local draw = require 'lx.draw'
local sys = require 'lx.sys'
local tk = {}
--[[
Widgets:
window manager widget
Window manager
Widows are any widget which determine their own size
box widget
A box that can be:
- scrollable (H/V)
- resizable (H/V)
Has a single child. Can either:
a. constrain the size of the child to the size of the box
b. let the child widget determine its size
Can have a margin (outer margin) with associated outer background color,
a padding (inner margin) with associated background color,
a border with its color
Can have onclick events to implement buttons.
grid widget
A grid widget, organizes its children in a grid, which can make a table or any kind of layout. It:
- resizes its childs and repositions them to make a grid
- accepts when its childs are resized and changes the width of columns
or the height of lines accordingly
- draws borders/spacing between elements
text widget
image widget
border widget
centered widget
text input
text box
text_layout_widget
Positions text widgets and images widgets in a subtle and intelligent manner (lol)
How to make a table:
widget = tk.grid({},
{ { tk.box({h_resizable = true, width = 200}, tk.text("name")),
tk.box({h_resizable = true, width = 100}, tk.text("actions")) },
{ tk.box({padding = 4}, tk.text("file A")),
tk.grid({}, {{ tk.box({padding = 4, border = 1, border_color = red,
on_click = function() do something end}, tk.text("open")) }}) } }
--]]
-- UTIL
function region_operation(reg1, reg2, sel_fun)
local xs = {reg1.x, reg1.x + reg1.w, reg2.x, reg2.x + reg2.w}
local ys = {reg1.y, reg1.y + reg1.h, reg2.y, reg2.y + reg2.h}
table.sort(xs)
table.sort(ys)
local pieces = {}
local function add_region(x, y, w, h)
for i, r in pairs(pieces) do
if r.y == y and r.h == h and r.x + r.w == x then
table.remove(pieces, i)
add_region(r.x, r.y, r.w + w, r.h)
return
elseif r.x == x and r.w == w and r.y + r.h == y then
table.remove(pieces, i)
add_region(r.x, r.y, r.w, r.h + h)
return
end
end
table.insert(pieces, {x = x, y = y, w = w, h = h})
end
for i = 1, 3 do
for j = 1, 3 do
local x0, x1, y0, y1 = xs[i], xs[i+1], ys[j], ys[j+1]
if x1 > x0 and y1 > y0 then
if sel_fun(x0, x1, y0, y1) then
add_region(x0, y0, x1 - x0, y1 - y0)
end
end
end
end
return pieces
end
function region_diff(reg1, reg2)
return region_operation(reg1, reg2,
function(x0, x1, y0, y1)
return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h)
and not (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h)
end
)
end
function region_inter(reg1, reg2)
local x0 = math.max(reg1.x, reg2.x)
local x1 = math.min(reg1.x + reg1.w, reg2.x + reg2.w)
local y0 = math.max(reg1.y, reg2.y)
local y1 = math.min(reg1.y + reg1.h, reg2.y + reg2.h)
if x1 > x0 and y1 > y0 then
return {x = x0, y = y0, w = x1 - x0, h = y1 - y0}
else
return nil
end
end
function region_union(reg1, reg2)
return region_operation(reg1, reg2,
function(x0, x1, y0, y1)
return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h)
or (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h)
end
)
end
-- ACTUAL TK STUFF
function tk.widget(width, height, opts)
local w = {
x = 0,
y = 0,
width = width,
height = height,
}
if opts then
for k, v in pairs(opts) do
w[k] = v
end
end
-- Funcions that must be implemented by a parent widget :
-- - resize_child : try to resize a child widget, checks if can be resized,
-- does all the required redrawing
-- - redraw : redraws a portion of the widget
-- can resize : checks if dimensiosn are valid
-- widget can replace this if necessary
function w:can_resize(width, height)
return (not width or width > 0) and (not height or height > 0)
end
-- do resize : updates position and size values but does not redraw anything
-- widget must replace this when necessary !
function w:do_resize(width, height)
if width then self.width = width end
if height then self.height = height end
end
-- resize : calls all the necessary procedures for resizing and redrawing
-- widget must not replace this !
