local draw = require 'lx.draw'
local sys = require 'lx.sys'
local tk = {}
-- UTIL
function region_operation(reg1, reg2, sel_fun)
local xs = {reg1.x, reg1.x + reg1.w, reg2.x, reg2.x + reg2.w}
local ys = {reg1.y, reg1.y + reg1.h, reg2.y, reg2.y + reg2.h}
table.sort(xs)
table.sort(ys)
local pieces = {}
local function add_region(x, y, w, h)
for i, r in pairs(pieces) do
if r.y == y and r.h == h and r.x + r.w == x then
table.remove(pieces, i)
add_region(r.x, r.y, r.w + w, r.h)
return
elseif r.x == x and r.w == w and r.y + r.h == y then
table.remove(pieces, i)
add_region(r.x, r.y, r.w, r.h + h)
return
end
end
table.insert(pieces, {x = x, y = y, w = w, h = h})
end
for i = 1, 3 do
for j = 1, 3 do
local x0, x1, y0, y1 = xs[i], xs[i+1], ys[j], ys[j+1]
if x1 > x0 and y1 > y0 then
if sel_fun(x0, x1, y0, y1) then
add_region(x0, y0, x1 - x0, y1 - y0)
end
end
end
end
return pieces
end
function region_diff(reg1, reg2)
return region_operation(reg1, reg2,
function(x0, x1, y0, y1)
return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h)
and not (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h)
end
)
end
function region_inter(reg1, reg2)
return region_operation(reg1, reg2,
function(x0, x1, y0, y1)
return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h)
and (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h)
end
)
end
function region_union(reg1, reg2)
return region_operation(reg1, reg2,
function(x0, x1, y0, y1)
return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h)
or (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h)
end
)
end
function tk.widget(width, height)
local w = {
width = width,
height = height,
}
function w:resize(width, height)
w.width = width
w.height = height
end
function w:get_draw_buffer(x0, y0, w, h)
-- Replaced by parent by a function that returns the buffer for
return nil
end
function w:finalize_draw_buffer()
if self.parent ~= nil then
self.parent:finalize_draw_buffer()
end
end
function w:redraw(x0, y0, buf)
-- Replaced by widget code by a function that does the actual drawing
end
function w:redraw_sub(x0, y0, buf, subwidget)
local region = {x = x0, y = y0, w = buf:width(), h = buf:height()}
local subregion = {x = subwidget.x, y = subwidget.y, w = subwidget.width, h = subwidget.height}
local inter = region_inter(region, subregion)
for _, z in pairs(inter) do
subwidget:redraw(z.x - subwidget.x, z.y - subwidget.y, buf:sub(z.x - x0, z.y - y0, z.w, z.h))
end
end
function w:on_mouse_down(x, y, lb, rb, mb)
-- Handler for mouse down event
end
function w:on_mouse_up(x, y, lb, rb, mb)
-- Handler for mouse up event
end
function w:on_mouse_move(prev_x, prev_y, new_x, new_y)
-- Handler for mouse move event
end
function w:on_text_input(char)
-- Handler for text input
end
function w:on_key_down(key)
-- Handler for key press
end
function w:on_key_up(key)
-- Handler for key release
end
return w
end
function tk.init(gui, root_widget)
if tk.root_widget ~= nil then return end
tk.root_widget = root_widget
if root_widget.parent ~= nil then return end
root_widget.parent = gui
tk.fonts = {
default = draw.load_ttf_font("sys:/fonts/vera.ttf")
}
root_widget:resize(gui.surface:width(), gui.surface:height())
gui.on_key_down = function(key) root_widget:on_key_down(key) end
gui.on_key_up = function(key) root_widget:on_key_up(key) end
gui.on_text_input = function(key) root_widget:on_text_input(char) end
gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end
gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
function root_widget:get_draw_buffer(x0, y0, w, h)
if gui.cursor_visible and #region_inter({x=x0, y=y0, w=w, h=h},
{x=gui.mouse_x, y=gui.mouse_y, w=gui.cursor:width(), h=gui.cursor:height()})>0
then
tk.must_reshow_cursor_on_finalize = true
gui.hide_cursor()
end
return gui.surface:sub(x0, y0, w, h)
end
function root_widget:finalize_draw_buffer()
if tk.must_reshow_cursor_on_finalize then
tk.must_reshow_cursor_on_finalize = false
gui.show_cursor()
end
end
root_widget:redraw(0, 0, gui.surface)
end
function tk.image_widget(img)
local image = tk.widget(img:width(), img:height())
image.img = img
function image:redraw(x0, y0, buf)
local step = 20
local halfstep = 10
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170))
end
end
buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height()))
end
return image
end
function tk.wm_widget()
