *ar) {
  (void)ar;  /* unused arg. */
  lua_sethook(L, NULL, 0, 0);  /* reset hook */
  luaL_error(L, "interrupted!");
}


/*
** Function to be called at a C signal. Because a C signal cannot
** just change a Lua state (as there is no proper synchronization),
** this function only sets a hook that, when called, will stop the
** interpreter.
*/
void laction (int i) {
  signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
  lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}



/*
** Prints an error message, adding the program name in front of it
** (if present)
*/
void l_message (const char *pname, const char *msg) {
  if (pname) lua_writestringerror("%s: ", pname);
  lua_writestringerror("%s\n", msg);
}


/*
** Check whether 'status' is not OK and, if so, prints the error
** message on the top of the stack. It assumes that the error object
** is a string, as it was either generated by Lua or by 'msghandler'.
*/
int report (lua_State *L, int status) {
  if (status != LUA_OK) {
    const char *msg = lua_tostring(L, -1);
    l_message(progname, msg);
    lua_pop(L, 1);  /* remove message */
  }
  return status;
}


/*
** Message handler used to run all chunks
*/
int msghandler (lua_State *L) {
  const char *msg = lua_tostring(L, 1);
  if (msg == NULL) {  /* is error object not a string? */
    if (luaL_callmeta(L, 1, "__tostring") &&  /* does it have a metamethod */
        lua_type(L, -1) == LUA_TSTRING)  /* that produces a string? */
      return 1;  /* that is the message */
    else
      msg = lua_pushfstring(L, "(error object is a %s value)",
                               luaL_typename(L, 1));
  }
  luaL_traceback(L, L, msg, 1);  /* append a standard traceback */
  return 1;  /* return the traceback */
}


/*
** Interface to 'lua_pcall', which sets appropriate message function
** and C-signal handler. Used to run all chunks.
*/
int docall (lua_State *L, int narg, int nres) {
  int status;
  int base = lua_gettop(L) - narg;  /* function index */
  lua_pushcfunction(L, msghandler);  /* push message handler */
  lua_insert(L, base);  /* put it under function and args */
  globalL = L;  /* to be available to 'laction' */
  signal(SIGINT, laction);  /* set C-signal handler */
  status = lua_pcall(L, narg, nres, base);
  signal(SIGINT, SIG_DFL); /* reset C-signal handler */
  lua_remove(L, base);  /* remove message handler from the stack */
  return status;
}


void print_version (void) {
  lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
  lua_writeline();
}



int dochunk (lua_State *L, int status) {
  if (status == LUA_OK) status = docall(L, 0, 0);
  return report(L, status);
}


int dofile (lua_State *L, const char *name) {
  return dochunk(L, luaL_loadfile(L, name));
}


int dostring (lua_State *L, const char *s, const char *name) {
  return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
}



/*
** Returns the string to be used as a prompt by the interpreter.
*/
const char *get_prompt (lua_State *L, int firstline) {
  const char *p;
  lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");
  p = lua_tostring(L, -1);
  if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
  return p;
}

/* mark in error messages for incomplete statements */
#define EOFMARK		"<eof>"
#define marklen		(sizeof(EOFMARK)/sizeof(char) - 1)


/*
** Check whether 'status' signals a syntax error and the error
** message at the top of the stack ends with the above mark for
** incomplete statements.
*/
int incomplete (lua_State *L, int status) {
  if (status == LUA_ERRSYNTAX) {
    size_t lmsg;
    const char *msg = lua_tolstring(L, -1, &lmsg);
    if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
      lua_pop(L, 1);
      return 1;
    }
  }
  return 0;  /* else... */
}


/*
** Prompt the user, read a line, and push it into the Lua stack.
*/
int pushline (lua_State *L, int firstline) {
  char buffer[LUA_MAXINPUT];
  char *b = buffer;
  size_t l;
  const char *prmt = get_prompt(L, firstline);
  int readstatus = lua_readline(L, b, prmt);
  if (readstatus == 0)
    return 0;  /* no input (prompt will be popped by caller) */
  lua_pop(L, 1);  /* remove prompt */
  l = strlen(b);
  if (l > 0 && b[l-1] == '\n')  /* line ends with newline? */
    b[--l] = '\0';  /* remove it */
  if (firstline && b[0] == '=')  /* for compatibility with 5.2, ... */
    lua_pushfstring(L, "return %s", b + 1);  /* change '=' to 'return' */
  else
    lua_pushlstring(L, b, l);
  lua_freeline(L, b);
  return 1;
}


/*
** Try to compile line on the stack as 'return <line>;'; on return, stack
** has either compiled chunk or original line (if compilation failed).
*/
int addreturn (lua_State *L) {
  const char *line = lua_tostring(L, -1);  /* original line */
  const char *retline = lua_pushfstring(L, "return %s;", line);
  int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
  if (status == LUA_OK) {
    lua_remove(L, -2);  /* remove modified line */
    if (line[0] != '\0')  /* non empty? */
      lua_saveline(L, line);  /* keep history */
  }
  else
    lua_pop(L, 2);  /* pop result from 'luaL_loadbuffer' and modified line */
  return status;
}


