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authorAlex Auvolat <alex@adnab.me>2017-04-19 15:34:04 +0200
committerAlex Auvolat <alex@adnab.me>2017-04-19 15:34:04 +0200
commite53a39d9ec28b24ea0d408f1500e987d005cd651 (patch)
tree639c93f2a17aabee7759cd16645b4d7da693ae4c /src/sysbin/lx/lxinit.c
parentd4a89538d381bb62b4c7c864b09d3d8274cf0bdb (diff)
downloadkogata-e53a39d9ec28b24ea0d408f1500e987d005cd651.tar.gz
kogata-e53a39d9ec28b24ea0d408f1500e987d005cd651.zip
Lua shell :)
Diffstat (limited to 'src/sysbin/lx/lxinit.c')
-rw-r--r--src/sysbin/lx/lxinit.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/sysbin/lx/lxinit.c b/src/sysbin/lx/lxinit.c
new file mode 100644
index 0000000..c0059c7
--- /dev/null
+++ b/src/sysbin/lx/lxinit.c
@@ -0,0 +1,48 @@
+
+
+#define lxinit_c
+#define LUA_LIB
+
+/*
+** If you embed Lua in your program and need to open the standard
+** libraries, call luaL_openlibs in your program. If you need a
+** different set of libraries, copy this file to your project and edit
+** it to suit your needs.
+**
+** You can also *preload* libraries, so that a later 'require' can
+** open the library, which is already linked to the application.
+** For that, do the following code:
+**
+** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
+** lua_pushcfunction(L, luaopen_modname);
+** lua_setfield(L, -2, modname);
+** lua_pop(L, 1); // remove _PRELOAD table
+*/
+
+#include <lua/lprefix.h>
+
+
+#include <stddef.h>
+
+#include <lua/lua.h>
+
+#include <lua/lualib.h>
+#include <lua/lauxlib.h>
+
+#include "lxlib.h"
+
+
+static const luaL_Reg loadedlibs[] = {
+ {LX_SYSLIBNAME, lx_open_sys},
+ {NULL, NULL}
+};
+
+LUALIB_API void lx_openlibs (lua_State *L) {
+ const luaL_Reg *lib;
+ /* "require" functions from 'loadedlibs' and set results to global table */
+ for (lib = loadedlibs; lib->func; lib++) {
+ luaL_requiref(L, lib->name, lib->func, 1);
+ lua_pop(L, 1); /* remove lib */
+ }
+}
+