#include #include #include #include static uint64_t time = 0; static uint64_t next_task_time = UINT64_MAX; static thread_t **workers = 0; static int nworkers = 0; static btree_t *tasks = 0; STATIC_MUTEX(tasks_mutex); static void worker_thread(void*); typedef struct { uint64_t time; entry_t fun; void* data; } worker_task_t; int uint64_key_cmp_fun(const void* a, const void* b) { uint64_t *x = (uint64_t*)a, *y = (uint64_t*)b; return (*x == *y ? 0 : (*x > *y ? 1 : -1)); } void start_workers(int n) { ASSERT(n > 0); workers = (thread_t**)malloc(n * sizeof(thread_t*)); ASSERT(workers != 0); tasks = create_btree(uint64_key_cmp_fun, 0); ASSERT(tasks != 0); nworkers = n; for (int i = 0; i < n; i++) { workers[i] = new_thread(worker_thread, 0); } } void worker_thread(void* x) { uint64_t zero64 = 0; while (true) { mutex_lock(&tasks_mutex); worker_task_t *t = btree_upper(tasks, &zero64); next_task_time = (t == 0 ? UINT64_MAX : t->time); if (t != 0 && t->time <= time) { btree_remove_v(tasks, &t->time, t); } else { t = 0; } mutex_unlock(&tasks_mutex); if (t != 0) { // do task :-) t->fun(t->data); free(t); } else { pause(); } } } bool worker_push_in(int usecs, entry_t fun, void* data) { worker_task_t *t = (worker_task_t*)malloc(sizeof(worker_task_t)); if (t == 0) return false; t->time = time + usecs; t->fun = fun; t->data = data; mutex_lock(&tasks_mutex); btree_add(tasks, &t->time, t); mutex_unlock(&tasks_mutex); if (t->time < next_task_time) next_task_time = t->time; return true; } bool worker_push(entry_t fun, void* data) { return worker_push_in(0, fun, data); } void worker_notify_time(int usecs) { time += usecs; if (next_task_time <= time) { for (int i = 0; i < nworkers; i++) { if (resume_thread(workers[i])) break; } } } uint64_t worker_get_time() { return time; } /* vim: set ts=4 sw=4 tw=0 noet :*/