function w:resize(width, height)
if self.parent then
self.parent:resize_child(self, width, height)
end
end
-- redraw : calls parent to redraw a portion of screen
-- can be replaced by widget to avoid redrawing where hidden things are
function w:redraw(x0, y0, w, h, who)
if self.parent then
self.parent:redraw(x0 + self.x, y0 + self.y, w, h, self)
end
end
-- draw : does the actual drawing on a buffer
-- must be replaced by widget by code that does the drawing
function w:draw(x0, y0, buf)
end
-- helper function to redraw subwidget
-- must not be replaced by child
function w:draw_sub(x0, y0, buf, subwidget)
local region = {x = x0, y = y0, w = buf:width(), h = buf:height()}
local subregion = {x = subwidget.x, y = subwidget.y, w = subwidget.width, h = subwidget.height}
local inter = region_inter(region, subregion)
if inter then
subwidget:draw(inter.x - subwidget.x, inter.y - subwidget.y, buf:sub(inter.x - x0, inter.y - y0, inter.w, inter.h))
end
end
function w:get_child(x, y)
-- Replaced by widget by code that finds a child widget at given position
return nil
end
function w:on_mouse_down(x, y, lb, rb, mb)
-- Handler for mouse down event
if lb then
self.left_click_valid = true
end
end
function w:on_mouse_up(x, y, lb, rb, mb)
-- Handler for mouse up event
if lb and self.left_click_valid then
self:on_click()
end
end
function w:on_mouse_move(prev_x, prev_y, new_x, new_y)
-- Handler for mouse move event
self.left_click_valid = false
end
function w:on_click()
end
function w:on_text_input(char)
-- Handler for text input
end
function w:on_key_down(key)
-- Handler for key press
end
function w:on_key_up(key)
-- Handler for key release
end
return w
end
function tk.init(gui, root_widget)
if tk.root_widget ~= nil then return end
tk.root_widget = root_widget
if root_widget.parent ~= nil then return end
root_widget.parent = gui
tk.fonts = {
["vera.ttf"] = draw.load_ttf_font("sys:/fonts/vera.ttf"),
["veraserif.ttf"] = draw.load_ttf_font("sys:/fonts/veraserif.ttf"),
["veramono.ttf"] = draw.load_ttf_font("sys:/fonts/veramono.ttf"),
}
tk.fonts.default = tk.fonts["vera.ttf"]
function tk.rgb(r, g, b)
return gui.surface:rgb(r, g, b)
end
root_widget:do_resize(gui.surface:width(), gui.surface:height())
gui.on_key_down = function(key) root_widget:on_key_down(key) end
gui.on_key_up = function(key) root_widget:on_key_up(key) end
gui.on_text_input = function(key) root_widget:on_text_input(char) end
gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end
gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
local root_parent = {}
function root_parent:resize_child(c)
-- NO ! Do nothing.
end
function root_parent:redraw(x0, y0, w, h)
local ss = region_inter({x = x0, y = y0, w = w, h = h},
{x = 0, y = 0, w = gui.surface:width(), h = gui.surface:height()})
if ss then
local must_reshow_cursor = false
if gui.cursor_visible and region_inter(ss, {x=gui.mouse_x, y=gui.mouse_y,
w=gui.cursor:width(), h=gui.cursor:height()})
then
must_reshow_cursor = true
gui.hide_cursor()
end
local buf = gui.surface:sub(ss.x, ss.y, ss.w, ss.h)
root_widget:draw(ss.x, ss.y, buf)
if must_reshow_cursor then
gui.show_cursor()
end
end
end
root_widget.parent = root_parent
root_parent:redraw(0, 0, root_widget.width, root_widget.height)
end
-- #### #### STANDARD WIDGETS #### ####
function tk.image(a, b)
local img = b or a
local opts = b and a or {}
local image = tk.widget(img:width(), img:height(), opts)
image.img = img
function image:can_resize(width, height)
return width >= self.img:width() and height >= self.img:height()
end
function image:draw(x0, y0, buf)
local step = 20
local halfstep = 10
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170))
end
end
if x0 < self.img:width() and y0 < self.img:height() then
buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height()))
end
end
return image
end
function tk.text(a, b)
local text = b or a
local opts = b and a or {}
-- Some defaults
opts.text_size = opts.text_size or 16
opts.padding = opts.padding or 2
opts.background = opts.background or tk.rgb(255, 255, 255)
