#include "Ressource.class.h"
#include <SyscallManager/Res.ns.h>
#include <UserManager/Usr.ns.h>
Ressource::Ressource(u8int type, call_t* callTable) : m_lock(MUTEX_FALSE) {
m_id = Res::registerRes(this);
m_type = type;
m_callTables = 0;
addCallTable(callTable);
}
Ressource::~Ressource() {
Res::unregisterRes(m_id);
delete m_callTables;
}
void Ressource::addCallTable(call_t* callTable) {
if (callTable != 0) m_callTables = m_callTables->cons(callTable);
}
u32int Ressource::doCall(u8int id, u32int a, u32int b, u32int c, u32int d, u32int e) {
if (id == 0) return m_type;
for (SimpleList<call_t*> *iter = m_callTables; iter != 0; iter = iter->next()) {
call_t* ct = iter->v();
u32int i = 0;
while (ct[i].id != 0) {
call_t &ce = ct[i];
if (ce.id == id) {
if (ce.params == 0) return (this->*(ce.c0))();
if (ce.params == 1) return (this->*(ce.c1))(a);
if (ce.params == 2) return (this->*(ce.c2))(a, b);
if (ce.params == 3) return (this->*(ce.c3))(a, b, c);
if (ce.params == 4) return (this->*(ce.c4))(a, b, c, d);
if (ce.params == 5) return (this->*(ce.c5))(a, b, c, d, e);
}
i++;
}
}
return (u32int) - 1;
}
u32int Ressource::call(u8int id, u32int a, u32int b, u32int c, u32int d, u32int e) {
if (!ISROOT && !accessible()) return (u32int) - 1;
m_lock.waitLock();
u32int r = doCall(id, a, b, c, d, e);
m_lock.unlock();
return r;
}