#pragma once // A process is basically : // - a page directory and a list of segments mapped in user space // - a list of file systems each associated to a name // - some threads (currently, only one thread per process supported) // Notes on memory mapping : // - mmap creates an empty zone (zero-initialized) // - mmap_file increments the refcount of the file handle // - mchmap = change mode on already mapped zone (eg. after loading code) #include #include #include // Modes for mmaping regions #define MM_READ (0x01) #define MM_WRITE (0x02) #define MM_EXEC (0x04) struct process; typedef struct process process_t; process_t *current_process(); process_t *new_process(process_t *parent); // void delete_process(process_t *p); // TODO define semantics for freeing stuff bool start_process(process_t *p, void* entry); // maps a region for user stack bool proc_add_fs(process_t *p, fs_t *fs, const char* name); fs_t *proc_find_fs(process_t *p, const char* name); bool mmap(process_t *proc, void* addr, size_t size, int mode); // create empty zone bool mmap_file(process_t *proc, fs_handle_t *h, size_t offset, void* addr, size_t size, int mode); bool mchmap(process_t *proc, void* addr, int mode); bool munmap(process_t *proc, void* addr); /* vim: set ts=4 sw=4 tw=0 noet :*/