opts.color = opts.color or tk.rgb(0, 0, 0)
opts.line_spacing = opts.line_spacing or 1
if opts.word_wrap == nil then opts.word_wrap = true end
opts.font = opts.font or tk.fonts.default
opts.dy = opts.dy or -(opts.text_size//8)
local txt = tk.widget(100, #string.split(text, "\n")*(opts.text_size + opts.line_spacing) - opts.line_spacing + 2*opts.padding, opts)
txt.text = text
function txt:draw(x0, y0, buf)
local lines = string.split(self.text, "\n")
buf:fillrect(0, 0, buf:width(), buf:height(), self.background)
local s = region_inter({x = x0, y = y0, w = buf:width(), h = buf:height()},
{x = self.padding, y = self.padding, w = self.width - 2*self.padding, h = self.height - 2*self.padding})
if s then
local buf2 = buf:sub(s.x - x0, s.y - y0, s.w, s.h)
for i = 1, #lines do
-- TODO word wrap
buf2:write(self.padding - s.x, (i-1) * (self.text_size + self.line_spacing) + self.padding - s.y + self.dy,
lines[i], self.font, self.text_size, self.color)
end
end
end
return txt
end
function tk.box(a, b)
local content = b or a
local opts = b and a or {}
-- Some defaults
opts.hresize = opts.hresize or false
opts.vresize = opts.vresize or false
opts.hscroll = opts.hscroll or false
opts.vscroll = opts.vscroll or false
opts.min_width = opts.min_width or 8
opts.min_height = opts.min_height or 8
opts.center_content = opts.center_content or false
opts.constrain_size = opts.constrain_size or nil
opts.background_color = opts.background_color or tk.rgb(190, 190, 190)
opts.control_size = opts.control_size or 12
local box = tk.widget(content.width, content.height, opts)
box.content = content
box.content.parent = box
if box.center_content then
if box.width > box.content.width then
box.content.x = (box.width - box.content.width) // 2
else
box.content.x = 0
end
if box.height > box.content.height then
box.content.y = (box.height - box.content.height) // 2
else
box.content.y = 0
end
else
box.content.x = 0
box.content.y = 0
end
function box:can_resize(width, height)
if self.constrain_size then
return self.content:can_resize(width, height)
else
if width then
if self.min_width and width < self.min_width then return false end
end
if height then
if self.min_height and height < self.min_height then return false end
end
return true
end
end
function box:do_resize(width, height)
if self.constrain_size then
self.content:do_resize(width, height)
self.width = self.content.width
self.height = self.content.height
else
if width then self.width = width end
if height then self.height = height end
end
if self.center_content then
if self.width > self.content.width then
self.content.x = (self.width - self.content.width) // 2
else
self.content.x = math.min(0, math.max(-(self.content.width - self.width), self.content.x))
end
if self.height > self.content.height then
self.content.y = (self.height - self.content.height) // 2
else
self.content.y = math.min(0, math.max(-(self.content.height - self.height), self.content.y))
end
end
end
function box:resize_child(c, w, h)
assert(c == self.content)
if self.constrain_size then
self:resize(w, h)
elseif self.content:can_resize(w, h) then
self.content:do_resize(w, h)
self:do_resize(self.width, self.height)
self:redraw(0, 0, self.width, self.height, self)
end
end
function box:move_content(x, y)
local ox, oy = self.content.x, self.content.y
if x then self.content.x = math.min(0, math.max(-(self.content.width - self.width), x)) end
if y then self.content.y = math.min(0, math.max(-(self.content.height - self.height), y)) end
if self.parent and (self.content.x ~= ox or self.content.y ~= oy) then
self:redraw(0, 0, self.width, self.height, self)
end
end
function box:barcalc(pos, insize, outsize)
local csz = self.control_size
local barsize = (outsize - csz) * outsize // insize
local baravail = outsize - csz - barsize
local barpos = -pos * baravail // (insize - outsize)
return barsize, barpos, baravail
end
function box:draw(x0, y0, buf)
local csz = self.control_size
local s = region_inter({x = x0, y = y0, w = buf:width(), h = buf:height()},
{x = self.content.x, y = self.content.y,
