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authorAlex Auvolat <alex@adnab.me>2016-07-15 22:45:41 +0200
committerAlex Auvolat <alex@adnab.me>2016-07-15 22:45:41 +0200
commitba4e59a1d687173ac5cfa74d26d71d6059dc6bc6 (patch)
treeb8cc1a9ec18bf706d761539b14dda2c9aaedb91e /src/lib/lua/linit.c
parent7a1ea510a9fc43ccbc257601b149a90920332e13 (diff)
downloadkogata-ba4e59a1d687173ac5cfa74d26d71d6059dc6bc6.tar.gz
kogata-ba4e59a1d687173ac5cfa74d26d71d6059dc6bc6.zip
Move stuff around
Diffstat (limited to 'src/lib/lua/linit.c')
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1 files changed, 68 insertions, 0 deletions
diff --git a/src/lib/lua/linit.c b/src/lib/lua/linit.c
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+/*
+** $Id: linit.c,v 1.38 2015/01/05 13:48:33 roberto Exp $
+** Initialization of libraries for lua.c and other clients
+** See Copyright Notice in lua.h
+*/
+
+
+#define linit_c
+#define LUA_LIB
+
+/*
+** If you embed Lua in your program and need to open the standard
+** libraries, call luaL_openlibs in your program. If you need a
+** different set of libraries, copy this file to your project and edit
+** it to suit your needs.
+**
+** You can also *preload* libraries, so that a later 'require' can
+** open the library, which is already linked to the application.
+** For that, do the following code:
+**
+** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
+** lua_pushcfunction(L, luaopen_modname);
+** lua_setfield(L, -2, modname);
+** lua_pop(L, 1); // remove _PRELOAD table
+*/
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+/*
+** these libs are loaded by lua.c and are readily available to any Lua
+** program
+*/
+static const luaL_Reg loadedlibs[] = {
+ {"_G", luaopen_base},
+ {LUA_LOADLIBNAME, luaopen_package},
+ {LUA_COLIBNAME, luaopen_coroutine},
+ {LUA_TABLIBNAME, luaopen_table},
+ {LUA_IOLIBNAME, luaopen_io},
+ {LUA_OSLIBNAME, luaopen_os},
+ {LUA_STRLIBNAME, luaopen_string},
+ {LUA_MATHLIBNAME, luaopen_math},
+ {LUA_UTF8LIBNAME, luaopen_utf8},
+ {LUA_DBLIBNAME, luaopen_debug},
+#if defined(LUA_COMPAT_BITLIB)
+ {LUA_BITLIBNAME, luaopen_bit32},
+#endif
+ {NULL, NULL}
+};
+
+
+LUALIB_API void luaL_openlibs (lua_State *L) {
+ const luaL_Reg *lib;
+ /* "require" functions from 'loadedlibs' and set results to global table */
+ for (lib = loadedlibs; lib->func; lib++) {
+ luaL_requiref(L, lib->name, lib->func, 1);
+ lua_pop(L, 1); /* remove lib */
+ }
+}
+