#ifndef DEF_SERVER_H #define DEF_SERVER_H #include "syscall.h" #include "obj.h" //parameter/return values types #define PT_VOID 0 #define PT_OBJDESC 1 #define PT_LONG 2 #define PT_LONGLONG 3 //for return values #define PT_SHM 3 struct method_data { struct { union { int i; void* p; } val; int type; int keepShm; //for messages : keep shared memory segment after return or unmap ? (default : 0 = unmap) } parameters[3]; uint32_t func; int blocking; //1 : blocking request, 0 : message struct object_srv *obj; }; struct method_ret { union { int i; int64_t l; }; int type; int status; //= error code if any }; //helper function for creating return values struct method_ret mr_long(int val); struct method_ret mr_llong(int64_t val); struct method_ret mr_obj(Object* obj); struct method_ret mr_srv(struct object_srv* obj); struct method_ret mr_void(); struct method_ret mr_err(int error); typedef struct method_ret (*method_handler)(struct method_data*); struct method_srv { uint32_t id; method_handler h; struct method_srv *next; }; struct object_srv { int id; //descriptor struct method_srv *methods; void *data; struct object_srv *next; }; typedef struct object_srv Server; extern Server procServer; //corresponds to descriptor 0. //possible actions for srv_handle #define HA_ONCE 1 //check if requests are waiting, if so handle them #define HA_WAIT 2 //check if requests are waiting, if so handle them, else wait for one to come and handle it #define HA_LOOP 3 //wait for requests to come, handling them in an infinite loop void srv_handleAll(); //check all objects once void srv_handle(Server* o, int act); Server *srv_create(); void srv_delete(Server *o); void srv_addHandler(Server* o, uint32_t method, method_handler h); #endif