/*
** Read multiple lines until a complete Lua statement
*/
int multiline (lua_State *L) {
  for (;;) {  /* repeat until gets a complete statement */
    size_t len;
    const char *line = lua_tolstring(L, 1, &len);  /* get what it has */
    int status = luaL_loadbuffer(L, line, len, "=stdin");  /* try it */
    if (!incomplete(L, status) || !pushline(L, 0)) {
      lua_saveline(L, line);  /* keep history */
      return status;  /* cannot or should not try to add continuation line */
    }
    lua_pushliteral(L, "\n");  /* add newline... */
    lua_insert(L, -2);  /* ...between the two lines */
    lua_concat(L, 3);  /* join them */
  }
}


/*
** Read a line and try to load (compile) it first as an expression (by
** adding "return " in front of it) and second as a statement. Return
** the final status of load/call with the resulting function (if any)
** in the top of the stack.
*/
int loadline (lua_State *L) {
  int status;
  lua_settop(L, 0);
  if (!pushline(L, 1))
    return -1;  /* no input */
  if ((status = addreturn(L)) != LUA_OK)  /* 'return ...' did not work? */
    status = multiline(L);  /* try as command, maybe with continuation lines */
  lua_remove(L, 1);  /* remove line from the stack */
  lua_assert(lua_gettop(L) == 1);
  return status;
}


/*
** Prints (calling the Lua 'print' function) any values on the stack
*/
void l_print (lua_State *L) {
  int n = lua_gettop(L);
  if (n > 0) {  /* any result to be printed? */
    luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
    lua_getglobal(L, "print");
    lua_insert(L, 1);
    if (lua_pcall(L, n, 0, 0) != LUA_OK)
      l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)",
                                             lua_tostring(L, -1)));
  }
}


/*
** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
** print any results.
*/
void doREPL (lua_State *L) {
  int status;
  const char *oldprogname = progname;
  progname = NULL;  /* no 'progname' on errors in interactive mode */
  while ((status = loadline(L)) != -1) {
    if (status == LUA_OK)
      status = docall(L, 0, LUA_MULTRET);
    if (status == LUA_OK) l_print(L);
    else report(L, status);
  }
  lua_settop(L, 0);  /* clear stack */
  lua_writeline();
  progname = oldprogname;
}



int handle_luainit (lua_State *L) {
  const char *name = "=" LUA_INITVARVERSION;
  const char *init = LUA_INITSTR;

  return dostring(L, init, name);
}


bool find_lua_main(lua_State *L) {
  lua_getglobal(L, "package");
  if (lua_getfield(L, -1, "searchers") != LUA_TTABLE)
    luaL_error(L, "'package.searchers' must be a table");
  lua_remove(L, -2);
  for (int i = 1; ; i++) {
    if (lua_rawgeti(L, -1, i) == LUA_TNIL) {  /* no more searchers? */
      lua_pop(L, 2);  // pop nil & searchers table
      return false;
    }
    lua_pushstring(L, "main");
    lua_call(L, 1, 2);  /* call it */
    if (lua_isfunction(L, -2))  /* did it find a loader? */
      return true;  /* module loader found */
    else
      lua_pop(L, 2);  /* remove both returns */
  }
}

int pmain (lua_State *L) {
  luaL_checkversion(L);  /* check that interpreter has correct version */
    
  print_version();

  luaL_openlibs(L);  /* open standard libraries */
  lx_openlibs(L);

  if (handle_luainit(L) != LUA_OK)  /* run LUA_INIT */
    return 0;  /* error running LUA_INIT */

  if (find_lua_main(L)) {
    // call loader
    lua_pushstring(L, "main");
    lua_insert(L, -2);
    lua_call(L, 2, 1);
  } else {
    // no main, launch a REPL
    if (lua_stdin_is_tty()) {  /* running in interactive mode? */
      doREPL(L);  /* do read-eval-print loop */
    } else {
      dofile(L, NULL);  /* executes stdin as a file */
    }
    lua_pushboolean(L, 1);  /* signal no errors */
  }
  return 1;
}


int main (int argc, char **argv) {
  int status, result;
  lua_State *L = luaL_newstate();  /* create state */
  if (L == NULL) {
    l_message(argv[0], "cannot create state: not enough memory");
    return EXIT_FAILURE;
  }
  lua_pushcfunction(L, &pmain);  /* to call 'pmain' in protected mode */
  status = lua_pcall(L, 0, 1, 0);  /* do the call */
  result = lua_toboolean(L, -1);  /* get result */
  report(L, status);
  lua_close(L);
  return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
}

/* vim: set sts=2 ts=2 sw=2 tw=0 et :*/