open Core module type IA = sig module G : GAME val play : G.game -> string end module P (W : IA) : sig val run : unit -> unit end = struct module G = W.G let expect mgs = let l = read_line () in begin try let (s, f) = List.find (fun (s, _) -> String.length l >= String.length s && String.sub l 0 (String.length s) = s) mgs in f (String.sub l (String.length s) (String.length l - String.length s)) with Not_found -> Format.eprintf "Unexpected '%s'.@." l; exit 1 end let finished _ = print_string "Fair enough\n" let rec turn g _ = expect [ "Your turn", (fun _ -> let act = W.play g in Format.printf "Play %s@." act; let g' = G.play g act in expect [ "OK", turn g' ]); "Play ", (fun act -> turn (G.play g act) ""); "Tie", finished; "You win", finished; "You lose", finished; "Eliminated", finished ] let run () = Random.self_init (); expect [ "Hello " ^ G.id, (fun _ -> Format.printf "Hello %s@." G.id; turn (G.new_game) "") ]; end