From 4901dcdbbaf9e19e1bb319f873e679da1a6317e3 Mon Sep 17 00:00:00 2001
From: Alex AUVOLAT
+ In this document we explain the purpose and provide a draft
+ specification for the NARP protocol, a general-purpose networking
+ protocol destined to be used in many layers of a new operating system
+ and networking system.
+
+ We begin by remarking that a basic operation in all computer operation
+ processes consists in naming objects and providing acces to these named
+ objects. Here are a few examples of naming in real use cases:
+
+ Naming of files on a local or distant file system
+
+ Naming of devices in the /dev virtual filesystem on
+ Unix machines
+
+ Naming of networked machines (with IP adresses and DNS records)
+
+ Naming of internet ressources over protocols such as HTTP, IMAP,
+ IRC, specfic web services, …
+
+ We propose here a novel architecture with the purpose of unifying all
+ the naming happening at all levels of the system, with two base concepts
+ : objects and service.
+
+ objects are ressources that may implement different
+ semantics : bidirectionnal communication (such as sockets) ;
+ unidirectionnal communication (FIFO-like) ; file semantics ; etc.
+
+ services are a way of naming objects, querying the
+ interfaces they implement, and multiplexing communications with them
+
+ We suggest that a NARP service may be provided on any bidirectionnal
+ channel of communication supporting the (reliable) sending and recieving
+ of messages. In addition, NARP objects may implement such a send/recieve
+ interface ; therefore a NARP service can be channeled into an object.
+ Such a construction of using a NARP object to access a NARP service is a
+ fundamental operation that we call recursive multiplexing, or
+ just multiplexing.
+
+ The NARP protocol is a client/server protocol meant to include a variety
+ of different operations that may or may not be implemented by a specific
+ NARP server.
+
+ A NARP service is basically any object that implements the following
+ operations:
+
+ query : get information on a ressource identified by name
+
+ list : know the names of ressources presented by the
+ service (possibly in a specific sub-path)
+
+ attach : get an object interface for accessing a ressource,
+ identified by name
+
+ A NARP object is basically any object that implements the following
+ operations :
+
+ send : send a message (an arbitrary byte string) to the
+ object
+
+ recieve : recieve a message from the object (this may be
+ done asynchronously with handler functions)
+
+ detach : delete object connection
+
+ Given any interface with send/recieve capabilities considered as an
+ assymetric (client/server) configuration, the following client messages
+ consitute the basics of the NARP protocol for providing a NARP service
+ on the interface:
+
+ hello : initialize a connection, check version
+ information, …
+
+ authenticate and appropriate response messages : use
+ credentials (user/password or access token) to gain acces to some
+ ressources provided by the server (the protocol is thus statefull)
+
+ walk, list and appropriate response
+ messages : get information about the available ressources
+
+ attach and appropriate response messages : give an
+ identifier (a descriptor) to a ressource in order to communicate
+ with it
+
+ send and appropriate response messages : send a
+ message to an attached ressource, identified by its descriptor
+
+ detach : close a descriptor and detach from a
+ ressource
+
+ create, delete, rename,
+ link : requests the creation or modification of a
+ ressource in the namespace
+
+ The server may also at any moment send a message, including:
+
+ a response to a query
+
+ recieve : a notification of a message sent from the
+ object to the client
+
+ detached : the connection to the object has been
+ terminated by the object server
+
+ If an object is a NARP server, the messages sent to it and recieved from
+ it are messages of the NARP protocol. Otherwise, they are arbitrary.
+
+ Some NARP servers may support reverse object serving: the client creates
+ an object on the server and handles all the requests arriving to this
+ object (therefore the initial NARP server only serves as a relay between
+ the new server and its clients
+
+
+ 1. Research is to be done on shortcutting mechanisms in
+ specific situations where too many levels of recursion cause a
+ performance issue.
