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#include "Disp.ns.h"
#include <DeviceManager/Dev.ns.h>
#include <VTManager/VT.ns.h>
namespace Disp {
mode_t mode;
Vector<mode_t> modes;
u16int textCols() {
return mode.textCols;
}
u16int textRows() {
return mode.textRows;
}
void putChar(u16int line, u16int col, WChar c, u8int color) {
if (line >= mode.textRows or col >= mode.textCols) return;
mode.device->putChar(line, col, c, color);
}
void moveCursor(u16int line, u16int col) {
if (line >= mode.textRows or col >= mode.textCols) return;
mode.device->moveCursor(line, col);
}
bool textScroll(u16int line, u16int col, u16int height, u16int width, u8int color) {
return mode.device->textScroll(line, col, height, width, color);
}
void clear() {
mode.device->clear();
}
void getModes() {
modes.clear();
Vector<Device*> disps = Dev::findDevices("display");
for (u32int i = 0; i < disps.size(); i++) {
((Display*)(disps[i]))->getModes(modes);
}
}
bool setMode(mode_t& newmode) {
mode.device->unsetMode();
if (newmode.device->setMode(newmode)) {
mode = newmode;
VT::redrawScreen();
return true;
}
return false;
}
void setText(VGATextOutput* o) {
mode.device = o;
o->clear();
mode.textCols = 80;
mode.textRows = 25;
}
}
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