local draw = require 'lx.draw' local sys = require 'lx.sys' local tk = {} -- UTIL function region_operation(reg1, reg2, sel_fun) local xs = {reg1.x, reg1.x + reg1.w, reg2.x, reg2.x + reg2.w} local ys = {reg1.y, reg1.y + reg1.h, reg2.y, reg2.y + reg2.h} table.sort(xs) table.sort(ys) local pieces = {} local function add_region(x, y, w, h) for i, r in pairs(pieces) do if r.y == y and r.h == h and r.x + r.w == x then table.remove(pieces, i) add_region(r.x, r.y, r.w + w, r.h) return elseif r.x == x and r.w == w and r.y + r.h == y then table.remove(pieces, i) add_region(r.x, r.y, r.w, r.h + h) return end end table.insert(pieces, {x = x, y = y, w = w, h = h}) end for i = 1, 3 do for j = 1, 3 do local x0, x1, y0, y1 = xs[i], xs[i+1], ys[j], ys[j+1] if x1 > x0 and y1 > y0 then if sel_fun(x0, x1, y0, y1) then add_region(x0, y0, x1 - x0, y1 - y0) end end end end return pieces end function region_diff(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) and not (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end function region_inter(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) and (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end function region_union(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) or (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end function tk.widget(width, height) local w = { width = width, height = height, } function w:resize(width, height) w.width = width w.height = height end function w:get_draw_buffer(x0, y0, w, h) -- Replaced by parent by a function that returns the buffer for return nil end function w:redraw(x0, y0, buf) -- Replaced by widget code by a function that does the actual drawing end function w:redraw_sub(x0, y0, buf, subwidget) local region = {x = x0, y = y0, w = buf:width(), h = buf:height()} local subregion = {x = subwidget.x, y = subwidget.y, w = subwidget.width, h = subwidget.height} local inter = region_inter(region, subregion) for _, z in pairs(inter) do subwidget:redraw(z.x - subwidget.x, z.y - subwidget.y, buf:sub(z.x - x0, z.y - y0, z.w, z.h)) end end function w:on_mouse_down(x, y, lb, rb, mb) -- Handler for mouse down event end function w:on_mouse_up(x, y, lb, rb, mb) -- Handler for mouse up event end function w:on_mouse_move(prev_x, prev_y, new_x, new_y) -- Handler for mouse move event end function w:on_text_input(char) -- Handler for text input end function w:on_key_down(key) -- Handler for key press end function w:on_key_up(key) -- Handler for key release end return w end function tk.init(gui, root_widget) if tk.root_widget ~= nil then return end tk.root_widget = root_widget if root_widget.parent ~= nil then return end root_widget.parent = gui tk.fonts = { default = draw.load_ttf_font("sys:/fonts/vera.ttf") } root_widget:resize(gui.surface:width(), gui.surface:height()) gui.on_key_down = function(key) root_widget:on_key_down(key) end gui.on_key_up = function(key) root_widget:on_key_up(key) end gui.on_text_input = function(key) root_widget:on_text_input(char) end gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end function root_widget:get_draw_buffer(x0, y0, w, h) return gui.surface:sub(x0, y0, w, h) end root_widget:redraw(0, 0, gui.surface) end function tk.image_widget(img) local image = tk.widget(img:width(), img:height()) image.img = img function image:redraw(x0, y0, buf) local step = 20 local halfstep = 10 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170)) end end buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height())) end return image end function tk.wm_widget() local wm = tk.widget(100, 100) wm.windows = {} -- Last = on top function wm:add(content, title, x, y) local win = tk.widget(content.width + 2, content.height + 22) win.parent = self win.x = x or 24 win.y = y or 24 win.title = title win.visible = true table.insert(self.windows, win) win.content = content content.parent = win content.x = 1 content.y = 21 function content:get_draw_buffer(x0, y0, w, h) if