#include "VESADisplay.class.h"
#include <DeviceManager/Disp.ns.h>
#include <MemoryManager/PhysMem.ns.h>
using namespace Disp;
/****************************************
* COLOR HANDLING FUNCTIONS
* *********************************************/
inline u16int rgbTo15(u32int color) {
return (
(((color >> 16 & 0xFF) / 8) << 10) |
(((color >> 8 & 0xFF) / 8) << 5) |
((color & 0xFF) / 8));
}
inline u32int rgbFrom15(u16int color) {
return (
(((color >> 10 & 0x1F) * 8) << 16) |
(((color >> 5 & 0x1F) * 8) << 8) |
((color & 0x1F) * 8));
}
inline u16int rgbTo16(u32int color) {
return (
(((color >> 16 & 0xFF) / 8) << 11) |
(((color >> 8 & 0xFF) / 4) << 5) |
((color & 0xFF) / 8));
}
inline u32int rgbFrom16(u16int color) {
return (
(((color >> 11 & 0x1F) * 8) << 16) |
(((color >> 5 & 0x3F) * 4) << 8) |
((color & 0x1F) * 8));
}
/****************************************
* DEVICE INFORMATION RELATED FUNCTIONS
* *********************************************/
String VESADisplay::getClass() {
return "display.vesa";
}
String VESADisplay::getName() {
return "Standard VESA display";
}
vbe_controller_info_t VESADisplay::getCtrlrInfo() {
V86::map();
vbe_controller_info_t *info = (vbe_controller_info_t*)V86::alloc(sizeof(vbe_controller_info_t));
info->signature[0] = 'V'; info->signature[1] = 'B'; info->signature[2] = 'E'; info->signature[3] = '2';
info->videomodes = 0;
v86_regs_t regs;
regs.ax = 0x4F00;
regs.es = LIN_SEG(info);
regs.di = LIN_OFF(info);
V86::biosInt(0x10, regs);
if (regs.ax != 0x004F) PANIC("Something went wrong in detecting VBE modes.");
if (info->signature[3] != 'A') PANIC("No vesa sinature");
return *info;
}
vbe_mode_info_t VESADisplay::getModeInfo(u16int id) {
V86::map();
vbe_mode_info_t *mode = (vbe_mode_info_t*)V86::alloc(sizeof(vbe_mode_info_t));
CMem::memset((u8int*)mode, 0, sizeof(vbe_mode_info_t));
v86_regs_t regs;
regs.ax = 0x00004F01;
regs.cx = id;
regs.es = LIN_SEG(mode);
regs.di = LIN_OFF(mode);
V86::biosInt(0x10, regs);
return *mode;
}
void VESADisplay::getModes(Vector<mode_t> &to) {
vbe_controller_info_t info = getCtrlrInfo();
u16int *modes = (u16int*)(((info.videomodes & 0xFFFF0000) >> 12) | ((info.videomodes) & 0x0000FFFF));
for (int i = 0; i < 64; i++) {
if (modes[i] == 0xFFFF) break;
vbe_mode_info_t mode = getModeInfo(modes[i]);
if ((mode.attributes & 0x90) != 0x90) continue;
if (mode.memory_model != 4 and mode.memory_model != 6) continue;
if (mode.bpp != 24 and mode.bpp != 16 and mode.bpp != 15 and mode.bpp != 8) continue;
mode_t m; m.device = this;
m.textCols = mode.Xres / C_FONT_WIDTH; m.textRows = mode.Yres / C_FONT_HEIGHT;
m.identifier = modes[i];
m.graphWidth = mode.Xres; m.graphHeight = mode.Yres; m.graphDepth = mode.bpp;
to.push(m);
}
}
/****************************************