+
+
+
+
+
+
+
+
+ The NARP protocol specification
+
+
+
+
+ A Generic Recursive Communication Protocol for
+ Networked Applications
+ 1Introduction
+
+
+
+
+ 2High-level overview
+ 2.1The basic operations on services and
+ objects
+
+
+
+
+ 2.2The basics of the NARP protocol
+
+
+
+
+ 2.3Recursion
+ 2.4Reverse object
+
+ serve : listen for attach requests on a servable + (empty) object created in the server namespace (if authorized) +
++ accept and reject : accept (or + reject) an attach request to the object +
++ detach : close connection between object and client + (this is the same detach message as in standard communications) +
++ unserve : stop serving for the object. Attached + clients continue to be attached. +
++ The server may in turn send the following messages concerning the server + object: +
++ attach_request : a client is willing to attach to + the object. A descriptor is already associated to the connection to + be established, but the server may reject it. +
++ Once a client is attached to the object, a classical send/recieved + interface is provided. +
++ Typically, the protocol exchanged over the object is NARP protocol, + therefore enabling the reverse server to provide its own namespace and + other functionnality. +
++ Sockets are the basis of the NARP protocol : attaching to an objects + opens a socket connection to the process serving the object, and when + the connection is accepted, basic send/recieve functionnality is + provided. See also the reverse object protocol described in section 2.4. +
++ Small files may implement the following interface: +
++ put : erase the whole file and put the transmitted + content +
++ get : retrieve the whole file content +
++ Big files may implement the following interface: +
++ write : write a portion of the file at a given + offset +
++ read : read a portion of the file at a given offset +
++ Virtual terminals can be seen as objects implementing a simple + send/recieve semantic, where the data transmitted is unstructured (or + structured given a specific terminal data structure). More specific + interfaces can be defined for advanced terminals and GUIs. +
++ Specific applications may define custom messages. Examples include: +
++ e-mail +
++ instant messaging +
++ collaborative editing of text-based documents +
++ and many other applications yet to be invented. +
++ The message size in the NARP protocol is limited to 64kb, and + recommended not to exceed 4kb+header (4kb is the size of a memory page + on many machines). Therefore a possibility would be for the NARP + protocol to include a way to transmit big messages by fragmenting them + into small messages. Optionnal error correction may be included. This + can be useful for example when using put or get + on large files, or reads and writes of + big file portions. The recieving of a large fragmented message may have + a specific implementation allowing the reciever to work with the partial + data as soon as it starts arriving and not having to wait for the whole + message to be transmitted and buffered. Research is yet to be done on + this specific subject. +
++ For each attached client the server may keep track of associated + permissions, and accept or reject requests according to those + permissions. The client may use an authentication command to gain + supplementary privileges on the server's ressources. The client may + request a token to delegate it's privileges on a given object to another + client. Advanced right management functionnalities are to be discussed. +
++ The NARP protocol relies on the fact that when transmitting a message, + the other end will recieve it. It is nevertheless recommended that NARP + implementations support the repeating of messages if an expected + acknowlegment has not arrived after a given delay. +
++ This server implements a namespace where any client may create an empty + object and serve connections to it. Additionnaly, the server may + implement the possibility to create virtual files, virtual directories, + FIFO queues, etc. +
++ This server may be connected to other virtual NARP servers in order to + provide a global namespace accessible to all. Each virtual NARP server + acts as an endpoint into the network and may have functionnality for + routing the communications to objects to the clients that serve them. +
++ This server simply implements access to a filesystem : listed ressources + are the same as the files present in a served directory, each of these + implements the filing protocol (served directly by the file server), and + the creation of files/directories may also be implemented. +
