xkb_types "fr-custom-lx" { virtual_modifiers NumLock,Alt,LevelThree,LAlt,RAlt,RControl,LControl,ScrollLock,LevelFive,AltGr,Meta,Super,Hyper; type "ONE_LEVEL" { modifiers= none; level_name[Level1]= "Any"; }; type "TWO_LEVEL" { modifiers= Shift; map[Shift]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; }; type "ALPHABETIC" { modifiers= Shift+Lock; map[Shift]= Level2; map[Lock]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Caps"; }; type "KEYPAD" { modifiers= Shift+NumLock; map[Shift]= Level2; map[NumLock]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Number"; }; type "SHIFT+ALT" { modifiers= Shift+Alt; map[Shift+Alt]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Shift+Alt"; }; type "PC_SUPER_LEVEL2" { modifiers= Mod4; map[Mod4]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Super"; }; type "PC_CONTROL_LEVEL2" { modifiers= Control; map[Control]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Control"; }; type "PC_LCONTROL_LEVEL2" { modifiers= LControl; map[LControl]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "LControl"; }; type "PC_RCONTROL_LEVEL2" { modifiers= RControl; map[RControl]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "RControl"; }; type "PC_ALT_LEVEL2" { modifiers= Alt; map[Alt]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "Alt"; }; type "PC_LALT_LEVEL2" { modifiers= LAlt; map[LAlt]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "LAlt"; }; type "PC_RALT_LEVEL2" { modifiers= RAlt; map[RAlt]= Level2; level_name[Level1]= "Base"; level_name[Level2]= "RAlt"; }; type "CTRL+ALT" { modifiers= Shift+Control+Alt+LevelThree; map[Shift]= Level2; preserve[Shift]= Shift; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; preserve[Shift+LevelThree]= Shift; map[Control+Alt]= Level5; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "Ctrl+Alt"; }; type "LOCAL_EIGHT_LEVEL" { modifiers= Shift+Lock+Control+LevelThree; map[Shift]= Level2; map[Lock]= Level2; map[LevelThree]= Level3; map[Shift+Lock+LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level4; map[Control]= Level5; map[Shift+Lock+Control]= Level5; map[Shift+Control]= Level6; map[Lock+Control]= Level6; map[Control+LevelThree]= Level7; map[Shift+Lock+Control+LevelThree]= Level7; map[Shift+Control+LevelThree]= Level8; map[Lock+Control+LevelThree]= Level8; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Level3"; level_name[Level4]= "Shift Level3"; level_name[Level5]= "Ctrl"; level_name[Level6]= "Shift Ctrl"; level_name[Level7]= "Level3 Ctrl"; level_name[Level8]= "Shift Level3 Ctrl"; }; type "THREE_LEVEL" { modifiers= Shift+LevelThree; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level3; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Level3"; }; type "EIGHT_LEVEL" { modifiers= Shift+LevelThree+LevelFive; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[LevelFive]= Level5; map[Shift+LevelFive]= Level6; map[LevelThree+LevelFive]= Level7; map[Shift+LevelThree+LevelFive]= Level8; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "X"; level_name[Level6]= "X Shift"; level_name[Level7]= "X Alt Base"; level_name[Level8]= "X Shift Alt"; }; type "EIGHT_LEVEL_ALPHABETIC" { modifiers= Shift+Lock+LevelThree+LevelFive; map[Shift]= Level2; map[Lock]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level4; map[Shift+Lock+LevelThree]= Level3; map[LevelFive]= Level5; map[Shift+LevelFive]= Level6; map[Lock+LevelFive]= Level6; map[LevelThree+LevelFive]= Level7; map[Shift+LevelThree+LevelFive]= Level8; map[Lock+LevelThree+LevelFive]= Level8; map[Shift+Lock+LevelThree+LevelFive]= Level7; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "X"; level_name[Level6]= "X Shift"; level_name[Level7]= "X Alt Base"; level_name[Level8]= "X Shift Alt"; }; type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" { modifiers= Shift+Lock+NumLock+LevelThree+LevelFive; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[LevelFive]= Level5; map[Shift+LevelFive]= Level6; preserve[Shift+LevelFive]= Shift; map[LevelThree+LevelFive]= Level7; map[Shift+LevelThree+LevelFive]= Level8; map[NumLock]= Level5; map[Shift+NumLock]= Level6; preserve[Shift+NumLock]= Shift; map[NumLock+LevelThree]= Level7; map[Shift+NumLock+LevelThree]= Level8; map[Shift+NumLock+LevelFive]= Level2; map[NumLock+LevelThree+LevelFive]= Level3; map[Shift+NumLock+LevelThree+LevelFive]= Level4; map[Shift+Lock]= Level2; map[Lock+LevelThree]= Level3; map[Shift+Lock+LevelThree]= Level4; map[Lock+LevelFive]= Level5; map[Shift+Lock+LevelFive]= Level6; preserve[Shift+Lock+LevelFive]= Shift; map[Lock+LevelThree+LevelFive]= Level7; map[Shift+Lock+LevelThree+LevelFive]= Level8; map[Lock+NumLock]= Level5; map[Shift+Lock+NumLock]= Level6; preserve[Shift+Lock+NumLock]= Shift; map[Lock+NumLock+LevelThree]= Level7; map[Shift+Lock+NumLock+LevelThree]= Level8; map[Shift+Lock+NumLock+LevelFive]= Level2; map[Lock+NumLock+LevelThree+LevelFive]= Level3; map[Shift+Lock+NumLock+LevelThree+LevelFive]= Level4; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "X"; level_name[Level6]= "X