* MODE SELECTION FUNCTIONS
* *********************************************/
bool VESADisplay::setMode(mode_t &mode) {
if (mode.device != this) return false;
m_currMode = getModeInfo(mode.identifier);
v86_regs_t regs;
//Set mode
regs.ax = 0x4F02;
regs.bx = mode.identifier | 0x4000;
V86::biosInt(0x10, regs);
if ((regs.ax & 0xFF00) != 0) return false;
if (m_currMode.bpp == 8) {
//Set palette data
for (int i = 0; i < 16; i++) {
m_8bitPalette[i].pixels = 0;
m_8bitPalette[i].color = rgbTo15(consoleColor[i]);
setPalette(i, consoleColor[i]);
}
for (int i = 16; i < 256; i++) {
m_8bitPalette[i].pixels = 0;
m_8bitPalette[i].color = 0;
}
}
m_fb = (u8int*)0xF0000000;
for (u32int i = 0; i < (u32int)(m_currMode.Yres * m_currMode.pitch); i += 0x1000) {
kernelPageDirectory->map(
kernelPageDirectory->getPage((u32int)(m_fb + i), true),
(m_currMode.physbase + i) / 0x1000, false, false);
}
m_pixWidth = (m_currMode.bpp + 1) / 8;
clear();
return true;
}
void VESADisplay::unsetMode() {
for (u32int i = 0; i < (u32int)(m_currMode.Yres * m_currMode.pitch); i += 0x1000) {
page_t* p = kernelPageDirectory->getPage((u32int)(m_fb + i), false);
if (p != 0) p->present = 0, p->frame = 0;
}
}
void VESADisplay::clear() {
for (u32int* i = (u32int*)(memPos(0, 0)); i < (u32int*)(memPos(m_currMode.Xres, 0)); i++) {
*i = 0;
}
}
/****************************************
* 8BIT PALLET HANDLING
* *********************************************/
void VESADisplay::setPalette(u8int id, u32int color) {
Sys::outb(0x03C6, 0xFF);
Sys::outb(0x03C8, id);
Sys::outb(0x03C9, ((color >> 16) & 0xFF) / 4);
Sys::outb(0x03C9, ((color >> 8) & 0xFF) / 4);
Sys::outb(0x03C9, (color & 0xFF) / 4);
}
u8int VESADisplay::get8Bit(u32int color) {
u16int c = rgbTo15(color);
c &= ~0x0C63; //Make the color very approximate (keep only 3bits per primary color)
for (u16int i = 0; i < 256; i++) {
if (m_8bitPalette[i].color == c) {
return i;
}
}
for (u16int i = 16; i < 256; i++) {
if (m_8bitPalette[i].pixels == 0) {
m_8bitPalette[i].color = c;
setPalette(i, rgbFrom15(c));
return i;
}
}
return 0;
}
/****************************************
* DRAWING FUNCTIONS
* *********************************************/
void VESADisplay::putPix(u16int x, u16int y, u32int c) {
if (x >= m_currMode.Xres or y >= m_currMode.Yres) return;
union {
u8int* c;
u16int* w;
u32int* d;
} p = {memPos(x, y)};
if (m_currMode.bpp == 24) {
*p.d = (*p.d & 0xFF000000) | c;
} else if (m_currMode.bpp == 15) {
*p.w = rgbTo15(c);
} else if (m_currMode.bpp == 16) {
*p.w = rgbTo16(c);
} else if (m_currMode.bpp == 8) {
m_8bitPalette[*p.c].pixels--;
*p.c = get8Bit(c);
m_8bitPalette[*p.c].pixels++;
}
}
u32int VESADisplay::getPix(u16int x, u16int y) {
if (x >= m_currMode.Xres or y >= m_currMode.Yres) return 0;
u32int ret = 0;
union {
