open Core open Main module Dummy : GAME = struct type game = player * int let new_game = (P1, 10), TurnOf P1 let turn (p0, g) p _ = if p <> p0 || g <= 0 then (p0, g), Eliminated p else let op = other_player p in (op, g-1), ( if g - 1 = 0 then if Random.int 100 = 0 then Eliminated p else if Random.int 2 = 0 then Won p else if Random.int 2 = 0 then Won op else Tie else TurnOf op ) let id = "dummy_game" let name = "Dummy game for testing purposes" end module C = Core(Dummy) module Main = Juge(C) let () = Random.self_init (); Main.run ()