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#pragma once
// Framebuffer-related data structures
#include <stdint.h>
#include <stddef.h>
#define FB_MM_RGB15 1 // 15 bits per pixel, blue 0-4, green 5-9, red 10-14
#define FB_MM_BGR15 2 // 15 bits per pixel, red 0-4, green 5-9, blue 10-14
#define FB_MM_RGB16 3 // 2 bytes (16 bits) per pixel, blue 0-4, green 5-9, red 10-14
#define FB_MM_BGR16 4 // 2 bytes (16 bits) per pixel, red 0-4, green 5-9, blue 10-14
#define FB_MM_RGB24 5 // 3 bytes (24 bits) per pixel, blue 0-7, green 8-15, red 16-23
#define FB_MM_BGR24 6 // 3 bytes (24 bits) per pixel, red 0-7, green 8-15, blue 16-23
#define FB_MM_RGB32 7 // 4 bytes (32 bits) per pixel, blue 0-7, green 8-15, red 16-23
#define FB_MM_BGR32 8 // 4 bytes (32 bits) per pixel, red 0-7, green 8-15, blue 16-23
#define FB_MM_GREY8 10 // 1 byte (8 bits) per pixel greyscale
#define FB_MM_RGBA32 20 // 4 bytes (32 bits), red, green, blue, alpha
#define FB_MM_GA16 21 // 2 bytes (16 bits), grey, alpha
typedef struct {
int32_t width, height;
int32_t pitch; // bytes per line
int32_t bpp;
int32_t memory_model;
} fb_info_t;
typedef struct {
int32_t x, y;
int32_t w, h;
} fb_region_t;
typedef struct {
int mode_number;
fb_info_t geom;
} fbdev_mode_info_t;
#define IOCTL_FB_GET_INFO 1
#define IOCTL_FBDEV_GET_MODE_INFO 10
#define IOCTL_FBDEV_SET_MODE 11
/* vim: set ts=4 sw=4 tw=0 noet :*/
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