++ Clients may create objects on the server ; each of these objects + correspond to a GUI window. Two interfaces may be implemented : text IO + (terminal) and graphical interaction. Advanced terminal interaction + features may be implemented at the protocol level, such as + auto-completion of commands or of text being edited… +
++ Suggestion for a third kind of window : the data sent by the client + corresponds to a description of the scene in a given markup language and + the server does the rendering. The client can also subscribed to events + such as clicking on an item or entering text. This possibility is to be + explored. +
++ Several features to be implemented: +
++ user login and private user mailboxes +
++ bridge to standard SMTP/POP3/IMAP services +
++ private threads of conversation with access rights (the users don't + each have a copy of the thread) +
++ synchronization between many servers +
++ public discussion forums +
++ user login and status notification +
++ online and offline private messaging +
++ public chat rooms, chat room logging independently of user being + online or offline +
++ bridging and synchronization between many servers +
++ TODO… +
++ A protocol message is given in the following form: +
+element type | +element type | +… | +element type | +
element description | +element description | +… | +element description | +
+ The following element types apply: +
++ int16, int32, int64 : 16-bit, 32-bit or 64-bit little-endian + integers +
++ str : a string, prefixed by a 16-bit length header +
++ arr(T) : an array of T's (where T + is another element type), prefixed by a 16-bit length header +
++ * (for the last element) : consider all the rest of the message as a + byte string +
++ The basic format of a message is : +
+int16 | +int16 | +* | +
message size | +message type | +payload | +
+ We will abbreviate by “header” the first 32 bits (4 bytes) + of the message. The list of message types is given in section 3.10.1. +
++ Messages for communication with an attached ressource will have the + following format : +
+int16 | +int16 | +int32 | +* | +
message size | +message type | +ressource descriptor (handle) | +payload | +
+ Many client messages awating a response will have a message ID included + ; this message ID is an arbitrary number generated by the client and + used by the server when giving its response. The header then looks like + this: +
+int16 | +int16 | +int32 | +* | +
message size | +message type | +message ID | +payload | +
+ Client messages have an up arrow (↑) next to their name, + while server messages have a down arrow (↓). +
++ The core NARP protocol is meant for small size and rapidity (so that + many layers can be encapsulated with minimal overhead), therefore no + acknowlegment is to be sent for recursive send/recieve messages. Other + messages usually imply some kind of action or getting of information, + therefore an acknowlegment or an error is usually sent as a response. +
++
+
+ | int32 | +arr(int32) | +
header | +version | +list of needed/provided interfaces | +
+ When a NARP connection is established, the client is always the + first to send a Hello message. The object may then + respond either with a Hello message indicating that + the requested interfaces can be provided, or with an + Error message. The two common error causes are + interface not implemented and incompatible + versions. +
++ For interface numbers : see table in section 3.10.3. +
++
+ Generic error response message for any operation. +
++ | int32 | +int32 | +str | +
header | +request ID | +error ID | +error string | +
+ Common error IDs are specified in section 3.10.2. +
++
+ | int32 | +
header | +request ID | +
+ +
++ Generic acknowlegment message for commands that require it. An + acknowlege implies the command has been sucessfully executed + (otherwise an error message is sent). +
++
+ | int32 | +str | +
header | +request ID | +filename | +
+ +
++ The request ID is an ID decided by the client so that it can + identify the answer. +
++
+ | int32 | +arr(int32) | +
header | +request ID | +implemented interface | +
+ Common interface numbers are to be found in section 3.10.3. +
++ If a Stat query on an object gives a certain list + of interfaces, then when connecting to the object at least all these + interfaces must be included in the server's Hello + message as supported interfaces. +
