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#include "Thread.class.h"
#include <TaskManager/Task.ns.h>
#include <MemoryManager/PageAlloc.ns.h>
#include <DeviceManager/Time.ns.h>
void runThread(Thread* thread, u32int (*entry_point)()) {
asm volatile("sti");
thread->run(entry_point);
}
Thread::Thread() { //Private constructor, does nothing
}
Thread::Thread(u32int (*entry_point)(), bool iskernel) {
if (iskernel) {
m_isKernel = true;
u32int tmp;
m_kernelStackFrame = (u32int)PageAlloc::alloc(&tmp);
m_process = Task::getKernelProcess();
setup(entry_point, m_kernelStackFrame + STACKSIZE);
} else {
m_isKernel = false;
m_process = Task::currentProcess;
setup(entry_point, m_process->stackAlloc() + STACKSIZE);
}
}
Thread::Thread(Process* process, u32int (*entry_point)()) {
m_isKernel = false;
m_process = process;
setup(entry_point, m_process->stackAlloc() + STACKSIZE);
}
Thread::~Thread() {
if (m_isKernel)
PageAlloc::free((void*)m_kernelStackFrame);
Task::unregisterThread(this);
//Don't unregister thread in process, it has probably already been done
}
void Thread::setup(u32int (*entry_point)(), u32int esp) {
//Pass function parameters for runThread()
u32int *stack = (u32int*)esp;
stack--;
*stack = (u32int)entry_point; //Push entry point (function parameter)
stack--;
*stack = (u32int)this; //Push object pointer
stack--;
*stack = 0; //Null return address
m_esp = (u32int)stack;
m_ebp = m_esp + 8;
m_eip = (u32int)runThread;
m_state = T_RUNNING;
m_process->registerThread(this);
Task::registerThread(this);
}
void Thread::finish(u32int errcode) {
//Needs not set m_state to a finished state, either :
// - thread is unregistered from process and everywhere
// - errcode is an exception or this is main thread, process exits
m_process->threadFinishes(this, errcode);
}
void Thread::run(u32int (*entry_point)()) {
u32int ret = entry_point(); //Run !
finish(ret);
}
void Thread::setState(u32int esp, u32int ebp, u32int eip) {
m_esp = esp;
m_ebp = ebp;
m_eip = eip;
}
u32int Thread::getEsp() { return m_esp; }
u32int Thread::getEbp() { return m_ebp; }
u32int Thread::getEip() { return m_eip; }
Process* Thread::getProcess() { return m_process; }
void Thread::sleep(u32int msecs) {
m_state = T_SLEEPING;
waitfor.m_time = Time::time() + msecs;
Task::triggerSwitch();
}
void Thread::waitIRQ(u8int irq) {
if (m_process->m_uid != 0) return;
m_state = T_IRQWAIT;
waitfor.m_irq = irq;
Task::triggerSwitch();
}
bool Thread::runnable() {
if (m_state == T_RUNNING) return true;
if (m_state == T_SLEEPING and Time::time() >= waitfor.m_time) {
m_state = T_RUNNING;
return true;
}
return false;
}
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