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-rw-r--r--src/kernel/include/process.h18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/kernel/include/process.h b/src/kernel/include/process.h
index 1b4012f..def3397 100644
--- a/src/kernel/include/process.h
+++ b/src/kernel/include/process.h
@@ -56,23 +56,29 @@ typedef struct process {
struct process *parent;
struct process *next_child;
struct process *children;
+
+ mutex_t lock;
} process_t;
typedef void* proc_entry_t;
// ---- Process creation, deletion, waiting, etc.
-// Simple semantics : when a process exits, all its ressources are freed immediately
-// except for the process_t that remains attached to the parent process until it does
-// a wait() and acknowleges the process' ending
-// When a process exits, all the children are orphaned and nobody can wait on them anymore,
-// which is a bad thing : a user process must always wait for all its children !
+// Simple semantics :
+// - When a process exits, all its ressources are freed immediately
+// except for the process_t that remains attached to the parent process until it does
+// a wait() and acknowleges the process' ending
+// - When a process exits, if it has living children then they are terminated too. (a process
+// is seen as a "virtual machine", and spawning sub-process is seen as "sharing some ressources
+// it was allocated to create a new VM", therefore removing the ressource allocated to the
+// parent implies removing the ressource from its children too)
process_t *current_process();
process_t *new_process(process_t *parent);
bool start_process(process_t *p, proc_entry_t entry); // maps a region for user stack
-void process_exit(process_t *p, int status, int exit_code); // exit current process
+void process_exit(process_t *p, int status, int exit_code); // exit specified process (must not be current process)
+void current_process_exit(int status, int exit_code);
bool process_new_thread(process_t *p, proc_entry_t entry, void* sp);
void process_thread_deleted(thread_t *t); // called by threading code when a thread exits