w = self.content.width, h = self.content.height})
if s then
local buf2 = buf:sub(s.x - x0, s.y - y0, s.w, s.h)
self.content:draw(s.x - self.content.x, s.y - self.content.y, buf2)
end
local background_surface = region_diff({x = x0, y = y0, w = buf:width(), h = buf:height()},
{x = self.content.x, y = self.content.y,
w = self.content.width, h = self.content.height})
for _, s in pairs(background_surface) do
buf:fillrect(s.x - x0, s.y - y0, s.w, s.h, self.background_color)
end
if self.vresize or self.hresize then
buf:rect(self.width - csz - x0, self.height - csz - y0, csz, csz, buf:rgb(0, 0, 0))
buf:fillrect(self.width - csz + 1 - x0, self.height - csz + 1 - y0, csz - 2, csz - 2, buf:rgb(255, 255, 255))
end
if self.hscroll and self.width < self.content.width then
local barsize, barpos = self:barcalc(self.content.x, self.content.width, self.width)
buf:fillrect(barpos + 4 - x0, self.height - csz + 2 - y0, barsize - 8, csz - 4, buf:rgb(0, 0, 0))
end
if self.vscroll and self.height < self.content.height then
local barsize, barpos = self:barcalc(self.content.y, self.content.height, self.height)
buf:fillrect(self.width - csz + 2 - x0, barpos + 4 - y0, csz - 4, barsize - 8, buf:rgb(0, 0, 0))
end
end
function box:on_mouse_down(x, y, lb, mb, rb)
local csz = self.control_size
if lb and (self.vresize or self.hresize) and x >= self.width - csz and y >= self.height - csz then
self.resizing = true
self.resize_initw = self.width
self.resize_inith = self.height
self.resize_initmx = x
self.resize_initmy = y
elseif lb and self.vscroll and x >= self.width - csz and self.height < self.content.height then
local barsize, barpos = self:barcalc(self.content.y, self.content.height, self.height)
if y < barpos then
self:move_content(nil, self.content.y + self.height * 2 // 3)
elseif y >= barpos + barsize then
self:move_content(nil, self.content.y - self.height * 2 // 3)
else
self.vscrolling = true
self.vscrolling_inity = self.content.y
self.vscrolling_initmy = y
end
elseif lb and self.hscroll and y >= self.height - csz and self.width < self.content.width then
local barsize, barpos = self:barcalc(self.content.x, self.content.width, self.width)
if x < barpos then
self:move_content(self.content.x + self.width * 2 // 3, nil)
elseif x >= barpos + barsize then
self:move_content(self.content.x - self.width * 2 // 3, nil)
else
self.hscrolling = true
self.hscrolling_initx = self.content.x
self.hscrolling_initmx = x
end
else
self.content:on_mouse_down(x - self.content.x, y - self.content.y, lb, mb, rb)
end
end
function box:on_mouse_up(x, y, lb, mb, rb)
if lb and self.resizing then
self.resizing = false
elseif lb and self.vscrolling then
self.vscrolling = false
elseif lb and self.hscrolling then
self.hscrolling = false
else
self.content:on_mouse_up(x - self.content.x, y - self.content.y, lb, mb, rb)
end
end
function box:on_mouse_move(px, py, nx, ny)
if self.resizing then
local w = self.hresize and self.resize_initw + nx - self.resize_initmx
local h = self.vresize and self.resize_inith + ny - self.resize_initmy
self:resize(w, h)
elseif self.vscrolling then
local barsize, barpos, baravail = self:barcalc(self.content.y, self.content.height, self.height)
self:move_content(nil, self.vscrolling_inity - (ny - self.vscrolling_initmy) * (self.content.height - self.height) // baravail)
elseif self.hscrolling then
local barsize, barpos, baravail = self:barcalc(self.content.x, self.content.width, self.width)
self:move_content(self.hscrolling_initx - (nx - self.hscrolling_initmx) * (self.content.width - self.width) // baravail)
else
self.content:on_mouse_move(px - self.content.x, py - self.content.y, nx - self.content.x, ny - self.content.y)
end
end
return box
end
function tk.grid(a, b)
local contents = b or a
local opts = b and a or {}
opts.border_size = 0
opts.border_color = tk.rgb(200, 200, 200)
local grid = tk.widget(nil, nil, opts)
grid.contents = contents
function grid:can_resize(w, h)
return w == self.col_pos[#self.contents[1]+1] and h == self.line_pos[#self.contents+1]
end
function grid:reposition_elements()
