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#pragma once
#include <iostream>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "problem.hpp"
enum {
M_NORMAL,
M_INS_OBSTACLE,
M_SEL_BEGIN,
M_SEL_END
};
enum {
S_XY,
S_THETA,
S_PHI,
S_RADIUS
};
class UI {
private:
hilare_a_param *_param;
problem _p;
solution _s;
solver _solver;
bool _got_sol;
struct {
double x0, y0, zoom;
} _view;
sf::ContextSettings _settings;
sf::RenderWindow _win;
// interaction mode
int _mode, _sel_step;
hilare_a _sel_pos;
circle _sel_obs;
public:
UI(hilare_a_param *p);
void handle_normal(const sf::Event &ev);
void handle_ins_obs(const sf::Event &ev);
void handle_sel_pos(const sf::Event &ev);
void render_circle(const circle& c, sf::Color border, sf::Color inside, int linewidth);
void render_pos(const hilare_a &pos, sf::Color c);
void render_obstacle(const obstacle &o);
void render_mvt(const hilare_a_mvt &m, sf::Color c);
void render_sol(const solution &s, sf::Color c);
void render_problem();
void render_solution();
void render_internal();
sf::Vector2f to_view(const vec &p);
vec from_view(const sf::Vector2f &p);
vec from_view(const sf::Vector2i &p);
vec mouse_coord();
void run();
};
/* vim: set ts=4 sw=4 tw=0 noet :*/
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