++ Note that some interface numbers correspond to actions that can be + done on the object from the connection where the object exists (e.g. + : symbolic link, directory), and others correspond to actions that + can be performed after attaching to the object (e.g. file, terminal, + …) +
++ | int32 | +int32 | +int32 | +str | +
header | +request ID | +first entry number | +number of entries requested | +base path string | +
+
+ One message is passed for each entry in the requested range: +
++ | int32 | +int32 | +str | +
header | +request ID | +entry number | +entry name | +
+ After the directory has finished being enumerated, a supplementary + entry is given with entry number the last valid entry number plus + one and an empty entry name. This supplementary entry is only given + if its (ficious) entry number is included in the range requested by + the client. +
++ Possible extension : combine List and Stat so that when the answer to + List is given, information is also given on the object's implemented + interfaces. +
++ | int32 | +str | +
header | +request ID | +filename | +
+
+ | int32 | +int32 | +
header | +request ID | +handle | +
+ +
++ (the handle, ie the ressource descriptor, is attributed by the + server) +
++
+ | int32 | +* | +
header | +handle | +payload | +
+ +
++ This message does not expect a response. +
++
+ Spontaneous server message indicating some data is sent by an + attached ressource. This message does not expect a response. +
++ +
++ | int32 | +* | +
header | +handle | +payload | +
+
+ | int32 | +
header | +handle | +
+ +
++ This message does not expect a response. +
++
+ Spontaneous server message indicating the object has been detached. +
++ +
++ | int32 | +
header | +handle | +
+
+ | int32 | +arr(int32) | +str | +
header | +request ID | +needed interfaces | +path | +
+ +
++ A create request is accompanied with a list of needed interfaces + that direct the server into creating the corresponding type of + object (e.g. an empty object to be served, a directory, a file, + …) +
++
+ | int32 | +arr(int32) | +
header | +request ID | +implemented interfaces | +
+ +
++ Signals that the object has been created, and has corresponding + interfaces associated to it. +
++
+ | int32 | +str | +
header | +request ID | +path | +
+ +
++ This message expects a standard Ack response + message. +
++
+ | int32 | +str | +str | +
header | +request ID | +destination path | +link path | +
+ This message expects a standard Ack response + message. +
++ Semantics of the link object: +
++ attaching or serving on this objects corresponds to resolving + the linked path and attaching/serving on the linked object +
++ stating the link will stat the linked object and add as an + implemented interface the “this is a symlink” + information +
++ directory listings follow links +
++ deleting the link will not delete the original file but only the + link +
++ | int32 | +str | +
header | +request ID | +path | +
+
+ | int32 | +str | +
header | +request ID | +link description | +
+ +
++ This will only return the first level of linking, ie the link data + directly associated to the link object. +
++
+ | int32 | +str | +str | +
header | +request ID | +original path | +new path | +
+ +
++ This message expects a standard Ack response + message. +
++
+ | int32 | +str | +array(int32) | +
header | +request ID | +path | +announced interfaces | +
+ This message is a request for the client to be a reverse server to + an object. The response message to this message is an + Attached message. The handle attributed to the + served object is known as the server handle and is used in + the Incoming and Detach messages. +
++ To stop serving an object, the client simply sends a + Detach command on the server handle. The semantics + is that all connections that have been openned through the + reverse-served object are preserved when the object stops being + served, and an individual Detach message must be + sent to all of them if we want to close them. +
++ The announced interfaces serves to answer + Stat messages on the object while we are serving + it. +
++
+ | int32 | +int32 | +
header | +server handle | +client hande | +
+ +
++ This message is sent by the server when another client wishes to + attach to an object reverse-served by this client. The server handle + is the one given as a response to the Serve + message. The client handle is a handle associated to the connection. + The reverse server may reject the connection by issuing a + Detach command on the client handle, or may accept + it using the Accept message given below. +
++
+ | int32 | +
header | +client handle | +
+ +
