#include "SB.ns.h"
#include <Mutex.class.h>
#include <TaskManager/Task.ns.h>
#include <MemoryManager/PhysMem.ns.h>
#include <DeviceManager/Disp.ns.h>
#define BOOT_ITEMS 17
namespace SB {
SimpleVT *sb = NULL;
String msg;
u16int boot_progress = 0;
u16int height;
bool gone_multi = false;
Mutex lock(MUTEX_FALSE);
void init() {
sb = new SimpleVT(1, 80, STATUSBAR_FGCOLOR, STATUSBAR_BGCOLOR);
height = 1;
sb->map(0, 0);
sb->hideCursor();
}
void drawprogress(const String& s) {
sb->clear();
int d = (sb->width() / 2) - ((BOOT_ITEMS + 4) / 2);
if (height == 1) d -= 4;
sb->moveCursor(0, d);
*sb << "{";
for (u32int i = 0; i < boot_progress; i++) *sb << ":";
*sb << ".";
sb->moveCursor(0, BOOT_ITEMS + d + 3);
*sb << "}";
if (height > 1) {
*sb << "\n";
*sb << "Loading : [" << s;
sb->moveCursor(1, sb->width() - 2);
*sb << "]";
} else {
sb->moveCursor(0, 0);
*sb << "Melon is loading :";
sb->moveCursor(0, d + BOOT_ITEMS + 6);
*sb << "[" << s;
sb->moveCursor(0, sb->width() - 2);
*sb << "]";
}
}
void drawnormal() {
sb->clear();
sb->moveCursor(0, 0);
*sb << " [Up:" << (s64int)Time::uptime() << "s";
sb->moveCursor(0, 10);
*sb << "] [Mem:" << (s64int)PhysMem::free() << "/" << (s64int)PhysMem::total();
sb->moveCursor(0, 28);
*sb << "] [Proc.:" << (s64int)Task::processes->size();
sb->setCursorCol(39);
if (height > 1) {
*sb << "]";
sb->moveCursor(1, 0);
*sb << " [Threads:" << (s64int)Task::threads->size();
sb->setCursorCol(12);
*sb << "] [" << msg;
sb->setCursorCol(sb->width() - 2);
*sb << "]";
} else {
*sb << "] [Threads:" << (s64int)Task::threads->size();
sb->setCursorCol(52);
*sb << "] [" << msg;
sb->setCursorCol(sb->width() - 2);
*sb << "]";
}
}
void reinit() {
if (!gone_multi) return;
lock.waitLock();
delete sb;
height = (Disp::mode.textCols < 80 ? 2 : 1);
sb = new SimpleVT(height, Disp::mode.textCols, STATUSBAR_FGCOLOR, STATUSBAR_BGCOLOR);
sb->map(0, 0);
sb->hideCursor();
if (boot_progress != 0) {
drawprogress(msg);
} else {
drawnormal();
}
lock.unlock();
}
u32int thread(void*) {
while (!gone_multi); //Synchronize
while (1) {
lock.waitLock();
if (boot_progress != 0) {
drawprogress(msg);
} else {
drawnormal();
}
lock.unlock();
Task::currThread()->sleep(100);
}
return 0;
}
void gomulti() {
new Thread(thread, 0, true);
gone_multi = true;
}
void progress(const String& s) {
if (gone_multi) {
lock.waitLock();
boot_progress++;
msg = s;
lock.unlock();
} else {
boot_progress++;
drawprogress(s);
}
}
void message(const String& s) {
if (!gone_multi) return;
lock.waitLock();
boot_progress = 0;
msg = s;
drawnormal();
lock.unlock();
}
} //END NS