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-rw-r--r--README.md14
-rw-r--r--judge/core.ml17
-rw-r--r--judge/main.ml19
3 files changed, 39 insertions, 11 deletions
diff --git a/README.md b/README.md
index 46397a4..8a7150c 100644
--- a/README.md
+++ b/README.md
@@ -143,3 +143,17 @@ Pour exécuter le juge :
Options supplémentaires pour la ligne de commande du juge : appeller le binaire
avec l'option `--help` pour en avoir la liste.
+
+Les IA demo
+-----------
+
+Ci-présent quatre IA assez débiles à utiliser pour vos tests :
+
+- Mayushii : joue le premier coup qu'elle trouve
+- FeirisuNyanNyan : joue un coup au hasard
+- Amane : joue un coup gagnant, ou joue un coup empêchant l'adversaire
+ de gagner immédiatement au coup suivant
+- NiAh : joue le premier coup trouvé, et fait parfois des fautes qui l'éliminent
+ (merci à AP pour le code !)
+
+
diff --git a/judge/core.ml b/judge/core.ml
index 1c8ad05..4f4ba0d 100644
--- a/judge/core.ml
+++ b/judge/core.ml
@@ -57,7 +57,7 @@ module type CORE = sig
val init : unit -> unit
val finish : unit -> unit
- val handle_events : unit -> unit (* is anything happening ? *)
+ val handle_events : unit -> bool (* is anything happening ? *)
val add_rounds : unit -> unit (* adds one game of everyone against everyone *)
@@ -233,6 +233,7 @@ module Core (G: GAME) : CORE = struct
end
let handle_events () =
+ let usefull = ref false in
(* 1. IF NOT ENOUGH MATCHES ARE RUNING, LAUNCH ONE *)
let matches_in_progress =
!r_games
@@ -269,7 +270,8 @@ module Core (G: GAME) : CORE = struct
let p2 = open_c (Hashtbl.find players p2) in
let g = G.new_game in
let g = { p1; p2; hist = [g]; gs = G.s g } in
- r_games := g::(!r_games)
+ r_games := g::(!r_games);
+ usefull := true
in
let can_launch, cannot_launch = List.partition
(fun (p1, p2) ->
@@ -370,7 +372,8 @@ module Core (G: GAME) : CORE = struct
send_m p (YourTurn t);
p.s <- Thinking (t, Unix.gettimeofday());
| _ -> ()
- end
+ end;
+ usefull := true
in List.iter do_fd in_fd;
(* Check if somebody has timed out *)
let check_timeout g =
@@ -384,7 +387,8 @@ module Core (G: GAME) : CORE = struct
w.p.score <- w.p.score + !pt_win;
l.p.score <- l.p.score + !pt_lose;
w.s <- Saving;
- if l.s <> Dead then l.s <- Saving
+ if l.s <> Dead then l.s <- Saving;
+ usefull := true
end
| _ -> ()
in List.iter check_timeout !r_games;
@@ -412,7 +416,10 @@ module Core (G: GAME) : CORE = struct
p.s <- Dead;
p.p.running <- None;
List.iter close p.cfd;
+ usefull := true
end
- with _ -> () end
+ with _ -> () end;
+ (* return value *)
+ !usefull
end
diff --git a/judge/main.ml b/judge/main.ml
index 61735f0..15d336f 100644
--- a/judge/main.ml
+++ b/judge/main.ml
@@ -11,7 +11,7 @@ module UI (C : CORE) : sig
val init : unit -> unit
val close : unit -> unit
- val handle_events : unit -> unit
+ val handle_events : unit -> bool
val display : unit -> unit
end = struct
@@ -41,7 +41,9 @@ end = struct
| Question of string * (unit -> unit) * view
let rec handle_events () =
+ let usefull = ref false in
while key_pressed () do
+ usefull := true;
match !curr_view, read_key() with
| ScoreBoard, '\t' -> curr_view := MatchList false
| MatchList _, '\t' -> curr_view := ScoreBoard
@@ -88,7 +90,8 @@ end = struct
raise Exit_judge),
v)
| _ -> ()
- done
+ done;
+ !usefull
and display () =
clear_graph ();
@@ -222,12 +225,16 @@ end = struct
module UI = UI(C)
let run () =
- C.init();
UI.init();
+ C.init();
+ let last_r = ref 0.0 in
begin try while true do
- C.handle_events ();
- UI.handle_events ();
- UI.display ()
+ let a = C.handle_events () in
+ let b = UI.handle_events () in
+ if a || b || Unix.gettimeofday() -. !last_r > 0.1 then begin
+ UI.display ();
+ last_r := Unix.gettimeofday()
+ end
done with
Exit_judge ->
C.finish ();