defmodule ShardWeb.RoomChannel do use ShardWeb, :channel require Logger def join("room:" <> room_name, payload, socket) do if authorized?(payload) do list = for {_chid, %SApp.Chat.Manifest{channel: chan}, chpid} <- Shard.Manager.list_shards, do: {chan, chpid} pid = case List.keyfind(list, room_name, 0) do nil -> {:ok, pid} = Shard.Manifest.start %SApp.Chat.Manifest{channel: room_name} pid {_, pid} -> pid end socket = assign(socket, :pid, pid) GenServer.cast(pid, {:subscribe, self()}) send(self(), :after_join) {:ok, socket} else {:error, %{reason: "unauthorized"}} end end def handle_info(:after_join, socket) do GenServer.call(socket.assigns.pid, {:read_history, nil, 100}) |> Enum.each(fn {{pk, msgbin, _sign}, true} -> {_ts, msg} = SData.term_unbin msgbin nick = SApp.Identity.get_nick pk push(socket, "shout", %{ name: nick, pk16: Shard.Keys.pk_display(pk), message: msg, }) end) {:noreply, socket} end def handle_info({:chat_recv, _chan, {pk, msgbin, _sign}}, socket) do {_ts, msg} = SData.term_unbin msgbin nick = SApp.Identity.get_nick pk Logger.info("#{inspect self()} :chat_recv #{inspect msg}") push socket, "shout", %{"name" => nick, "pk16" => Shard.Keys.pk_display(pk), "message" => msg} {:noreply, socket} end def handle_info({:chat_send, _, _}, socket) do {:noreply, socket} end # Channels can be used in a request/response fashion # by sending replies to requests from the client def handle_in("ping", payload, socket) do {:reply, {:ok, payload}, socket} end # It is also common to receive messages from the client and # broadcast to everyone in the current topic (room:lobby). def handle_in("shout", payload, socket) do pk = socket.assigns.pk nick = SApp.Identity.get_nick pk payload = Map.put(payload, "name", nick) payload = Map.put(payload, "pk16", Shard.Keys.pk_display pk) broadcast socket, "shout", payload GenServer.cast(socket.assigns.pid, {:chat_send, pk, payload["message"]}) {:noreply, socket} end # Add authorization logic here as required. defp authorized?(_payload) do true end end