#include #include #include extern "C" void __cxa_pure_virtual() {} //Required when using abstract classes void *__dso_handle; //Required when using global objects extern "C" int __cxa_atexit(void (*f)(void*), void *p, void *d) { return 0; } extern u32int start_ctors, end_ctors, start_dtors, end_dtors; Heap heap; VirtualTerminal invt(0), outvt(0); int main(const Vector& args); extern "C" void start() { //Call static constructors for(u32int * call = &start_ctors; call < &end_ctors; call++) { ((void (*)(void))*call)(); } heap.create(0x40000000, 0x00100000, 0x00004000); //Initially create a 1M heap with 16ko index invt = VirtualTerminal::getIn(); outvt = VirtualTerminal::getOut(); u32int argc = Process::get().argc(); Vector args(argc); for (u32int i = 0; i < argc; i++) args[i] = Process::get().argv(i); u32int r = main(args); //Call static destructors for(u32int * call = &start_dtors; call < &end_dtors; call++) { ((void (*)(void))*call)(); } asm volatile("int $66" : : "a"(r)); } namespace Mem { void* alloc (u32int sz) { return heap.alloc(sz); } void free(void* ptr) { heap.free(ptr); } void* mkXchgSpace (u32int sz) { return alloc(sz); } }