++ Once a connection has been accepted, the reverse server may at any + moment close it by sending a Detach command on the + corresponding client handle. +
++ To be defined. Is it really usefull? What role exactly does it have? Can + it implement repetition in the case where the message hasn't been + acknowledge? … +
++ Reserved message IDs : [20,30) and [10020,10030). +
++
+ | int32 | +int32 | +* | +
header | +message ID | +authentification method | +authentification data | +
+ Used to gain access using credentials (user/password, token, + …). Response messages are standard Ack on + success or Error on failure. Autentification + methods include : +
++ 1 : user + password +
++ 2 : token +
++
+ | int32 | +str | +
header | +message ID | +path | +
+ +
++ Requests the server to create an authentication token for accessing + a given object with the privileges of the connected client. Once the + token has been returned, it may be transmitted to another client so + that that client will use it to gain same access to the object. +
++ | int32 | +str | +
header | +message ID | +token | +
+ TODO : request account creation, manage user groups and ACLs, … +
++ Client messages [50,100) ; server messages [10050,10100). TODO +
++ Client messages [100,200) and server messages [10100,10200). +
++ TODO +
++ TODO +
++ Client messages [200,300) and server messages [10200,10300). +
++ Client messages [200,220), server messages + [10200,10220). +
++ Client messages [220,250), server messages + [10220,10250). +
++ Protocols not discussed in this specification may use client messages + with type IDs [1000,10000) and server messages [11000,20000). Overlaps + between several protocols are allowed : the information about + implemented interfaces for an object is meant to disambiguate such + situations. +
++ The tables presented in this section give the number associated to the + message types. These tables are the reference on the subject ; any + information found somewhere else is wrong if it is not the same as found + here. This is for protocol version 1. +
+message | +↑ id | +↓ id | ++ | message | +↑ id | +↓ id | +
Hello | +0 | +10000 | ++ | Stat / StatR | +10 | +10010 | +
Error | ++ | 10001 | ++ | List / ListR | +11 | +10011 | +
Ack | ++ | 10002 | ++ | Create / Created | +12 | +10012 | +
+ | + | + | + | Delete | +13 | ++ |
Attach / Attached | +5 | +10005 | ++ | Rename | +14 | ++ |
Send / Recieve | +6 | +10006 | ++ | Link | +15 | ++ |
Detach / Detached | +7 | +10007 | ++ | ReadLink / + ReadLinkR | +16 | +10016 | +
Serve | +8 | ++ | + | + | + | + |
Incoming | ++ | 10008 | ++ | + | + | + |
Accept | +9 | ++ | + | + | + | + |
message | +↑ id | +↓ id | +
Authenticate | +30 | ++ |
NewToken / + NewTokenR | +31 | +10031 | +
id | +cause | +
1 | +Incompatible versions | +
2 | +Command/interface not implemented | +
3 | +Invalid request (e.g. : out of bounds) | +
4 | +Invalid handle | +
5 | +Attach request rejected | +
6 | +Action impossible because object is in use (cannot + delete, …) | +
7 | +No such object (invalid path) | +
8 | +Could not resolve link | +
9 | +Incorrect credentials | +
10 | +Unauthorized | +
id | +name | +must implement messages | +
0 | +servable | +Serve, Accept, + Incoming | +
1 | +non-NARP inside | +once attached, inside data is arbitrary | +
2 | +NARP service | +once attached, inside data is a NARP service (ie has + objects, …) | +
3 | +enumerable | +List, ListR | +
4 | +is symlink | +ReadLink, + ReadLinkR | +
10 | +file | +once attached, file semantics | +
11 | +terminal | +once attached, terminal semantics | +
12 | +graphics window | +once attached, GUI semantics | +
+ An asynchronous implementation can be easily programmed in functionnal + languages such as OCaml or Haskell, using closures as continuations for + what to do when a (response) message arrives. +
++ TODO +
++ When designing the NARP protocol, we had in mind that it would be + possible to use it in a new operating system design at many levels : + access to devices, process management, memory management, filesystems, + IPC, GUI, … +
++ Kernel helpers could be developped so that a part of the NARP + multiplexing and demultiplexing takes place in kernel land, before + messages are passed to userspace. This would allow the simplification of + useless mux-demux chains taking place on the same machine. Another + possible helper would be to map a virtual memory region to a NARP + ressource implementing a standard filing protocol, much as memory mapped + files in standard OSes (only this would work with arbitrary ressources). +
++ TODO +
+ + \ No newline at end of file -- cgit v1.2.3