self.line_height = {}
self.col_width = {}
self.line_pos = {0}
self.col_pos = {0}
-- Recalculate line height
for l = 1, #self.contents do
self.line_height[l] = 0
for c = 1, #self.contents[l] do
self.line_height[l] = math.max(self.contents[l][c].height, self.line_height[l])
end
self.line_pos[l + 1] = self.line_pos[l] + self.line_height[l] + self.border_size
end
-- Recalculate column height
for c = 1, #self.contents[1] do
self.col_width[c] = 0
for l = 1, #self.contents do
self.col_width[c] = math.max(self.contents[l][c].width, self.col_width[c])
end
self.col_pos[c + 1] = self.col_pos[c] + self.col_width[c] + self.border_size
end
-- Reposition elements
for l = 1, #self.contents do
for c = 1, #self.contents[l] do
self.contents[l][c].parent = self
self.contents[l][c].grid_l = l
self.contents[l][c].grid_c = c
self.contents[l][c].x = self.col_pos[c]
self.contents[l][c].y = self.line_pos[l]
self.contents[l][c]:do_resize(self.col_width[c], self.line_height[l])
end
end
-- Resize me
self:do_resize(self.col_pos[#self.contents[1]+1], self.line_pos[#self.contents+1])
end
function grid:get_lc(x, y)
function dichotomy(tab, val, i0, i1)
if i0 == i1 then
return i0
elseif i1 == i0 + 1 then
if tab[i1] <= val then
return i1
else
return i0
end
else
local mid = (i0 + i1) // 2
if tab[mid] <= val then
return dichotomy(tab, val, mid, i1)
else
return dichotomy(tab, val, i0, mid - 1)
end
end
end
return dichotomy(self.line_pos, y, 1, #self.contents),
dichotomy(self.col_pos, x, 1, #self.contents[1])
end
function grid:draw(x0, y0, buf)
local l0, c0 = self:get_lc(x0, y0)
local l1, c1 = self:get_lc(x0 + buf:width(), y0 + buf:height())
for l = l0, l1 do
for c = c0, c1 do
self:draw_sub(x0, y0, buf, self.contents[l][c])
end
end
end
function grid:resize_child(item, width, height)
if not item:can_resize(width, height) then return end
local l, c = item.grid_l, item.grid_c
local recalc = false
if width and width ~= self.col_width[c] then
for l1 = 1, #self.contents do
self.contents[l1][c]:do_resize(width, nil)
end
recalc = true
end
if height and height ~= self.line_height[l] then
for c1 = 1, #self.contents[l] do
self.contents[l][c1]:do_resize(nil, height)
end
recalc = true
end
if recalc then
self:reposition_elements()
end
self:resize(self.width, self.height)
end
function grid:on_mouse_down(x, y, lb, rb, mb)
local l, c = self:get_lc(x, y)
local it = self.contents[l][c]
self.mouse_lb = self.mouse_lb or lb
self.mouse_rb = self.mouse_rb or rb
self.mouse_mb = self.mouse_mb or mb
if self.mouse_on then
it = self.mouse_on
else
self.mouse_on = it
end
it:on_mouse_down(x - it.x, y - it.y, lb, mb, rb)
end
function grid:on_mouse_up(x, y, lb, rb, mb)
local l, c = self:get_lc(x, y)
local it = self.mouse_on or self.contents[l][c]
it:on_mouse_up(x - it.x, y - it.y, lb, mb, rb)
self.mouse_lb = self.mouse_lb and not lb
self.mouse_rb = self.mouse_rb and not rb
self.mouse_mb = self.mouse_mb and not mb
if not (self.mouse_lb or self.mouse_mb or self.mouse_rb) then
self.mouse_on = nil
end
end
function grid:on_mouse_move(prev_x, prev_y, new_x, new_y)
local l, c = self:get_lc(prev_x, prev_y)
local it = self.mouse_on or self.contents[l][c]
it:on_mouse_move(prev_x - it.x, prev_y - it.y, new_x - it.x, new_y - it.y)
end
grid:reposition_elements()
return grid
end
-- #### #### WINDOW MANAGER WIDGET #### ####
function tk.window_manager()
local wm = tk.widget(100, 100)
wm.windows = {} -- Last = on top
wm.window_pos = {}
wm.mouse_lb = false
wm.mouse_rb = false
wm.mouse_mb = false
wm.mouse_win = nil
function wm:add(content, title, x, y)
local win = tk.widget(content.width + 2, content.height + 22)
win.parent = self
win.x = x or 24
win.y = y or 24
win.title = title
win.visible = true
table.insert(self.windows, win)
self.window_pos[win] = {x = win.x, y = win.y, h = win.height, w = win.width}
win.content = content
content.parent = win
content.x = 1
content.y = 21
function win:resize_child(c, w, h)
assert(c == self.content)
if c:can_resize(w, h) then
local reg1 = wm.window_pos[self]
c:do_resize(w, h)
self.width = c.width + 2
