local draw = require 'lx.draw' local sys = require 'lx.sys' local tk = {} function tk.widget(width, height) local w = { width = width, height = height, } function w:resize(width, height) w.width = width w.height = height end function w:get_draw_buffer(x0, y0, w, h) -- Replaced by parent by a function that returns the buffer for return nil end function w:redraw(x0, y0, buf) -- Replaced by widget code by a function that does the actual drawing end function w:on_mouse_down(x, y, lb, rb, mb) -- Handler for mouse down event end function w:on_mouse_up(x, y, lb, rb, mb) -- Handler for mouse up event end function w:on_mouse_move(prev_x, prev_y, new_x, new_y) -- Handler for mouse move event end function w:on_text_input(char) -- Handler for text input end function w:on_key_down(key) -- Handler for key press end function w:on_key_up(key) -- Handler for key release end return w end function tk.init(gui, root_widget) if tk.root_widget ~= nil then return end tk.root_widget = root_widget if root_widget.parent ~= nil then return end root_widget.parent = gui tk.fonts = { default = draw.load_ttf_font("sys:/fonts/vera.ttf") } root_widget:resize(gui.surface:width(), gui.surface:height()) gui.on_key_down = function(key) root_widget:on_key_down(key) end gui.on_key_up = function(key) root_widget:on_key_up(key) end gui.on_text_input = function(key) root_widget:on_text_input(char) end gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end function root_widget:get_draw_buffer(x0, y0, w, h) return gui.surface:sub(x0, y0, w, h) end root_widget:redraw(0, 0, gui.surface) end function tk.image_widget(img) local image = tk.widget(img:width(), img:height()) image.img = img function image:redraw(x0, y0, buf) local step = 20 local halfstep = 10 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170)) end end buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height())) end return image end function tk.wm_widget() local wm = tk.widget(100, 100) wm.windows = {} -- Last = on top function wm:add(content, title, x, y) local win = tk.widget(content.width + 2, content.height + 22) win.parent = self win.x = x or 24 win.y = y or 24 win.title = title win.visible = true table.insert(self.windows, win) win.content = content content.parent = win content.x = 1 content.y = 21 function content:get_draw_buffer(x0, y0, w, h) if x0 + w > self.width then w = self.width - x0 end if y0 + h > self.height then h = self.height - y0 end return win:get_draw_buffer(x0 + 1, y0 + 21, w, h) end function win:get_draw_buffer(x0, y0, w, h) -- TODO clipping etc end function win:redraw(x0, y0, buf) local xx0 = math.max(x0, 1) local yy0 = math.max(y0, 21) local ww, hh = buf:width() - (xx0-x0), buf:height() - (yy0-y0) if xx0-1 + ww > content.width then ww = content.width - xx0+1 end if yy0-21 + ww > content.height then hh = content.height - yy0+21 end self.content:redraw(xx0-1, yy0-21, buf:sub(xx0-x0, yy0-y0, ww, hh)) buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0)) buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200)) if win.title then buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0)) end end function win:on_mouse_down(x, y, lb, rb, mb) if y < 22 and lb then self.moving = true else self.content:on_mouse_down(x-1, y-21, lb, rb, mb) end end function win:on_mouse_up(x, y, lb, rb, mb) if self.moving then self.moving = false else self.content:on_mouse_up(x-1, y-21, lb, rb, mb) end end function win:on_mouse_move(px, py, nx, ny) if self.moving then self.visible = false wm:redraw_win(self) self.x = self.x + nx - px self.y = self.y + ny - py self.visible = true wm:redraw_win(self) else self.content:on_mouse_move(px-1, py-21, px-1, py-21) end end self:redraw_win(win) end function wm:remove(win) if win.parent ~= self then return end win.parent = nil win.get_draw_buffer = function() return nil end win.content.parent = nil win.content.get_draw_buffer = function() return nil end for i, w2 in pairs(self.windows) do if w2 == win then table.remove(self.windows, i) return end end end function wm:redraw_win(win) local x0, y0 = math.max(0, win.x), math.max(0, win.y) local width = win.x + win.width - x0 local height = win.y + win.height - y0 self:redraw(x0, y0, self:get_draw_buffer(x0, y0, width, height)) end function wm:redraw(x0, y0, buf) -- Draw background local step = 32 local halfstep = 16 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110)) end end -- TODO do this in inverse order and clip regions of hidden windows -- so that less redrawing is done for i = 1, #self.windows do win = self.windows[i] if win.visible then local wx0, wy0 = math.max(x0, win.x), math.max(y0, win.y) local ww, wh = win.x + win.width - wx0, win.y + win.height - wy0 if ww > 0 and wh > 0 then win:redraw(wx0 - win.x, wy0 - win.y, buf:sub(wx0 - x0, wy0 - y0, ww, wh)) end end end end function wm:find_win(x, y) for i = #self.windows, 1, -1 do local win = self.windows[i] if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then return win end end return nil end function wm:on_mouse_down(x, y, lb, rb, mb) local on_win = self:find_win(x, y) if on_win then sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title)) if self.windows[#self.windows] ~= on_win then for i, w in pairs(self.windows) do if w == on_win then table.remove(self.windows, i) break end end table.insert(self.windows, on_win) self:redraw_win(on_win) end on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb) end end function wm:on_mouse_up(x, y, lb, rb, mb) local on_win = self:find_win(x, y) if on_win then on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb) end end function wm:on_mouse_move(prev_x, prev_y, new_x, new_y) local on_win = self:find_win(prev_x, prev_y) if on_win then on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y) end end return wm end return tk