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author | Alex AUVOLAT <alex.auvolat@ens.fr> | 2014-11-09 01:07:08 +0100 |
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committer | Alex AUVOLAT <alex.auvolat@ens.fr> | 2014-11-09 01:07:08 +0100 |
commit | 671244fc96a54dff2d3bec618ec9e398f744e430 (patch) | |
tree | 1139550f1355cf9050bfcabf83c30846ceb93264 /morpion_rec | |
parent | 65af3ed6ef638ea46229bd64c1a10cec3e5a34d8 (diff) | |
download | CompetIA-671244fc96a54dff2d3bec618ec9e398f744e430.tar.gz CompetIA-671244fc96a54dff2d3bec618ec9e398f744e430.zip |
Improve judge, add NiAh player from AP.
Diffstat (limited to 'morpion_rec')
-rw-r--r-- | morpion_rec/NiAh/main.c | 243 | ||||
-rw-r--r-- | morpion_rec/NiAh/main.h | 13 |
2 files changed, 256 insertions, 0 deletions
diff --git a/morpion_rec/NiAh/main.c b/morpion_rec/NiAh/main.c new file mode 100644 index 0000000..74248c3 --- /dev/null +++ b/morpion_rec/NiAh/main.c @@ -0,0 +1,243 @@ +/* IA pour morpion récursif - Alexis + * main.c + * Contient les fonctions principales */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "main.h" + +#define INPUT_LENGTH 50 + +int main() +{ + int i,j,k,l; + + char input[INPUT_LENGTH]; + float timeout; + + Dots grid[9][9]; + Boxes subgrid, move, firstsubgrid; + int firstMove=1; + + for(i=0;i<9;i++) + for(j=0;j<9;j++) + grid[i][j] = FREE; + + subgrid = Z; + firstsubgrid=V; + + // Dis bonjour à Alex ... + fgets(input, sizeof(input), stdin); + for(i=0;i<INPUT_LENGTH;i++){if(input[i]=='\n'){input[i]='\0';}} + if(strcmp(input, "Hello morpion_rec") == 0) + { + printf("Hello morpion_rec\n"); + } + else + { + printf("Who are you, crazy bastard?\n"); + return EXIT_FAILURE; + } + + printGrid(grid); + + // Est-ce à moi de jouer ? + while(1) + { + while(1) + { + fgets(input, sizeof(input), stdin); + + // Attendre pour jouer + if(strstr(input,"Your turn")==input) + { + sscanf(input+10,"%f",&timeout); + break; + } + + //Attendre le coup de l'adversaire + if(strstr(input,"Play")==input) + { + sscanf(input+5,"%d %d %d %d",&i,&j,&k,&l); + subgrid=(i-1)+(j-1)*3; + move = (k-1)+(l-1)*3; + fprintf(stderr,"%d %d\n", subgrid, move); + // L'adversaire joue les ronds + if(firstMove) + { + firstsubgrid=subgrid; + firstMove=0; + } + play(grid, subgrid, CIRCLE, move); + printGrid(grid); + subgrid=move; + } + + // Attendre le résultat de la partie + if(strstr(input,"You win")==input) + { + printf("Yeah!"); + return EXIT_SUCCESS; + } + if(strstr(input,"You lose")==input) + { + printf("I am so sad..."); + return EXIT_SUCCESS; + } + if(strstr(input,"Tie")==input) + { + printf("It is a good result anyways."); + return EXIT_SUCCESS; + } + if(strstr(input,"Cheater")==input) + { + printf("You are so nasty :("); + return EXIT_FAILURE; + } + + } + + // On joue toujours les croix + if(firstMove) + { + firstsubgrid=V; + subgrid=firstsubgrid; + firstMove=0; + } + if(chooseMoveAndPlay(grid, subgrid, CROSS, &move, firstsubgrid) != 0){return EXIT_FAILURE;} + printf("Play %d %d %d %d\n", subgrid%3+1, subgrid/3+1, move%3+1, move/3+1); + + subgrid=move; + printGrid(grid); + } + + + return EXIT_SUCCESS; +} + +int play(Dots grid[9][9], Boxes subgrid, Dots player, Boxes move) +{ + if(subgrid == Z || move == Z || player == FREE || grid[subgrid][move] != FREE) + return 1; + grid[subgrid][move] = player; +} + +int chooseMoveAndPlay(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid) +{ + int i,j; + Boxes sg = (subgrid!