1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#ifndef DEF_VIRTUALTERMINAL_CLASS_H
#define DEF_VIRTUALTERMINAL_CLASS_H
#include <Core/common.wtf.h>
struct chr {
u8int color;
char c;
};
class VirtualTerminal {
private:
chr* m_buff;
u32int m_rows, m_cols;
u8int m_color;
u32int m_maprow, m_mapcol;
bool m_mapped;
u32int m_csrlin, m_csrcol;
public:
VirtualTerminal(u32int rows, u32int cols, u8int fgcolor = 7, u8int bgcolor = 0);
~VirtualTerminal();
void setColor(u8int fgcolor, u8int bgcolor = 0xFF);
void putChar(u32int row, u32int col, char c);
void clear();
void map(s32int row = -1, s32int col = -1);
void unmap();
void redraw();
void scroll(); //Scrolls 1 line
void updateCursor();
void moveCursor(u32int row, u32int col);
void setCursorLine(u32int line);
void setCursorCol(u32int col);
//Display functions
void put(char c, bool updatecsr = true);
void write(char *c, bool updatecsr = true);
void writeDec(s32int i, bool updatecsr = true);
void writeHex(u32int i, bool updatecsr = true);
inline VirtualTerminal& operator<<(char *c) { write(c); return *this; }
inline VirtualTerminal& operator<<(char c) { put(c); return *this; }
inline VirtualTerminal& operator<<(s32int i) { writeDec(i); return *this; }
inline VirtualTerminal& operator<<(u32int i) { writeHex(i); return *this; }
};
#endif
|