u8int* c;
u16int* w;
u32int* d;
} p = {memPos(x, y)};
if (m_currMode.bpp == 24) {
ret = *p.d & 0x00FFFFFF;
} else if (m_currMode.bpp == 15) {
ret = rgbFrom15(*p.w);
} else if (m_currMode.bpp == 16) {
ret = rgbFrom16(*p.w);
} else if (m_currMode.bpp == 8) {
ret = rgbFrom15(m_8bitPalette[*p.c].color);
}
return ret;
}
void VESADisplay::drawChar(u16int line, u16int col, WChar c, u8int color) {
u8int ch = c.toAscii();
if (ch == 0) return;
u16int sx = col * C_FONT_WIDTH, sy = line * C_FONT_HEIGHT;
u32int fgcolor = 1, bgcolor = 0;
if (m_currMode.bpp == 24) {
fgcolor = consoleColor[color & 0xF];
bgcolor = consoleColor[(color >> 4) & 0xF];
} else if (m_currMode.bpp == 15) {
fgcolor = rgbTo15(consoleColor[color & 0xF]);
bgcolor = rgbTo15(consoleColor[(color >> 4) & 0xF]);
} else if (m_currMode.bpp == 16) {
fgcolor = rgbTo16(consoleColor[color & 0xF]);
bgcolor = rgbTo16(consoleColor[(color >> 4) & 0xF]);
} else if (m_currMode.bpp == 8) {
fgcolor = color & 0xF;
bgcolor = (color >> 4) & 0xF;
}
if (c == WChar(" ")) {
u8int* p = memPos(sx, sy);
for (int y = 0; y < C_FONT_HEIGHT; y++) {
if (m_pixWidth == 1) memset(p, bgcolor, 9);
if (m_pixWidth == 2) memsetw((u16int*)p, bgcolor, 9);
if (m_pixWidth == 3) {
for (int i = 0; i < 9; i++) {
p[0] = (bgcolor);
p[1] = (bgcolor >> 8);
p[2] = (bgcolor >> 16);
p += 3;
}
p -= (9 * 3);
}
p += m_currMode.pitch;
}
return;
}
int y = 0;
for (u8int* p = memPos(sx, sy); p < memPos(sx, sy + C_FONT_HEIGHT); p += m_currMode.pitch) {
union {
u8int* c;
u16int* w;
u32int* d;
} pos = {p + (8 * m_pixWidth)};
u8int pixs = consoleFont[ch][y];
if (m_pixWidth == 3) {
*pos.d = (*pos.d & 0xFF000000) | bgcolor;
for (int x = 0; x < 8; x++) {
pos.c -= m_pixWidth;
*pos.d = (*pos.d & 0xFF000000) | ((pixs & 1) != 0 ? fgcolor : bgcolor);
pixs = pixs >> 1;
}
} else if (m_pixWidth == 2) {
*pos.w = bgcolor;
for (int x = 0; x < 8; x++) {
pos.c -= m_pixWidth;
*pos.w = ((pixs & 1) != 0 ? fgcolor : bgcolor);
pixs = pixs >> 1;
}
} else if (m_pixWidth == 1) {
m_8bitPalette[*pos.c].pixels--;
*pos.c = bgcolor;
for (int x = 0; x < 8; x++) {
pos.c--;
m_8bitPalette[*pos.c].pixels--;
*pos.c = ((pixs & 1) != 0 ? fgcolor : bgcolor);
pixs = pixs >> 1;
}
}
y++;
}
}
bool VESADisplay::textScroll(u16int line, u16int col, u16int height, u16int width, u8int color) {
u8int* start = memPos(col * C_FONT_WIDTH, line * C_FONT_HEIGHT);
u32int count = width * C_FONT_WIDTH * m_pixWidth;
u32int diff = C_FONT_HEIGHT * m_currMode.pitch;
putCsrBuff();
for (int i = 0; i < (height - 1) * C_FONT_HEIGHT; i++) {
memcpy(start, start + diff, count);
start += m_currMode.pitch;
}
for (u32int i = 0; i < width; i++) {
drawChar(line + height - 1, col + i, " ", color);
}
if (m_csrBuff.line == line + height - 1) m_csrBuff.line--;
drawCsr();
return true;
}