x0 + w > self.width then w = self.width - x0 end if y0 + h > self.height then h = self.height - y0 end return win:get_draw_buffer(x0 + 1, y0 + 21, w, h) end function win:get_draw_buffer(x0, y0, w, h) -- TODO clipping etc end function win:redraw(x0, y0, buf) self:redraw_sub(x0, y0, buf, self.content) buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0)) buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200)) if win.title then buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0)) end end function win:on_mouse_down(x, y, lb, rb, mb) if y < 22 and lb then self.moving = true else self.content:on_mouse_down(x-1, y-21, lb, rb, mb) end end function win:on_mouse_up(x, y, lb, rb, mb) if self.moving then self.moving = false else self.content:on_mouse_up(x-1, y-21, lb, rb, mb) end end function win:on_mouse_move(px, py, nx, ny) if self.moving then local reg1 = {x = self.x, y = self.y, w = self.width, h = self.height} self.x = self.x + nx - px self.y = self.y + ny - py local reg2 = {x = self.x, y = self.y, w = self.width, h = self.height} local pieces = region_diff(reg1, reg2) table.insert(pieces, reg2) for _, p in pairs(pieces) do wm:redraw_region(p.x, p.y, p.w, p.h) end else self.content:on_mouse_move(px-1, py-21, px-1, py-21) end end self:redraw_win(win) end function wm:remove(win) if win.parent ~= self then return end win.parent = nil win.get_draw_buffer = function() return nil end win.content.parent = nil win.content.get_draw_buffer = function() return nil end for i, w2 in pairs(self.windows) do if w2 == win then table.remove(self.windows, i) return end end end function wm:redraw_region(x, y, w, h) local ok = region_inter({x = 0, y = 0, w = self.width, h = self.height}, {x = x, y = y, w = w, h = h}) for _, r in pairs(ok) do self:redraw(r.x, r.y, self:get_draw_buffer(r.x, r.y, r.w, r.h)) end end function wm:redraw_win(win) self:redraw_region(win.x, win.y, win.width, win.height) end function wm:redraw(x0, y0, buf) local remaining = { {x = x0, y = y0, w = buf:width(), h = buf:height()} } -- TODO do this in inverse order and clip regions of hidden windows -- so that less redrawing is done for i = #self.windows, 1, -1 do win = self.windows[i] if win.visible then local remaining2 = {} local win_reg = {x = win.x, y = win.y, w = win.width, h = win.height} for _, reg in pairs(remaining) do local draw_to = region_inter(reg, win_reg) for _, reg2 in pairs(draw_to) do win:redraw(reg2.x - win.x, reg2.y - win.y, buf:sub(reg2.x - x0, reg2.y - y0, reg2.w, reg2.h)) end local remain_to = region_diff(reg, win_reg) for _, reg2 in pairs(remain_to) do table.insert(remaining2, reg2) end end remaining = remaining2 end end -- Draw background function draw_background(x0, y0, buf) local step = 32 local halfstep = 16 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110)) end end end for _, reg in pairs(remaining) do draw_background(reg.x, reg.y, buf:sub(reg.x - x0, reg.y - y0, reg.w, reg.h)) end end function wm:find_win(x, y) for i = #self.windows, 1, -1 do local win = self.windows[i] if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then return win end end return nil end function wm:on_mouse_down(x, y, lb, rb, mb) local on_win = self:find_win(x, y) if on_win then sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title)) if self.windows[#self.windows] ~= on_win then for i, w in pairs(self.windows) do if w == on_win then table.remove(self.windows, i) break end end table.insert(self.windows, on_win) self:redraw_win(on_win) end on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb) end end function wm:on_mouse_up(x, y, lb, rb, mb) local on_win = self:find_win(x, y) if on_win then on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb) end end function wm:on_mouse_move(prev_x, prev_y, new_x, new_y) local on_win = self:find_win(prev_x, prev_y) if on_win then on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y) end end return wm end return tk