#define lxinit_c #define LUA_LIB /* ** If you embed Lua in your program and need to open the standard ** libraries, call luaL_openlibs in your program. If you need a ** different set of libraries, copy this file to your project and edit ** it to suit your needs. ** ** You can also *preload* libraries, so that a later 'require' can ** open the library, which is already linked to the application. ** For that, do the following code: ** ** luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); ** lua_pushcfunction(L, luaopen_modname); ** lua_setfield(L, -2, modname); ** lua_pop(L, 1); // remove _PRELOAD table */ #include #include #include #include #include #include "lxlib.h" static const luaL_Reg loadedlibs[] = { {LX_SYSLIBNAME, lx_open_sys}, {LX_MSGLIBNAME, lx_open_msg}, {LX_IOCTLLIBNAME, lx_open_ioctl}, {LX_DRAWLIBNAME, lx_open_draw}, {NULL, NULL} }; LUALIB_API void lx_openlibs (lua_State *L) { const luaL_Reg *lib; /* "require" functions from 'loadedlibs' and set results to global table */ for (lib = loadedlibs; lib->func; lib++) { luaL_requiref(L, lib->name, lib->func, 1); lua_pop(L, 1); /* remove lib */ } }