local draw = require 'lx.draw'
local sys = require 'lx.sys'
local tk = {}
function tk.widget(width, height)
local w = {
width = width,
height = height,
}
function w:resize(width, height)
w.width = width
w.height = height
end
function w:get_draw_buffer(x0, y0, w, h)
-- Replaced by parent by a function that returns the buffer for
return nil
end
function w:redraw(x0, y0, w, h)
-- Replaced by widget code by a function that does the actual drawing
end
function w:on_mouse_down(lb, rb, mb)
-- Handler for mouse down event
end
function w:on_mouse_up(lb, rb, mb)
-- Handler for mouse up event
end
function w:on_mouse_move(prev_x, prev_y, new_x, new_y)
-- Handler for mouse move event
end
function w:on_text_input(char)
-- Handler for text input
end
function w:on_key_down(key)
-- Handler for key press
end
function w:on_key_up(key)
-- Handler for key release
end
return w
end
function tk.init(gui, root_widget)
tk.fonts = {
default = draw.load_ttf_font("sys:/fonts/vera.ttf")
}
root_widget:resize(gui.surface:width(), gui.surface:height())
gui.on_key_down = function(key) root_widget:on_key_down(key) end
gui.on_key_up = function(key) root_widget:on_key_up(key) end
gui.on_text_input = function(key) root_widget:on_text_input(char) end
gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end
gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(lb, rb, mb) end
gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(lb, rb, mb) end
function root_widget:get_draw_buffer(x0, y0, w, h)
return gui.surface:sub(x0, y0, w, h)
end
root_widget:redraw(0, 0, root_widget.width, root_widget.height)
end
function tk.image_widget(img)
local image = tk.widget(img:width(), img:height())
image.img = img
function image:redraw(x0, y0, w, h)
local buf = self:get_draw_buffer(x0, y0, w, h)
if buf == nil then return end
for x = x0 - (x0 % 32), x0 + w, 32 do
for y = y0 - (y0 % 32), y0 + h, 32 do
buf:fillrect(x - x0, y - y0, 16, 16, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + 16, y - y0 + 16, 16, 16, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + 16, y - y0, 16, 16, buf:rgb(200, 200, 200))
buf:fillrect(x - x0, y - y0 + 16, 16, 16, buf:rgb(200, 200, 200))
end
end
buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height()))
end
return image
end
return tk