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#ifndef DEF_FLOPPYDRIVE_CLASS_H
#define DEF_FLOPPYDRIVE_CLASS_H
#include <Devices/BlockDevice.proto.h>
#include "FloppyController.class.h"
class FloppyDrive : public BlockDevice {
friend class FloppyController;
friend u32int floppyMotorTimer(void*);
private:
FloppyDrive(FloppyController *fdc, u8int number, u8int type); //Private constructor, called by FloppyController()
u8int m_motorState, m_motorTimeout, m_driveNumber, m_driveType;
u32int m_cylinders, m_sectors;
FloppyController *m_fdc;
u8int m_buffer[FLOPPY_DMALEN];
u32int m_buffCyl, m_buffTime; //Used for keeping track of what is in buffer, this is a sort of cache system
bool setup();
bool calibrate();
bool setMotorState(bool on);
bool killMotor();
bool seek(u32int cyli, s32int head, bool recursive = false);
bool doTrack(u32int cyl, u8int dir);
public:
String getClass();
String getName();
bool readOnly();
u64int blocks();
bool readBlocks(u64int startblock, u32int count, u8int *data);
bool writeBlocks(u64int startblock, u32int count, u8int* data);
u32int blockSize(); //Always 512
u64int chs2lba(u32int cylinder, u32int head, u32int sector);
};
#endif
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