defmodule ShardWeb.RoomChannel do use ShardWeb, :channel require Logger def join("room:" <> room_name, payload, socket) do if authorized?(payload) do list = for {_chid, manifest, chpid} <- Shard.Manager.list_shards, %SApp.Chat.Manifest{channel: chan} = manifest, do: {chan, chpid} pid = case List.keyfind(list, room_name, 0) do nil -> {:ok, pid} = DynamicSupervisor.start_child(Shard.DynamicSupervisor, {SApp.Chat, room_name}) pid {_, pid} -> pid end socket = assign(socket, :pid, pid) GenServer.cast(pid, {:subscribe, self()}) send(self(), :after_join) {:ok, socket} else {:error, %{reason: "unauthorized"}} end end def handle_info(:after_join, socket) do GenServer.call(socket.assigns.pid, {:read_history, nil, 100}) |> Enum.each(fn {{_ts, nick, msg}, true} -> push(socket, "shout", %{ name: nick, message: msg, }) end) {:noreply, socket} end def handle_info({:chat_recv, _chan, {_ts, from, msg}}, socket) do Logger.info("#{inspect self()} :chat_recv #{inspect msg}") push socket, "shout", %{"name" => from, "message" => msg} {:noreply, socket} end def handle_info({:chat_send, _, _}, socket) do {:noreply, socket} end # Channels can be used in a request/response fashion # by sending replies to requests from the client def handle_in("ping", payload, socket) do {:reply, {:ok, payload}, socket} end # It is also common to receive messages from the client and # broadcast to everyone in the current topic (room:lobby). def handle_in("shout", payload, socket) do broadcast socket, "shout", payload Shard.Identity.set_nickname(payload["name"]) GenServer.cast(socket.assigns.pid, {:chat_send, payload["message"]}) {:noreply, socket} end # Add authorization logic here as required. defp authorized?(_payload) do true end end