#pragma once // Things described in this file are essentially a public interface // All implementation details are hidden in process.c // A process is a recipient for user code, as well as for mounting File Systems, // which allow access to features of the system. #include #include struct process; typedef struct process process_t; process_t *new_process(entry_t entry, void* data); bool mmap(process_t *proc, void* addr, size_t size, int type); /* vim: set ts=4 sw=4 tw=0 noet :*/