=Z) ? subgrid : V; // Inutile maintenant + for(i=0;i<9;i++) + { + if(grid[sg][i] == FREE) + { + *move = i; + grid[sg][i] = player; + return 0; + } + } + if(firstSubgrid=subgrid) + { + for(i=0;i<9;i++) + { + for(j=0;j<9;j++) + { + if(grid[j][i] == FREE) + { + *move = i; + grid[j][i] = player; + return 0; + } + } + } + } + return 1; +} + +void checkSolutions(Boxes a, Solutions sols) +{ + switch(a) + { + case I: + sols[0][0] = II; sols[0][1] = III; + sols[1][0] = IV; sols[1][1] = VII; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case II: + sols[0][0] = I; sols[0][1] = III; + sols[1][0] = V; sols[1][1] = VIII; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case III: + sols[0][0] = I; sols[0][1] = II; + sols[1][0] = VI; sols[1][1] = IX; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case IV: + sols[0][0] = I; sols[0][1] = VII; + sols[1][0] = V; sols[1][1] = VI; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case V: + sols[0][0] = II; sols[0][1] = VIII; + sols[1][0] = I; sols[1][1] = IX; + sols[2][0] = IV; sols[2][1] = VI; + sols[3][0] = VII; sols[3][1] = III; + break; + case VI: + sols[0][0] = IV; sols[0][1] = V; + sols[1][0] = III; sols[1][1] = IX; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case VII: + sols[0][0] = I; sols[0][1] = IV; + sols[1][0] = VII; sols[1][1] = IX; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case VIII: + sols[0][0] = II; sols[0][1] = V; + sols[1][0] = VI; sols[1][1] = IX; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + case IX: + sols[0][0] = III; sols[0][1] = VI; + sols[1][0] = VII; sols[2][1] = IX; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + default: + sols[0][0] = Z; sols[0][1] = Z; + sols[1][0] = Z; sols[1][1] = Z; + sols[2][0] = Z; sols[2][1] = Z; + sols[3][0] = Z; sols[3][1] = Z; + break; + } +} + +// Les affichages se font dans stderr +void printGrid(Dots grid[9][9]) +{ + int x,y, i,j; + + fprintf(stderr,"\n*********\n"); + for(x=0;x<9;x++) + { + for(y=0;y<9;y++) + { + i=(y/3)*3+(x/3); + j=(y-(y/3)*3)*3+(x-(x/3)*3); + fprintf(stderr,"%d", grid[i][j]); + } + fprintf(stderr,"\n"); + } + fprintf(stderr,"\n*********\n"); +} + + diff --git a/morpion_rec/NiAh/main.h b/morpion_rec/NiAh/main.h new file mode 100644 index 0000000..5cf06d2 --- /dev/null +++ b/morpion_rec/NiAh/main.h @@ -0,0 +1,13 @@ +/* IA pour morpion récursif - Alexis + * main.h + * Définition des énumérations, typedef et autres */ + +typedef enum {FREE, CROSS, CIRCLE} Dots; +typedef enum {I=0, II=1, III=2, IV = 3, V=4, VI=5, VII=6, VIII=7, IX=8, Z=-1} Boxes; +typedef Boxes Solutions[4][2]; + +int play(Dots grid[9][9], Boxes subgrid, Dots player, Boxes move); +int chooseMoveAndPlay(Dots grid[9][9], Boxes subgrid, Dots player, Boxes *move, Boxes firstSubgrid); +void checkSolutions(Boxes a, Solutions sols); +void printGrid(Dots grid[9][9]); + |