Shift"; level_name[Level7]= "X Alt Base"; level_name[Level8]= "X Shift Alt"; }; type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" { modifiers= Shift+Lock+NumLock+LevelThree+LevelFive; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[LevelFive]= Level5; map[Shift+LevelFive]= Level6; preserve[Shift+LevelFive]= Shift; map[LevelThree+LevelFive]= Level7; map[Shift+LevelThree+LevelFive]= Level8; map[NumLock]= Level5; map[Shift+NumLock]= Level6; preserve[Shift+NumLock]= Shift; map[NumLock+LevelThree]= Level7; map[Shift+NumLock+LevelThree]= Level8; map[Shift+NumLock+LevelFive]= Level2; map[NumLock+LevelThree+LevelFive]= Level3; map[Shift+NumLock+LevelThree+LevelFive]= Level4; map[Lock]= Level2; map[Lock+LevelThree]= Level3; map[Shift+Lock+LevelThree]= Level4; map[Lock+LevelFive]= Level5; map[Shift+Lock+LevelFive]= Level6; map[Lock+LevelThree+LevelFive]= Level7; map[Shift+Lock+LevelThree+LevelFive]= Level8; map[Lock+NumLock]= Level5; map[Shift+Lock+NumLock]= Level6; map[Lock+NumLock+LevelThree]= Level7; map[Shift+Lock+NumLock+LevelThree]= Level8; map[Lock+NumLock+LevelFive]= Level2; map[Lock+NumLock+LevelThree+LevelFive]= Level4; map[Shift+Lock+NumLock+LevelThree+LevelFive]= Level3; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "X"; level_name[Level6]= "X Shift"; level_name[Level7]= "X Alt Base"; level_name[Level8]= "X Shift Alt"; }; type "EIGHT_LEVEL_SEMIALPHABETIC" { modifiers= Shift+Lock+LevelThree+LevelFive; map[Shift]= Level2; map[Lock]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level3; preserve[Lock+LevelThree]= Lock; map[Shift+Lock+LevelThree]= Level4; preserve[Shift+Lock+LevelThree]= Lock; map[LevelFive]= Level5; map[Shift+LevelFive]= Level6; map[Lock+LevelFive]= Level6; preserve[Lock+LevelFive]= Lock; map[Shift+Lock+LevelFive]= Level6; preserve[Shift+Lock+LevelFive]= Lock; map[LevelThree+LevelFive]= Level7; map[Shift+LevelThree+LevelFive]= Level8; map[Lock+LevelThree+LevelFive]= Level7; preserve[Lock+LevelThree+LevelFive]= Lock; map[Shift+Lock+LevelThree+LevelFive]= Level8; preserve[Shift+Lock+LevelThree+LevelFive]= Lock; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "X"; level_name[Level6]= "X Shift"; level_name[Level7]= "X Alt Base"; level_name[Level8]= "X Shift Alt"; }; type "FOUR_LEVEL" { modifiers= Shift+LevelThree; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; }; type "FOUR_LEVEL_ALPHABETIC" { modifiers= Shift+Lock+LevelThree; map[Shift]= Level2; map[Lock]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level4; map[Shift+Lock+LevelThree]= Level3; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; }; type "FOUR_LEVEL_SEMIALPHABETIC" { modifiers= Shift+Lock+LevelThree; map[Shift]= Level2; map[Lock]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level3; preserve[Lock+LevelThree]= Lock; map[Shift+Lock+LevelThree]= Level4; preserve[Shift+Lock+LevelThree]= Lock; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; }; type "FOUR_LEVEL_MIXED_KEYPAD" { modifiers= Shift+NumLock+LevelThree; map[NumLock]= Level2; map[Shift]= Level2; map[LevelThree]= Level3; map[NumLock+LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Shift+NumLock+LevelThree]= Level4; level_name[Level1]= "Base"; level_name[Level2]= "Number"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; }; type "FOUR_LEVEL_X" { modifiers= Shift+Control+Alt+LevelThree; map[LevelThree]= Level2; map[Shift+LevelThree]= Level3; map[Control+Alt]= Level4; level_name[Level1]= "Base"; level_name[Level2]= "Alt Base"; level_name[Level3]= "Shift Alt"; level_name[Level4]= "Ctrl+Alt"; }; type "SEPARATE_CAPS_AND_SHIFT_ALPHABETIC" { modifiers= Shift+Lock+LevelThree; map[Shift]= Level2; map[Lock]= Level4; preserve[Lock]= Lock; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock+LevelThree]= Level3; preserve[Lock+LevelThree]= Lock; map[Shift+Lock+LevelThree]= Level3; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "AltGr Base"; level_name[Level4]= "Shift AltGr"; }; type "FOUR_LEVEL_PLUS_LOCK" { modifiers= Shift+Lock+LevelThree; map[Shift]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[Lock]= Level5; map[Shift+Lock]= Level2; map[Lock+LevelThree]= Level3; map[Shift+Lock+LevelThree]= Level4; level_name[Level1]= "Base"; level_name[Level2]= "Shift"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Shift Alt"; level_name[Level5]= "Lock"; }; type "FOUR_LEVEL_KEYPAD" { modifiers= Shift+NumLock+LevelThree; map[Shift]= Level2; map[NumLock]= Level2; map[LevelThree]= Level3; map[Shift+LevelThree]= Level4; map[NumLock+LevelThree]= Level4; map[Shift+NumLock+LevelThree]= Level3; level_name[Level1]= "Base"; level_name[Level2]= "Number"; level_name[Level3]= "Alt Base"; level_name[Level4]= "Alt Number"; }; };