#include "heap.basic.h" #include "paging.h" #include #include void heap_create(struct heap *heap, size_t start, size_t datasize, size_t maxdatasize) { uint32_t i; if (start & 0x0FFF) start = (start & 0xFFFFF000) + 0x1000; // Allocate frames for (i = start; i < start + datasize; i += 0x1000) { page_map(pagedir_getPage(kernel_pagedir, i, 1), frame_alloc(), 0, 0); } heap->start_addr = start; heap->end_addr = start + datasize; heap->max_end = start + maxdatasize; struct heap_header *first = (struct heap_header*)start; first->magic = HH_FREE_MAGIC; first->prev = first->next = first; heap->first = first; heap->first_free = first; heap->mutex = 0; } // ***** UTILITY FUNCTIONS ***** #define BLK_SIZE(blk) (blk->next == blk ? ((size_t)heap->end_addr - (size_t)blk) : ((size_t)blk->next - (size_t)blk)) #define BLK_FREE(blk) (blk->magic == HH_FREE_MAGIC) void blk_split(struct heap *heap, struct heap_header *hdr, size_t size) { ASSERT (size >= MIN_BLK_SIZE); ASSERT (BLK_SIZE(hdr) > size); ASSERT (BLK_SIZE(hdr) - size >= MIN_BLK_SIZE); ASSERT (BLK_FREE(hdr)); struct heap_header *hdr_nxt = (struct heap_header*)((size_t)hdr + size); hdr_nxt->magic = HH_FREE_MAGIC; hdr_nxt->prev = hdr; if (hdr->next == hdr) { hdr_nxt->next = hdr_nxt; } else { hdr_nxt->next = hdr->next; hdr->next->prev = hdr_nxt; } hdr->next = hdr_nxt; } void blk_combine_next(struct heap *heap, struct heap_header *hdr) { ASSERT (hdr != hdr->next); // make sure we are not the last block ASSERT (hdr->magic == HH_FREE_MAGIC); ASSERT (hdr->next->magic == HH_FREE_MAGIC); struct heap_header *hdr_nxt = hdr->next; if (hdr_nxt->next == hdr_nxt) { hdr->next = hdr; } else { hdr->next = hdr_nxt->next; hdr_nxt->next->prev = hdr; } } // ***** Allocation/Freeing functions ***** void *heap_alloc(struct heap *heap, size_t sz) { /* Algorithm : 1 Use heap->first_free to find first effectively free block, update heap->first_free 2 Find first free AND BIG ENOUGH block - If no block can be found, return 0 (no heap expand yet) 3 If that block is too big, split it in two 4 Mark that block as used and return it's address + sizeof(heap_header) */ mutex_lock(&heap->mutex); sz += sizeof(struct heap_header); if (sz < MIN_BLK_SIZE) sz = MIN_BLK_SIZE; if (sz % 4 != 0) sz = sz + 4 - (sz % 4); // 1 struct heap_header *it = heap->first_free; while (!BLK_FREE(it) && it != it->next) it = it->next; if (!BLK_FREE(it) && it == it->next) { mutex_unlock(&heap->mutex); return 0; } heap->first_free = it; // 2 while (BLK_SIZE(it) < sz && it != it->next) it = it->next; if (BLK_SIZE(it) < sz) { // no block could be found mutex_unlock(&heap->mutex); return 0; } // 3 if (BLK_SIZE(it) >= sz + MIN_BLK_SIZE) blk_split(heap, it, sz); // 4 void *ret = (void*)((size_t)it + sizeof(struct heap_header)); it->magic = HH_ALLOC_MAGIC; mutex_unlock(&heap->mutex); return ret; } void heap_free(struct heap *heap, void *ptr) { /* Algorithm : 1 Get block pointer to the block we are freeing 2 Mark that block as free 3 If block->next is free, combine_next(block) 4 If block->prev is free, block = block->prev; combine_next(block) 5 If block < heap->first_free; heap->first_free = block */ mutex_lock(&heap->mutex); // 1 struct heap_header *hdr = (struct heap_header*)((size_t)ptr - sizeof(struct heap_header)); if (hdr->magic != HH_ALLOC_MAGIC) return; // 2 hdr->magic = HH_FREE_MAGIC; // 3 if (hdr->next != hdr && hdr->next->magic == HH_FREE_MAGIC) blk_combine_next(heap, hdr); // 4 if (hdr->prev != hdr && hdr->prev->magic == HH_FREE_MAGIC) { hdr = hdr->prev; blk_combine_next(heap, hdr); } // 5 if (hdr < heap->first_free) heap->first_free = hdr; mutex_unlock(&heap->mutex); }