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defmodule ShardWeb.RoomChannel do
use ShardWeb, :channel
require Logger
def join("room:" <> room_name, payload, socket) do
if authorized?(payload) do
list = for {_chid, manifest, chpid} <- Shard.Manager.list_shards,
%SApp.Chat.Manifest{channel: chan} = manifest,
do: {chan, chpid}
pid = case List.keyfind(list, room_name, 0) do
nil ->
{:ok, pid} = DynamicSupervisor.start_child(Shard.DynamicSupervisor, {SApp.Chat, room_name})
pid
{_, pid} ->
pid
end
socket = assign(socket, :pid, pid)
GenServer.cast(pid, {:subscribe, self()})
send(self(), :after_join)
{:ok, socket}
else
{:error, %{reason: "unauthorized"}}
end
end
def handle_info(:after_join, socket) do
GenServer.call(socket.assigns.pid, {:read_history, nil, 100})
|> Enum.each(fn {{_ts, nick, msg}, true} -> push(socket, "shout", %{
name: nick,
message: msg,
}) end)
{:noreply, socket}
end
def handle_info({:chat_recv, _chan, {_ts, from, msg}}, socket) do
Logger.info("#{inspect self()} :chat_recv #{inspect msg}")
push socket, "shout", %{"name" => from, "message" => msg}
{:noreply, socket}
end
def handle_info({:chat_send, _, _}, socket) do
{:noreply, socket}
end
# Channels can be used in a request/response fashion
# by sending replies to requests from the client
def handle_in("ping", payload, socket) do
{:reply, {:ok, payload}, socket}
end
# It is also common to receive messages from the client and
# broadcast to everyone in the current topic (room:lobby).
def handle_in("shout", payload, socket) do
broadcast socket, "shout", payload
Shard.Identity.set_nickname(payload["name"])
GenServer.cast(socket.assigns.pid, {:chat_send, payload["message"]})
{:noreply, socket}
end
# Add authorization logic here as required.
defp authorized?(_payload) do
true
end
end
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