#pragma once // A process is basically : // - a page directory and a list of segments mapped in user space // - a list of file systems each associated to a name // - some threads (currently, only one thread per process supported) // Notes on memory mapping : // - mmap creates an empty zone (zero-initialized) // - mmap_file increments the refcount of the file handle // - mchmap = change mode on already mapped zone (eg. after loading code) #include #include #include #include #include #include #include #define USERSTACK_ADDR 0xB8000000 #define USERSTACK_SIZE 0x00020000 // 32 KB - it is allocated on demand so no worries typedef struct process process_t; typedef struct user_region { process_t *proc; void* addr; size_t size; fs_handle_t *file; pager_t *pager; size_t offset; bool own_pager; int16_t mode; struct user_region *next_in_proc; struct user_region *next_for_pager; } user_region_t; typedef struct process { pagedir_t *pd; struct user_region *regions; btree_t *regions_idx; hashtbl_t *filesystems; hashtbl_t *files; int next_fd; thread_t *threads; uint64_t last_ran; int pid; int status, exit_code; struct process *parent; struct process *next_child; struct process *children; mutex_t lock; } process_t; typedef void* proc_entry_t; // ---- Process creation, deletion, waiting, etc. // Simple semantics : // - When a process exits, all its ressources are freed immediately // except for the process_t that remains attached to the parent process until it does // a wait() and acknowleges the process' ending // - When a process exits, if it has living children then they are terminated too. (a process // is seen as a "virtual machine", and spawning sub-process is seen as "sharing some ressources // it was allocated to create a new VM", therefore removing the ressource allocated to the // parent implies removing the ressource from its children too) process_t *current_process(); process_t *new_process(process_t *parent); bool start_process(process_t *p, proc_entry_t entry); // maps a region for user stack void process_exit(process_t *p, int status, int exit_code); // exit specified process (must not be current process) void current_process_exit(int status, int exit_code); bool process_new_thread(process_t *p, proc_entry_t entry, void* sp); void process_thread_deleted(thread_t *t); // called by threading code when a thread exits process_t *process_find_child(process_t *p, int pid); void process_get_status(process_t *p, proc_status_t *st); void process_wait(process_t *p, proc_status_t *st, bool block); // waits for exit and frees process_t structure void process_wait_any_child(process_t *p, proc_status_t *st, bool block); // ---- Process FS namespace & FD set bool proc_add_fs(process_t *p, fs_t *fs, const char* name); fs_t *proc_find_fs(process_t *p, const char* name); void proc_rm_fs(process_t *p, const char* name); int proc_add_fd(process_t *p, fs_handle_t *f); // on error returns 0, nonzero other