self.height = c.height + 22
wm.window_pos[self] = {x = self.x, y = self.y, w = self.width, h = self.height}
local reg2 = wm.window_pos[self]
local pieces = region_union(reg1, reg2)
for _, p in pairs(pieces) do
wm:redraw(p.x, p.y, p.w, p.h)
end
end
end
function win:draw(x0, y0, buf)
self:draw_sub(x0, y0, buf, self.content)
buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0))
buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200))
if win.title then
buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0))
end
end
function win:on_mouse_down(x, y, lb, rb, mb)
if y < 22 and lb then
self.moving = true
else
self.content:on_mouse_down(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_up(x, y, lb, rb, mb)
if self.moving then
self.moving = false
else
self.content:on_mouse_up(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_move(px, py, nx, ny)
if self.moving then
local reg1 = wm.window_pos[self]
self.x = self.x + nx - px
self.y = self.y + ny - py
wm.window_pos[self] = {x = self.x, y = self.y, w = self.width, h = self.height}
local reg2 = wm.window_pos[self]
local pieces = region_union(reg1, reg2)
for _, p in pairs(pieces) do
wm:redraw(p.x, p.y, p.w, p.h)
end
else
self.content:on_mouse_move(px-1, py-21, nx-1, ny-21)
end
end
self:redraw_win(win)
end
function wm:remove(win)
if win.parent ~= self then return end
win.parent = nil
win.get_draw_buffer = function() return nil end
win.content.parent = nil
win.content.get_draw_buffer = function() return nil end
for i, w2 in pairs(self.windows) do
if w2 == win then
table.remove(self.windows, i)
break
end
end
self.window_pos[win] = nil
self:redraw_win(win)
end
function wm:redraw_win(win)
self:redraw(win.x, win.y, win.width, win.height)
end
function wm:draw(x0, y0, buf)
local remaining = { {x = x0, y = y0, w = buf:width(), h = buf:height()} }
for i = #self.windows, 1, -1 do
win = self.windows[i]
if win.visible then
local remaining2 = {}
local win_reg = {x = win.x, y = win.y, w = win.width, h = win.height}
for _, reg in pairs(remaining) do
local draw_to = region_inter(reg, win_reg)
if draw_to then
win:draw(draw_to.x - win.x, draw_to.y - win.y, buf:sub(draw_to.x - x0, draw_to.y - y0, draw_to.w, draw_to.h))
end
local remain_to = region_diff(reg, win_reg)
for _, reg2 in pairs(remain_to) do
table.insert(remaining2, reg2)
end
end
remaining = remaining2
end
end
-- Draw background
function draw_background(x0, y0, buf)
local step = 32
local halfstep = 16
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110))
end
end
end
for _, reg in pairs(remaining) do
draw_background(reg.x, reg.y, buf:sub(reg.x - x0, reg.y - y0, reg.w, reg.h))
end
end
function wm:find_win(x, y)
for i = #self.windows, 1, -1 do
local win = self.windows[i]
if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then
return win
end
end
return nil
end
function wm:on_mouse_down(x, y, lb, rb, mb)
self.mouse_lb = self.mouse_lb or lb
self.mouse_rb = self.mouse_rb or rb
self.mouse_mb = self.mouse_mb or mb
local on_win = self:find_win(x, y)
if self.mouse_win then
on_win = self.mouse_win
else
self.mouse_win = on_win
end
if on_win then
sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title))
if self.windows[#self.windows] ~= on_win then
for i, w in pairs(self.windows) do
if w == on_win then
table.remove(self.windows, i)
break
end
end
table.insert(self.windows, on_win)
self:redraw_win(on_win)
end
on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb)
end
end
function wm:on_mouse_up(x, y, lb, rb, mb)
local on_win = self.mouse_win or self:find_win(x, y)
if on_win then
on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb)
end
self.mouse_lb = self.mouse_lb and not lb
self.mouse_rb = self.mouse_rb and not rb
self.mouse_mb = self.mouse_mb and not mb
if not (self.mouse_lb or self.mouse_mb or self.mouse_rb) then
self.mouse_win = nil
end
end
function wm:on_mouse_move(prev_x, prev_y, new_x, new_y)
local on_win = self.mouse_win or self:find_win(prev_x, prev_y)
if on_win then
on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y)
end
end
return wm
end
return tk