local wm = tk.widget(100, 100)
wm.windows = {} -- Last = on top
function wm:add(content, title, x, y)
local win = tk.widget(content.width + 2, content.height + 22)
win.parent = self
win.x = x or 24
win.y = y or 24
win.title = title
win.visible = true
table.insert(self.windows, win)
win.content = content
content.parent = win
content.x = 1
content.y = 21
function content:get_draw_buffer(x0, y0, w, h)
if x0 + w > self.width then w = self.width - x0 end
if y0 + h > self.height then h = self.height - y0 end
return win:get_draw_buffer(x0 + 1, y0 + 21, w, h)
end
function win:get_draw_buffer(x0, y0, w, h)
-- TODO clipping etc
end
function win:redraw(x0, y0, buf)
self:redraw_sub(x0, y0, buf, self.content)
buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0))
buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200))
if win.title then
buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0))
end
end
function win:on_mouse_down(x, y, lb, rb, mb)
if y < 22 and lb then
self.moving = true
else
self.content:on_mouse_down(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_up(x, y, lb, rb, mb)
if self.moving then
self.moving = false
else
self.content:on_mouse_up(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_move(px, py, nx, ny)
if self.moving then
local reg1 = {x = self.x, y = self.y, w = self.width, h = self.height}
self.x = self.x + nx - px
self.y = self.y + ny - py
local reg2 = {x = self.x, y = self.y, w = self.width, h = self.height}
local pieces = region_diff(reg1, reg2)
table.insert(pieces, reg2)
for _, p in pairs(pieces) do
wm:redraw_region(p.x, p.y, p.w, p.h)
end
else
self.content:on_mouse_move(px-1, py-21, px-1, py-21)
end
end
self:redraw_win(win)
end
function wm:remove(win)
if win.parent ~= self then return end
win.parent = nil
win.get_draw_buffer = function() return nil end
win.content.parent = nil
win.content.get_draw_buffer = function() return nil end
for i, w2 in pairs(self.windows) do
if w2 == win then
table.remove(self.windows, i)
return
end
end
end
function wm:redraw_region(x, y, w, h)
local ok = region_inter({x = 0, y = 0, w = self.width, h = self.height},
{x = x, y = y, w = w, h = h})
for _, r in pairs(ok) do
self:redraw(r.x, r.y, self:get_draw_buffer(r.x, r.y, r.w, r.h))
self:finalize_draw_buffer()
end
end
function wm:redraw_win(win)
self:redraw_region(win.x, win.y, win.width, win.height)
end
function wm:redraw(x0, y0, buf)
local remaining = { {x = x0, y = y0, w = buf:width(), h = buf:height()} }
-- TODO do this in inverse order and clip regions of hidden windows
-- so that less redrawing is done
for i = #self.windows, 1, -1 do
win = self.windows[i]
if win.visible then
local remaining2 = {}
local win_reg = {x = win.x, y = win.y, w = win.width, h = win.height}
for _, reg in pairs(remaining) do
local draw_to = region_inter(reg, win_reg)
for _, reg2 in pairs(draw_to) do
win:redraw(reg2.x - win.x, reg2.y - win.y, buf:sub(reg2.x - x0, reg2.y - y0, reg2.w, reg2.h))
end
local remain_to = region_diff(reg, win_reg)
for _, reg2 in pairs(remain_to) do
table.insert(remaining2, reg2)
end
end
remaining = remaining2
end
end
-- Draw background
function draw_background(x0, y0, buf)
local step = 32
local halfstep = 16
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110))
end
end
end
for _, reg in pairs(remaining) do
draw_background(reg.x, reg.y, buf:sub(reg.x - x0, reg.y - y0, reg.w, reg.h))
end
end
function wm:find_win(x, y)
for i = #self.windows, 1, -1 do
local win = self.windows[i]
if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then
return win
end
end
return nil
end
function wm:on_mouse_down(x, y, lb, rb, mb)
local on_win = self:find_win(x, y)
if on_win then
sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title))
if self.windows[#self.windows] ~= on_win then
for i, w in pairs(self.windows) do
if w == on_win then
table.remove(self.windows, i)
break
end
end
table.insert(self.windows, on_win)
self:redraw_win(on_win)
end
on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb)
end
end
function wm:on_mouse_up(x, y, lb, rb, mb)
local on_win = self:find_win(x, y)
if on_win then
on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb)
end
end
function wm:on_mouse_move(prev_x, prev_y, new_x, new_y)
local on_win = self:find_win(prev_x, prev_y)
if on_win then
on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y)
end
end
return wm
end
return tk