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#include <types.h>
#include <Heap.class.h>
extern "C" void __cxa_pure_virtual() {} //Required when using abstract classes
void *__dso_handle; //Required when using global objects
extern "C" int __cxa_atexit(void (*f)(void*), void *p, void *d) { return 0; }
extern u32int start_ctors, end_ctors, start_dtors, end_dtors;
Heap heap;
int main();
extern "C" void start() {
//Call static constructors
for(u32int * call = &start_ctors; call < &end_ctors; call++) {
((void (*)(void))*call)();
}
heap.create(0x40000000, 0x00100000, 0x00004000); //Initially create a 1M heap with 16ko index
u32int r = main();
//Call static destructors
for(u32int * call = &start_dtors; call < &end_dtors; call++) {
((void (*)(void))*call)();
}
asm volatile("int $66" : : "a"(r));
}
namespace Mem {
void* alloc (u32int sz) { return heap.alloc(sz); }
void free(void* ptr) { heap.free(ptr); }
void* mkXchgSpace (u32int sz) { return alloc(sz); }
}
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