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local draw = require 'lx.draw'
local sys = require 'lx.sys'
local tk = {}
function tk.widget(width, height)
local w = {
width = width,
height = height,
}
function w:resize(width, height)
w.width = width
w.height = height
end
function w:get_draw_buffer(x0, y0, w, h)
-- Replaced by parent by a function that returns the buffer for
return nil
end
function w:redraw(x0, y0, buf)
-- Replaced by widget code by a function that does the actual drawing
end
function w:on_mouse_down(x, y, lb, rb, mb)
-- Handler for mouse down event
end
function w:on_mouse_up(x, y, lb, rb, mb)
-- Handler for mouse up event
end
function w:on_mouse_move(prev_x, prev_y, new_x, new_y)
-- Handler for mouse move event
end
function w:on_text_input(char)
-- Handler for text input
end
function w:on_key_down(key)
-- Handler for key press
end
function w:on_key_up(key)
-- Handler for key release
end
return w
end
function tk.init(gui, root_widget)
if tk.root_widget ~= nil then return end
tk.root_widget = root_widget
if root_widget.parent ~= nil then return end
root_widget.parent = gui
tk.fonts = {
default = draw.load_ttf_font("sys:/fonts/vera.ttf")
}
root_widget:resize(gui.surface:width(), gui.surface:height())
gui.on_key_down = function(key) root_widget:on_key_down(key) end
gui.on_key_up = function(key) root_widget:on_key_up(key) end
gui.on_text_input = function(key) root_widget:on_text_input(char) end
gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end
gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end
function root_widget:get_draw_buffer(x0, y0, w, h)
return gui.surface:sub(x0, y0, w, h)
end
root_widget:redraw(0, 0, gui.surface)
end
function tk.image_widget(img)
local image = tk.widget(img:width(), img:height())
image.img = img
function image:redraw(x0, y0, buf)
local step = 20
local halfstep = 10
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170))
end
end
buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height()))
end
return image
end
function tk.wm_widget()
local wm = tk.widget(100, 100)
wm.windows = {} -- Last = on top
function wm:add(content, title, x, y)
local win = tk.widget(content.width + 2, content.height + 22)
win.parent = self
win.x = x or 24
win.y = y or 24
win.title = title
win.visible = true
table.insert(self.windows, win)
win.content = content
content.parent = win
content.x = 1
content.y = 21
function content:get_draw_buffer(x0, y0, w, h)
if x0 + w > self.width then w = self.width - x0 end
if y0 + h > self.height then h = self.height - y0 end
return win:get_draw_buffer(x0 + 1, y0 + 21, w, h)
end
function win:get_draw_buffer(x0, y0, w, h)
-- TODO clipping etc
end
function win:redraw(x0, y0, buf)
local xx0 = math.max(x0, 1)
local yy0 = math.max(y0, 21)
local ww, hh = buf:width() - (xx0-x0), buf:height() - (yy0-y0)
if xx0-1 + ww > content.width then ww = content.width - xx0+1 end
if yy0-21 + ww > content.height then hh = content.height - yy0+21 end
self.content:redraw(xx0-1, yy0-21, buf:sub(xx0-x0, yy0-y0, ww, hh))
buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0))
buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200))
if win.title then
buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0))
end
end
function win:on_mouse_down(x, y, lb, rb, mb)
if y < 22 and lb then
self.moving = true
else
self.content:on_mouse_down(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_up(x, y, lb, rb, mb)
if self.moving then
self.moving = false
else
self.content:on_mouse_up(x-1, y-21, lb, rb, mb)
end
end
function win:on_mouse_move(px, py, nx, ny)
if self.moving then
self.visible = false
wm:redraw_win(self)
self.x = self.x + nx - px
self.y = self.y + ny - py
self.visible = true
wm:redraw_win(self)
else
self.content:on_mouse_move(px-1, py-21, px-1, py-21)
end
end
self:redraw_win(win)
end
function wm:remove(win)
if win.parent ~= self then return end
win.parent = nil
win.get_draw_buffer = function() return nil end
win.content.parent = nil
win.content.get_draw_buffer = function() return nil end
for i, w2 in pairs(self.windows) do
if w2 == win then
table.remove(self.windows, i)
return
end
end
end
function wm:redraw_win(win)
local x0, y0 = math.max(0, win.x), math.max(0, win.y)
local width = win.x + win.width - x0
local height = win.y + win.height - y0
self:redraw(x0, y0, self:get_draw_buffer(x0, y0, width, height))
end
function wm:redraw(x0, y0, buf)
-- Draw background
local step = 32
local halfstep = 16
for x = x0 - (x0 % step), x0 + buf:width(), step do
for y = y0 - (y0 % step), y0 + buf:height(), step do
buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140))
buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110))
buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110))
end
end
-- TODO do this in inverse order and clip regions of hidden windows
-- so that less redrawing is done
for i = 1, #self.windows do
win = self.windows[i]
if win.visible then
local wx0, wy0 = math.max(x0, win.x), math.max(y0, win.y)
local ww, wh = win.x + win.width - wx0, win.y + win.height - wy0
if ww > 0 and wh > 0 then
win:redraw(wx0 - win.x, wy0 - win.y, buf:sub(wx0 - x0, wy0 - y0, ww, wh))
end
end
end
end
function wm:find_win(x, y)
for i = #self.windows, 1, -1 do
local win = self.windows[i]
if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then
return win
end
end
return nil
end
function wm:on_mouse_down(x, y, lb, rb, mb)
local on_win = self:find_win(x, y)
if on_win then
sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title))
if self.windows[#self.windows] ~= on_win then
for i, w in pairs(self.windows) do
if w == on_win then
table.remove(self.windows, i)
break
end
end
table.insert(self.windows, on_win)
self:redraw_win(on_win)
end
on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb)
end
end
function wm:on_mouse_up(x, y, lb, rb, mb)
local on_win = self:find_win(x, y)
if on_win then
on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb)
end
end
function wm:on_mouse_move(prev_x, prev_y, new_x, new_y)
local on_win = self:find_win(prev_x, prev_y)
if on_win then
on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y)
end
end
return wm
end
return tk
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